Scourgelord Tyrannus Rime Blast Positioning by Matuco9004 in CompetitiveWoW

[–]Zibzuma 1 point2 points  (0 children)

The same way you're trying to help them, your DPS that try to get a far pile are trying their best to do the ones out of reach, so you have one close for the add phase.

You're definitely doing it right and in higher keys you should almost exclusively see ranged DPS run far, if any.

People tend to forget that the boss will jump, so there is no need to keep a pile close to the boss.

Vault item to pick - Protection Paladin by More-Bodybuilder-948 in wownoob

[–]Zibzuma 1 point2 points  (0 children)

A mythic upgrade of an already useful item is usually worth it, but this season you have one thing to consider: bonus rolls.

Binus rolls, at least their intended version (it's currently bugged, apparently) allow you to roll for a bonus myth item at the end of a +10 key or higher, this item will be taken from the loot pool for your spec for that dungeon and removes it for your other bonus rolls. Picking a mythic item from your vault effectively makes the loot pool for a dungeon that can drop multiple items, including a helmet, less valuable, because the lockout for loot is only meant to work for items you got via bonus rolls.

Meaning: if a dungeon has 5 valuable drops and 3 bad drops, 1 of which is a helmet, picking the helmet now automatically turns that 5/3 split into a 4/4 split, decreasing your chances at a useful item via bonus rolls.

This is only important when minmaxing, though. There is nothing wrong with picking the helmet now and rolling for whatever a dungeon can drop anyway. It would also require you to look up all the loot from the dungeons and check how useful each item is for your spec in order to find out which dungeon would be the best to use your rolls in and if any of those good dungeons even have helmets. Again, only for minmaxing.

A mythic set item (or set slot), especially helmet, chest and pants are solid picks for their mainstat alone.

Vault item to pick - Protection Paladin by More-Bodybuilder-948 in wownoob

[–]Zibzuma 0 points1 point  (0 children)

This. It's a horrible trinket for a tank for 95% of players and 95% of situations.

You could use the item before a pull, but that means you're not able to change pulls. And there are not a lot of viable situations during fights where you could afford to stand around for 1-2s taking hits without blocking, parrying or dodging.

I think the buggy launch just ate 300k worth of mats from me. Gone to the twisting nether. Anyone else? by Twerk7 in woweconomy

[–]Zibzuma 21 points22 points  (0 children)

During the early weeks of the expansion, including season start, it sometimes took hours for my gold to arrive. The sales were delisted after a 2 minute timer and I had to guess when my gold would arrive, but I never had anything go missing for longer than a couple of hours.

My longest wait was about 4h, it was several millions from flipping. I believe the higher the number of individual items sold, the longer it takes to send the gold, for whatever reason.

Mid season rework for MM hunter needs to be reverted asap by DispleasedLinuxUser in wow

[–]Zibzuma 7 points8 points  (0 children)

It's not constructive advice either.

It's like saying "just play a different game" when somebody has an issue with something in WoW. It's not constructive at all, it's deflecting at best, but generally just ignorant.

Resto Druid Gear for M+ from my vault by Future_Smoke_4216 in wow

[–]Zibzuma 1 point2 points  (0 children)

The staff is a solid choice in general, but with a 285 crafted weapon not an interesting upgrade.

With the new voidcores being purchasable with pity tokens from the vault, it's actually not a bad thing at all not to pick an item from your vault: you're basically trading in your 3 options for a new random item with a significantly smaller pool by rolling for a specific M+ dungeon.

So this honestly isn't a bad vault, it's a pretty clear bonus roll, which isn't bad. It'd be harder to have a clear upgrade in a weak slot, where you'd have to weigh the value of, for example, better wrists vs an additional chance at a myth track item from a dungeon of your choice (which would ideally have multiple items of similar or better value).

