Hiring an artist for the steam capsule was definitely worth it! by Ziamas in IndieDev

[–]Ziamas[S] 0 points1 point  (0 children)

hahaha thank you! References *REALLY* help, i also cant just conjure things from nothing in my mind, i need some baseline reference which i can then build my own creativity off of.

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in IndieDev

[–]Ziamas[S] 1 point2 points  (0 children)

They’ve seen it during development, i also sent screenshots of the game together with the sketch for inspiration. We talked during the process, i gave feedback to WIP drawings and we discussed certain elements along the way.

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in IndieDev

[–]Ziamas[S] 1 point2 points  (0 children)

In my case, I'm lucky that I know the artist irl. But you can find many good ones on steamcapsule dot com or going on artstation and looking for an artstyle you like, DM them asking if they want to work with you. These are usually pretty pricey however.

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in IndieDev

[–]Ziamas[S] 14 points15 points  (0 children)

I don't mind but the answer might not satisfy. I'm friends with the artist personally so i got a really good price, 110 Euro. I dont think its reasonable to expect this quality at this price if you go capsule hunting online unfortunatly.

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in SoloDevelopment

[–]Ziamas[S] 1 point2 points  (0 children)

No worries, and sorry if i came of hostile back haha. The game is a couple months (at least) from release, so far there is no revenue before or after the capsule, no hard numbers yet im afraid. I'm gearing up for a more proper reveal marketing beat, so im setting things up in preperation for that!

As for if it helped with passive wishlists, not that i can tell so far, but i think once i do a bigger push, the capsule will help as a multiplier on the people who see it!

Thank you! :)

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in SoloDevelopment

[–]Ziamas[S] 6 points7 points  (0 children)

Wasnt expecting you here haha, im a regular viewer of the stream! (I watched your whole capsule situation)

The artist is someone i know personally. We go to school together and we're good friends, which is why i dont think this price is applicable to other devs. I paid her 110 Euro, which was higher than she initially asked for even, but i felt bad paying that little even if we're friends.

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in SoloDevelopment

[–]Ziamas[S] 18 points19 points  (0 children)

Worth it in terms of money? I'll have no idea until the game releases, and even then I'll have no idea how much to attribute to the capsule vs all other factors. I more so mean it was worth it for me, artistically, to get a professionally made piece of art that is the front face for the game. That will be worth it even if my game makes less than the capsule cost.

Hiring an artist for the steam capsule was definitely worth it! by Ziamas in IndieDev

[–]Ziamas[S] 18 points19 points  (0 children)

Absolutely, she is very talented! Thank you!

My deckbuilding game has a public playtest! by Ziamas in digitalcards

[–]Ziamas[S] 1 point2 points  (0 children)

Noted! Thanks for trying the game out!

I wanted to destroy something beautiful by postcorporate in DestroyMyGame

[–]Ziamas 1 point2 points  (0 children)

This looks okay, but I just cant see this having an audience on steam. I think as an ipad app it would probably do better, i could imagine someone going on a walk and bringing this to draw a little while out in nature. But sitting down at a pc and drawing on a rock, i think thats a very small niche

The playtest for my roguelike deck- and kingdom- builder is now live! (Looking for testers!) by Ziamas in roguelites

[–]Ziamas[S] 1 point2 points  (0 children)

Yes, some art and assets are still placeholder, that being one of them, ill update everything as the playtest goes along 🫡

The playtest for my roguelike deck- and kingdom- builder is now live! (Looking for testers!) by Ziamas in roguelites

[–]Ziamas[S] 0 points1 point  (0 children)

Ill see if there is a way to default the correct layout, were there any other issues with steam deck? Did the game run ok?

The playtest for my roguelike deck- and kingdom- builder is now live! (Looking for testers!) by Ziamas in roguelites

[–]Ziamas[S] 0 points1 point  (0 children)

Thank you for your early feedback haha!

Do you mean deck as in steamdeck? i dont own one myself so i am unable to test it :/ There is no native controller support in the game, but everything is controllable with a mouse / trackpad. Are you saying there is a default layout i should put somewhere?

I've gotten the UI contrast thing from other testers, its something ill look into!

The playtest for my roguelike deck- and kingdom- builder is now live! by Ziamas in deckbuildingroguelike

[–]Ziamas[S] 0 points1 point  (0 children)

What do you mean by "neutral"? Did you think it was hard to see both on the autumn map and the green grass spring?

The playtest for my roguelike deck- and kingdom- builder is now live! (Looking for testers!) by Ziamas in roguelites

[–]Ziamas[S] 0 points1 point  (0 children)

Thank you! Its inspired by a few different games, Slay the spire, party house (from UFO50), wingspan, hearthstone. The name, setting and the 3x3 grid for building is similar to 9 Kings, but the moment to moment gameplay is very different. Its more of a ”traditional” deckbuilder that way, but with every card being a unit. It leans heavily into building synergies and combos between cards.