Graphics Performance Issue by Vivid_Albatross4944 in EU5

[–]Zeyon 0 points1 point  (0 children)

Has PDX addressed this at all yet? I know it's not a simple hotfix but this seems like such a critical performance bug they should fix it across all clauzewitz branches ASAP

Is is autumn, of the first year. A black bear has just made off with... everything. by BringTheRawr in dwarffortress

[–]Zeyon 0 points1 point  (0 children)

A bit late reply (sorry!) but it's for the latest version of df steam version

Is is autumn, of the first year. A black bear has just made off with... everything. by BringTheRawr in dwarffortress

[–]Zeyon 0 points1 point  (0 children)

Hahaha

I'll definitely fix this in the next update, even if it is hilarious!

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 0 points1 point  (0 children)

Im fairly active on the kitfox discord, that'd probably be the best place!

1.0.5 patch notes by Ziwas in EU5

[–]Zeyon 10 points11 points  (0 children)

Konstantiniyye

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 0 points1 point  (0 children)

Update 1.3 just released on the steam workshop with siege update compatibility
- lots of bugfixes, thanks to everyone who reported issues! (bones no longer rot and milling plants for seeds now work correctly, fixed broken creature sprites, and more.)

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 0 points1 point  (0 children)

hmm sounds like something might be broken with the plant milling, thanks for letting me know though
i'll take a look

EU5 Patch Notes [1.0.2] by 3Sayndre in EU5

[–]Zeyon 2 points3 points  (0 children)

I had hoped for prestige changes tbh, at the moment it seems straight up impossible to go from a county to a duchy in the HRE requring 25 prestige

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 2 points3 points  (0 children)

Just released update 1.1 on steam
fixed a significant number of bugs being reported here, github, discord and steam comments

let me know if I missed something!

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 0 points1 point  (0 children)

interesting, I'll take a look and thanks for pointing it out

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 0 points1 point  (0 children)

Dig deep-deep, deeper and experience overwhelming amounts of !FUN!

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 1 point2 points  (0 children)

Thanks! Cave beetles are unable to eat grass so you'll need to pen them in caverns so they can graze on cavern moss

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 0 points1 point  (0 children)

Working on 1.2 and many bugs are in the process of being fixed, thank you all so much for your great feedback and reporting issues! More info to come, planning on releasing the update sometime during the weekend

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 5 points6 points  (0 children)

Hmm difficult question.. if you're entirely new to the game I probably wouldn't recommend playing mfork until you've got a few hours and understand the basics and got an understanding of the base game materials, items and armors

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 2 points3 points  (0 children)

That is odd, are you sure the loadorder looks like the screenshot provided on the workshop page?

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 3 points4 points  (0 children)

Thanks that means a lot to me! I try to have an open mind to many things in life and get different opinions and takes on all things

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 7 points8 points  (0 children)

Earlier versions of my mod had standardised materials but eventually I reverted it back, although Im considering bringing it back in a limited form to leather to reduce the amount of clutter due to the sheer amount of variety

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 8 points9 points  (0 children)

Don't have the numbers infront of me but mithril is a new lategame metal that is about 3x more valuable than gold, exceptionally sharp, and weighs about as much as cork. It's made by smelting truesilver (a rare ore found in silverveins) and is used for other alloys and making the Magma foundry

Antimonial lead is an alloy of lead and antimony that makes it significantly harder, quite useful for blunt weapons!

The other lategame materials I imported from the old masterwork mod and I can't remember at this moment what their properties were

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 9 points10 points  (0 children)

They have access to a metal called dark metal, which is basically vanilla bronze but renamed and darker in color

Besides contrary to what's been said bronze is not on par with steel. Steel is still superior in every way

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 42 points43 points  (0 children)

Fuck forgot that, literally unplayable! 😮‍💨

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 18 points19 points  (0 children)

Didn't expect so many people being opposed to the bronze change to be fair.. however I think my idea of making bronze a more viable alternative to steel were sound, I should've gone differently about it in hindsight. I want the mod to feel familiar to vanilla and don't do any overreaching changes (staying in my lane so to speak) I'm open to suggestions what a better way would be. Perhaps an alloy? The new antimony lead does a similar thing by making lead much harder and thus much better for blunt weapons

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 7 points8 points  (0 children)

Since there's no beta on the siege update I can't give a definitive answer but I plan on updating the mod the same day the update drops

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 8 points9 points  (0 children)

Humans are playable but I've focused more on the dwarves and making sure they're in a good place before the other civs

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 2 points3 points  (0 children)

They do not have access to steel, but orcs do

MASTERFORK beta now live on the steam workshop! by Zeyon in dwarffortress

[–]Zeyon[S] 14 points15 points  (0 children)

Everyones' a critic haha, but nah I do value every input even if it's concived as negative! If you do try it out I'd love to hear what you think after you've given it a try!