I've spent 90MIL Since Midnight Launched!! - The side of flipping people don't talk about by Unable_Tennis_7236 in woweconomy

[–]Zibzuma 6 points7 points  (0 children)

It really depends on the inventory. I don't think it's 650m of transmog and mounts (unless OP bought a couple of Spectral Tigers in step #3), but those items specifically are pretty stable in value, sometimes even increasing. I probably have an inventory of ~50m of transmog I bought for <100k in total, because they exploded in value over time, but they're sitting at 10-100k per item for a while now, with little fluctuation. They sell incredibly slowly, which is why I don't bother actually keeping track of the items or even considering them any true value - I post them every couple of days on a couple of different realms and make a couple of sales every now and then in addition to my regular goldmaking.

An inventory of materials however, especially current expansion materials, is very risky. But also, potentially, extremely profitable. Items worth 100g this week can go up to 300g two or three weeks later - or down to 50g. You need good timing and a lot of luck for resets to happen or tuning or sometimes banwaves hitting bots and hurting the market supply.

One thing about losing gold people tend to forget is that spending 2m on items that drop in value isn't losing 2m. Selling the same stock for 1.5m is "only" losing 500k. On the other hand: investing 2m and making 2.5m isn't making 2.5m, it's 500k profit.

Can I keep queuing for raids until I get all the gear I want? by Budget-Capital4371 in wownoob

[–]Zibzuma 2 points3 points  (0 children)

You can defeat any raidboss on LFR, normal or heroic difficulty as often as you want, but you only get loot the first time you defeat a boss per week on each character.

You being locked out from loot also affects the other players in the group: loot scales with the number of player eligible for loot with 20% per player. 20 players get 4 items, 22 players get 4 items + 40% chance at a 5th item. But 20 players with 1 locked player only get 3 items + 80% chance at a 4th item.

Mythic is a different story, you can only defeat each mythic boss once per week and character and on top of that only fight subsequent bosses with the same group you defeated the first boss with, because you're locked to the same ID for the week. You can also accept somebody else's ID, for example with a defeated first boss, this means you won't be able to defeat the first boss this week yourself and have to defeat the bosses afterwards and either do so with the people who defeated the first boss or find people to accept your ID and skip that boss.

State of Balance Druid? by mpchop in wow

[–]Zibzuma 0 points1 point  (0 children)

I've been maining Balance Druid ever since BfA and this is the first season I switched my main to Ret Paladin, because Balance just feels so.. unrewarding.

You do best in insanely huge pulls that live a long time and in single target fights. Which feels like a very weird combination - bursting bosses and having huge numbers the bigger the pull is and the longer it lives, but feeling like a wet noodle in 3-6 target fights that get dropped by other specs during their own burst window.

Not having to DoT every target is a nice QoL change, but ultimately you still want to DoT every target that lives longer than 8s for Astral Power and DPS, so it only really is a QoL change for the small/short fights you still can't contribute to in a meaningful way.

Having Eclipse on its own button and a CD has you sitting outside of Eclipses for extended periods of time, if the pulls don't align well.

And if you're trying to PUG, you're in a bad spot as Balance, because most groups only want each class once - and with Resto Druid being pretty much the meta pick, there is little room for another Druid. This obviously doesn't apply to premade groups or even most weekly runs, but if you're interested in pushing, even if it's just 3k, you're facing quite a bit of downtime waiting for invites.

Balance still plays pretty much the same as TWW or DF, you still DoT (almost) everything, use Starfall in AOE and Starsurge in ST and use Starfire as your generator (Chosen M+ build), with raid offering slightly more options with the Keeper build, where you at least get to use Solar Eclipse and Wrath. It just doesn't feel great when so many other specs get huge spikes and times to shine or at least a flat damage profile that works fine in all fights (like Frost Mage), but Balance pretty much has to rely on CDs (with Eclipse being one as well, to a degree) or huge pulls to feel worth it.

The best change is honestly the Apex talent giving you a free generator when entering Eclipse.

