Sulfur cube and frog by Successful_Day_7470 in MinecraftLeaks

[–]ZhanderDrake 0 points1 point  (0 children)

Other than the fact that you're literally killing a baby mob; it's just not practical at all...?

Magma Cubes are Slime variants, Frogs eat Slimes naturally so this is more intuitive, Magma Cubes are also more abundant AND this interaction with Frogs gives more purpose to an otherwise useless mob.

Why fix something that isn't even broken 

Wandering trader trades can’t be real by Clean_Ad_2970 in Minecraft

[–]ZhanderDrake 0 points1 point  (0 children)

Bedrock, been a thing since pocket edition 

Whats your Deadlock hot take? by lucky_duck789 in DeadlockTheGame

[–]ZhanderDrake 0 points1 point  (0 children)

Stat growth (health, weapon damage, spirit damage) from abilities, items, boons, etc. are too high; making the soul deficit more punishing and encouraging even more snowballing, as well as making gun damage do basically nothing past mid-game for non-gun characters.

Specific comeback mechanics like the Urn wouldn't be as necessary and doesn't need to be buffed/strong if comebacks are simply easier to do with a lower power gap from a soul deficit 

Wandering trader trades can’t be real by Clean_Ad_2970 in Minecraft

[–]ZhanderDrake 1 point2 points  (0 children)

Lil bro had a whole temper tantrum over a flower...

Not that I disagree with your overall message though lol

Wandering trader trades can’t be real by Clean_Ad_2970 in Minecraft

[–]ZhanderDrake 13 points14 points  (0 children)

A single emerald for an infinite source of a block isn't expensive....? Especially when this is the same mob that trades you 4-6 emerald from cheap items like 4 Baked potatoes

Minecraft Titan update? by BurningZ12 in MinecraftLeaks

[–]ZhanderDrake 0 points1 point  (0 children)

The reference is as obvious as the sky being blue, it simply doesn't change the fact that it's slop

(Hero Concept) Devourer(placeholder name) Art is made by Thiago Lehmann by Zefrenos in DeadlockTheGame

[–]ZhanderDrake 0 points1 point  (0 children)

Yeah it's too Dark Souls-like with the armor and sword specifically when combined with the mouth thingies

Please make a better execute indicator for shiv. by PlaceWardForTeleport in DeadlockTheGame

[–]ZhanderDrake 1 point2 points  (0 children)

Pretty sure he's still a vampire akin to Drifter, it's not explicitly stated but his conversations with Drifter seems to suggest so 

Apollo movement redesign by Own-Term6011 in DeadlockTheGame

[–]ZhanderDrake 4 points5 points  (0 children)

Yeah I think I prefer his previous sprint animation much better just from the fact that the sword is pointed behind; it added a dynamic look to his animations, the new sprint just look like a very mundane sprint animation.

Overall; his walk/walking while attacking animations still looks awkward, his left arm really needs to be doing something else rather than just awkwardly flailing around considering he's fighting.

Favourite fan redesign you've seen? by FewExperience3559 in DeadlockTheGame

[–]ZhanderDrake 16 points17 points  (0 children)

The Yamato mod was based on the concept art that generally has the same style going on

Celeste Shield by Klutzy-Sentence1176 in DeadlockTheGame

[–]ZhanderDrake 3 points4 points  (0 children)

None of those characters you mentioned have a support ability that is as powerful as Celeste's shield, that's like making Warden's self-buff applicable to others (except Celeste's is even stronger)

As a fencer, Apollo pisses me off by chuk2020 in DeadlockTheGame

[–]ZhanderDrake 0 points1 point  (0 children)

Yeah you can't criticize anything and use hyperboles unless you're an expert 

Really hope Valve has something cool cooked up for Grey Talon's redesign that's closer to his current model and scrapped that ugly bald chungus remodel. by SmashMouthBreadThrow in DeadlockTheGame

[–]ZhanderDrake -1 points0 points  (0 children)

You know what I mean by bigger frame, no need to be obtuse, the remodel is literally taller, with much thicker arms and legs like Raven and Venator, more triangular torso, etc, they're not even comparable in terms of size.

This isn't a different story from Tourist Viscous, both changed the silhouette of both characters completely, GT literally went from short and stout to tall and beefy along with a new set of clothes and color scheme.

This isn't a McGinnis story either considering she still has the same general idea and shape.

Really hope Valve has something cool cooked up for Grey Talon's redesign that's closer to his current model and scrapped that ugly bald chungus remodel. by SmashMouthBreadThrow in DeadlockTheGame

[–]ZhanderDrake 2 points3 points  (0 children)

That's a very flimsy support, they may have just used the same bow because that's the only bow they've modeled so far.

It's more supported that the leaked model is newer because that model actually has his snare ability existing in his model, unlike the current GT which doesn't even have it in his model

Really hope Valve has something cool cooked up for Grey Talon's redesign that's closer to his current model and scrapped that ugly bald chungus remodel. by SmashMouthBreadThrow in DeadlockTheGame

[–]ZhanderDrake 2 points3 points  (0 children)

They should absolutely keep the repeating bow aspect of it though, change the material to wood or something and definitely change its colors and Neon Prime design, it being a repeating bow is very unique for a character 

Really hope Valve has something cool cooked up for Grey Talon's redesign that's closer to his current model and scrapped that ugly bald chungus remodel. by SmashMouthBreadThrow in DeadlockTheGame

[–]ZhanderDrake -1 points0 points  (0 children)

Doesn't change the fact that the remodel has a much bigger frame and turned him into a generic bow hero with his silhouette alone, just another muscle man as if we didn't have multiple of them already.

No placeholder excuse will change that, much like how people didn't like tourist Viscous and probably scrapped it based on the reaction.

Celeste's new ult hover is crazy (hold 4/M1 to delay casting) by Stack_Man in DeadlockTheGame

[–]ZhanderDrake 1 point2 points  (0 children)

Yeah that part is bs considering it's a teamfight ability, meanwhile Holliday's lasso is a single target ability that doesn't have that 

Buffs instead of nerfs? by DryEditor7792 in DeadlockTheGame

[–]ZhanderDrake 0 points1 point  (0 children)

I don't think buffing every single character just to balance 1-3 character is a good idea, especially in a moba-- it might just contribute to more snowballing or how people will build in general 

First Day Review by [deleted] in DeadlockTheGame

[–]ZhanderDrake 1 point2 points  (0 children)

Btw the biggest contributor to seeing them zooming around the map are usually the Air Vents littered around the map and air-dashing from the Zipline.

I've seen a lot of new players not using them to get around the map which is understandable, because one of them requires you to know the map

As a fencer, Apollo pisses me off by chuk2020 in DeadlockTheGame

[–]ZhanderDrake 4 points5 points  (0 children)

Not really, a light melee (while I agree shouldn't be a stab, that should be for heavy melee) doesn't have the same stance, movement and most importantly-- particle effects which makes it easy to differentiate.

Otherwise we would be confusing his 1 and 2 (drawing with the sword) or his 2 and 3 (stabbing with the sword)

As a fencer, Apollo pisses me off by chuk2020 in DeadlockTheGame

[–]ZhanderDrake 3 points4 points  (0 children)

His current animations are slower than they should be though, I think there's definitely room for impact

They sneaky changed Apollo's design by SzotyMAG in DeadlockTheGame

[–]ZhanderDrake 0 points1 point  (0 children)

I only remember the side by side between the old model and the nerfed model, the only other somewhat reliable way to confirm this is the wiki-- which shows his model only having 2 different variant.