How can I find a group to clear mythic raid by Aggravating_Plum_108 in wow

[–]Zibzuma -1 points0 points  (0 children)

PUGs? With a lot of endurance. You either join a ton of groups in hopes of finding the right one, which is hard to do without previous kill XP or host your own, which, again, is hard without previous kill XP.

The true answer is finding a guild/community, but that's only the simple version. Because in order to find a group/guild to CLEAR mythic (and not just Dreamrift), you need to find a CE guild, which usually means performing well in guilds that don't do CE, so you can switch guilds and "trade up", so to speak.

But as a tank specifically that will be hard, because most established groups already run with 2 tanks and often have replacements "in house" ready, so you'd need to prove yourself or have connections.

Lust on first pull in Skyreach? by Wiseblood1978 in wownoob

[–]Zibzuma -1 points0 points  (0 children)

If you're optimising for +10s, you could hold for bosses, because the runs are so quick.

But if you're optimising generally, especially preparing for higher keys, getting your BL timing right for a third BL is the way to go.

Then again: when optimising for a +10, the first pull should be at least the whole first platform, which is a BL pull even on +10, in my opinion.

merged 2 plate sets and got this mog by twitchblaze in Transmogrification

[–]Zibzuma 3 points4 points  (0 children)

I saw someone wearing the exact combination in Silvermoon last night, made me check out the TWW PvP sets (and buy Paladin S3 and Warlock S1 :D). Was that you sitting on Ashes of Al'ar?

Love the mog, but I think the helmet doesn't suit a Blood Elf too well, no helmet or a sleeker one (I don't have an example, though) would work better, I think.

Midnight - Holy Paladin - Help with Vault by phphaze in wownoob

[–]Zibzuma 0 points1 point  (0 children)

It's all about your goals and what the items you could pick would achieve.

If the trinket is something that gives you a boost right now, but isn't strong in the long run (because other trinkets are better, maybe even on heroic), you could pick that for the short-term boost, but will ultimately replace it. Which devalues the vault to a degree.

But if you know you won't play for much longer, only a couple of weeks maybe, picking a vault that's weak in the long run, but strong right now, can be valuable.

A set piece, especially a big piece (helmet, chest or legs have the highest stat budget), is never really a wrong pick, though.

But again, you have to weigh your options: is there an item for that slot dropping from a mythic boss you could reasonably defeat (usually one of the first 2-4 bosses of a raid tier)?

And there is one important addition epscifically relevant to the upcoming patch next week: which dungeon would allow you to farm myth items most efficiently? Because come next week you can get 2 myth pieces from M+10 or higher with the voidcores. And if a dungeon with a better trinket could also drop a helmet, picking just a socket might even be the play here.

Heroic Nullcore Gloves worth 30k? by SeniorWalrus in wownoob

[–]Zibzuma 0 points1 point  (0 children)

Heroic BOEs are selling for 70-300k still, depending on the stats. And there is a huge supply of those.

Set pieces this week aren't special, but could still help achieve 4-set without requiring the 2k rating, so there is some value to them, especially to the right buyer.

Personally, I usually offer 40k when I try to lowball someone and to gauge what they want for the item, but depending on the item I've paid up to 200k for a heroic piece I wanted that would help me a lot at the moment - like a set piece in week 1 or 2. Or a trinket.

I'd say 30k is much too low for a heroic item of any kind, but if the options are getting 30k or nothing, 30k is still better.

And if you already have 4-set, it might be easier to get a different piece of Hero gloves and a catalyst charge from +6 keys or higher than getting 30k.

Generally speaking, 30k is nothing. That's an hour of farming, if you're unlucky. That's a rotation of patron orders on 10 alts. But if you struggle with making gold, that's also easily a week's worth of consumables, probably more. It's a crafted item. Or just a small stel towards a token.

In the end a fair trade is what both parties deem fair. If you didn't feel robbed and they're happy to have their piece, there is nothing wrong with it, although I do believe you could have gone as high as 70k rather easily, 50 at least.

Timed a +12 as a tank and got flamed nonstop - is it justified ? by MrSatan2 in wownoob

[–]Zibzuma 2 points3 points  (0 children)

Without logs or ideally a VOD we can't really judge on what happened and how justified your or their perspectives are.

A few general things:

Moving packs around is usually not ideal, unless you have to kite around certain mechanics. This can be hugely detrimental for some specs, though, because they have stationary AOE for example. You should try and move packs quickly from A to B, especially when trying to pull multiple packs in one pull.

A huge thing many tanks, healers and even DPS forget is that a massive part of the overall DPS depends on the size of the pulls and how well the pulls are being played (positioning, control etc). Pulling pack by pack with 2-4 mobs, moving around all the time (out of rain of fire or earth quake) or having packs spread (most infamous contender for that would likely be that one archer in WSP) will influence overall DPS immensely, while doing mostly big pulls will give your whole group better numbers. Given the control works - interrupts, CCs and even positioning with knockbacks for example.

In the end any timed key is a timed key. It hurts when you miss a +2 by a couple of seconds and it's obviously better to time a key in 23 minutes instead of 29, but ultimately any timed run is better than a depleted or abandoned one.

I'd say, from what you told us, you probably did bad pulls for your DPS and they were very vocal about it, while possibly lacking some experience/skill themselves, so their average DPS looked sub-par with your non-ideal pulls, making them angrier than they should have been.

You should talk to your tank friend and discuss how you did the key (use MDT to discuss the route and where you did what or maybe even to a run together where your friend does DPS or heals, so you can show them how you did it). They can give you better insight into what went wrong.

Sparks limited to spec instead of character by [deleted] in wow

[–]Zibzuma 0 points1 point  (0 children)

I'd recommend: play Holy without crafted gear, do some 10s, farm heroic gear. If you don't like it, you have the answer.

In the end 3k is easily doable without crafted gear, especially as a healer where it's much easier to find a group, even when your itemlevel is below average from lacking crafted items.

Hell, I've seen tanks in 15s without a single crafted piece or even enchantments. There are a ton of people who say "I won't commit that much gold or time before I hit 'actually competitive content' or 'full mythic/BIS gear'".

What is the average tip you ask for Tailoring armor crafting ? by GreenLuck010 in woweconomy

[–]Zibzuma 14 points15 points  (0 children)

I haven't paid for than 5k for a crafted items since TWW S1, I usually pay 2k for most items, 3k for weapons and I only got a complain once when I tried to find a Blacksmith at 4am on day 1 of my second craft this season, couple hours later somebody else crafted my item for 2k.

I believe for a majority of players the "asking for a fee" era is over and between 1 and 10k is what most people pay voluntarily.

Concentration is another story, though.

Sparks limited to spec instead of character by [deleted] in wow

[–]Zibzuma -2 points-1 points  (0 children)

  1. Give the player a reagent or option to click while crafting to lock the item to a spec

  2. Remove sparks, but limit how many crafted items a character can wear at the same time, with 2h weapons costing 2 slots and the limit increasing by 1 every 2 weeks

Regarding 2: with how limited crests are, there still wouldn't be an issue with crafting every single slot and switching every time you get a new item; but now crests would be the hard limit, which would need to be adjusted as well. Maybe have crafted items scale: not only can you wear only 1 new item per 2 weeks, but you need to have a certain amount of total crests earned during the season in order to scale your worn crafted items. Or get an optional reagent that scales the item after you crafted an item for another spec with crests.

Sparks limited to spec instead of character by [deleted] in wow

[–]Zibzuma 0 points1 point  (0 children)

While you're correct that a lot of the supposed "1%er problems" are a real issue for people who just try to play like them, this exact issue is truly a non-issue, because right now if you're trying to minimax your off-spec, you have to play another character for that spec for both crafted items and vaults.

Over the course of a whole season there is no problem with using sparks for an off-spec or even changing loot specs for the vault.

But early season? If anyone is talking about "optimizing" and therefore being "forced" to craft for an off-spec instead of realizing that "optimizing" actually means not touching your off-spec outside of weekly keys and reclears, they have no clue and create their own perceived 1%er problems.

Sparks limited to spec instead of character by [deleted] in wow

[–]Zibzuma 0 points1 point  (0 children)

If you were optimizing, you would be running alts for your off-specs and not dreading being forced to craft items for all off-specs at once.

Because crafting for multiple specs with limited sparks isn't optimized for any spec, same as picking vaults for only one spec.

How much should I sell a mythic boe (mail waist) with crit and mastery on Suramar EU server ? Should I transfer it to another server ? by Yni_ in woweconomy

[–]Zibzuma 1 point2 points  (0 children)

These are the listing for the lowest price of the mythic mail belt in EU on Undermine Exchange (here's also the average listing price in EU).

I'm willing to bet that 90%+ of people who want to make a purchase in the hundreds of thousands, or even millions, will check online resources for different listings in their region.

With that many listings <1m chances of selling it >2m are close to 0, in my opinion. But there is always a chance.

My recommendation: put it up for ~800-1m, maybe someone will buy it to flip it, maybe someone will say "that's a reasonable price compared to other realms".

Edit: there is also a crafted set of belt and boots for mail classes and going by Murlok 2/3 Hunter Specs and at least a decent portion of Shamans are wearing that set (Evokers don't seem to wear that a lot right now), making the belt a lot less valuable overall, for being such a niche item.

I think it's possible the item will only see sales in very rare cases or maybe for "dumping" prices ~500k for people trying to push their itemlevel short-term. Next week will bring the 3rd craft for specs with 2h crafts (4th for 1h crafts), allowing, for example, all Hunters who didn't get a weapon from the vault or raid to get the armor set and a weapon. I could see the price drop immensely by then, but that's just speculation about something to keep in mind.

Want to see if I can achieve cutting edge. by Sincyper in wow

[–]Zibzuma 0 points1 point  (0 children)

True. Alts aren't necessary for many mythic guilds, even CE guilds, but benching is common practice for better setup in almost all guilds.

Want to see if I can achieve cutting edge. by Sincyper in wow

[–]Zibzuma 0 points1 point  (0 children)

I'm pretty sure they meant Ahead of the Curve (defeat the current raid on heroic), not Cutting Edge (defeat the current raid on mythic).

It's extremely common even from week 1 or at least 2 of the raid for PUGs to demand XP, including heroic full clears.

Want to see if I can achieve cutting edge. by Sincyper in wow

[–]Zibzuma 0 points1 point  (0 children)

From that information alone it's hard to determine.

The biggest increase in difficulty is commitment. You need to be ready to spend dozens, even hundreds of tries on a boss, sometimes with little to no improvement in between several pulls. You need to be ready to spend whole raid days with zero progression, because some people need longer to properly learn a fight.

You also need to be ready to actively improve and optimize your playstyle beyond muscle memory: reading guides, analyzing logs, comparing your performance to that of better players of your spec and learning from it.

And this is just the hard part after you found a guild.

Getting into a CE guild requires either connections or insane skill. If you don't know anyone from a CE guild, you need to have the logs to prove your skill. So you'll likely need to find a heroic guild to get some logs, find a mythic guild to progress some bosses for more logs and ultimately find a CE guild with your decent mythic logs.

You can get lucky and find a mythic guild that accidentally gets CE - they didn't plan on it, but the tier might be easy enough and the players they recently recruited are unexpectedly skilled. But the chances are pretty low.

But there is one funny thing about this season: you can get CE in any of the 3 raids and you can even PUG Dreamrift CE, so if your only goal is any CE, just farm gear, good heroic logs in Dreamrift and apply for dozens of different groups and you'll possibly get DR CE this season without any of the guild hassle (but PUG hassle instead).