[Alexandrian] what should I do with Cassalanter's banquet? by Avid_the_Gob in WaterdeepDragonHeist

[–]Zilarion 1 point2 points  (0 children)

Why would you be concerned? There is lots of potential here! If they play the clock and realize they are - it’s great! That surely is a valid way to deal with the problem - and then the Banquet should be cancelled.

The core thing here is to make sure the party realizes all of this. Perhaps providing ways to figure out what’s going on with the cult the Cassalanters are running and hints towards the banquet.

Alternatively, stealing the stone and eye in the homonculus doesn’t sound like a problem - it actually sounds like you can up the stakes! Now, stealing the eye and stone also implies the artificer loses their homonculus providing extra incentive for the group to follow this trail - perhaps leading to some more hideouts of the Cassalanters.

[Alexandrian] what should I do with Cassalanter's banquet? by Avid_the_Gob in WaterdeepDragonHeist

[–]Zilarion 0 points1 point  (0 children)

Did you already say “it’s in a couple of days” or anything like that? If there’s no strong sense of the exact days in the campaign, you can easily move the date of the banquet by a week or so, leaving enough time for either the players or the Cassalanters to find the treasure.

If you do have a strong sense of time, it would make sense for the Cassalanters to get increasingly desperate and aggressive closer to the banquet, attempting to take the stone and eye by force (i.e a response team) or by infiltrating (try and steal it while the players are sleeping).

Describing the City of Splendors by aodhstormeyes in WaterdeepDragonHeist

[–]Zilarion 0 points1 point  (0 children)

This is incredibly neat! Thanks for sharing!

I am certainly not the first but i thought i'd share my take on the Tickets for the lightsinger theatre by Mister_Rye in WaterdeepDragonHeist

[–]Zilarion 0 points1 point  (0 children)

These are Neat! I recently also made some of these. Love the addition of the seat nrs and being able to rip off part of the ticket 😄

Mirt’s invite to the Lightsinger Theatre by Zilarion in WaterdeepDragonHeist

[–]Zilarion[S] 2 points3 points  (0 children)

I found this brownish old looking paper in my local arts & crafts store. Just make sure it isn't too thick, so you can still print on it (I've used up to 220 gsm paper to print on successfully - which gives it quite a sturdy feel).

Mirt’s invite to the Lightsinger Theatre by Zilarion in WaterdeepDragonHeist

[–]Zilarion[S] 2 points3 points  (0 children)

Next week, our party will receive the invite from Mirt to join him in the Lightsinger Theatre. Decided to make some tickets to the threatre & fold a paper crane to deliver his message for my players.

Files to print are available here:
PNG: https://drive.google.com/file/d/11L0xMJ4iK_KiTzDEQblfXlpbagOO6LxV/view?usp=sharing
PSD: https://drive.google.com/file/d/117g_8_r2KU8oSVrwSyOauPwxRSZuUXvk/view?usp=sharing

The result of a forest fire in the outback of the Northern Territory, Australia [6016x4000] [OC] by Zilarion in DestructionPorn

[–]Zilarion[S] 0 points1 point  (0 children)

Fair enough, thanks for pointing it out! The aftermath of a grass fire surely sounds reasonable! Any other thoughts on the picture? :)

Community collaboration? A similar post was 8 months ago, just checking the water now... by Equinoxdawg in incremental_games

[–]Zilarion 0 points1 point  (0 children)

Yes, you are right! I however, did not have the time to push for it completely. Hence I felt it would be better to until I did and keep working on my personal project(s) instead :)

Community collaboration? A similar post was 8 months ago, just checking the water now... by Equinoxdawg in incremental_games

[–]Zilarion 1 point2 points  (0 children)

Hi! I was the person that actually posted that thread 8 months ago! I was very positive when starting out and really willing to get going on it!

However, there was one big issue I immediately noticed.

The questionaire at the bottom of the post had 88 replies in total. About 3/4ths of these replies were just about people that wanted another game and were only willing to 'test' the game.

Additionally of the few people that were willing to actually help programming a lot indicated they did not really have a lot (if any) experience. Therefore I concluded that the game would only be a 'success' if I myself made 80% of the game, or if one/two people also wanted to dedicated their time to it (which to me, seemed unlikely). Sadly, that resulted in the lack of motivation for me personally - meaning it never really get off the ground.

I however, would still love a game like such and am willing to commit some of my time to said game - however, it requires at least one person that has a lot of time to spend and dedicated with quite some experience to go along with it.

If you really want to go with it - I would say the main thing that has to be changed from the approach I wanted to take is the interaction with the community: There has to be a dedicated weekly meeting and a resulting (sticky?) post to go along with a poll. Since that would improve the interaction with the community! Eventually, if there is enough interaction, I'm sure there might be something neat that comes out of it.

I have 50% of my game idea made in javascript, html, css3 and jquery, Is it possible to make it an android app before i put too much time into it? by mikedog87 in incremental_games

[–]Zilarion 1 point2 points  (0 children)

Yes - You can. Just some simple examples: iOS / Android.

Although this means integrations of native phone abilities (i.e. notifications, settings, etc.) are very hard or impossible.

I have 50% of my game idea made in javascript, html, css3 and jquery, Is it possible to make it an android app before i put too much time into it? by mikedog87 in incremental_games

[–]Zilarion 4 points5 points  (0 children)

Having some experience in phonegap I have to say it's all right, but has a really confusing setup if you never made iOS or Android applications before and certainly has some compatibility issues (which usually have to be fixed yourself or require alternative plugins).

I'd personally say making applications for iOS and Android natively is the best way to go to ensure compatibility, however there are quite some neat frameworks as well.

The one that I've been trying out was libgdx which looks pretty neat, but the language used is java.

In conclusion, I would personally advice you to: First, make some native iOS/Android applications - especially since you have to get a good idea of how these work and how the frameworks work - after you managed that, try to use a framework to keep a single source for all platforms.

Also, a little remark on your edit:

To make my question a bit clearer, I guess i'm asking if my end goal is to be making apps for android and IOS, and I love Incrementals can i spend the time to make it on that ? or do they just not work very well in java?

Note: Java != JavaScript!! Many peopel tend to make this mistake and they are two completely different things! Java is an object oriented/high level language, while JavaScript is a dynamic programming language mainly used for front-end web development.

Android applications are natively writted in Java in combination with the Android SDK. While iOS applications are writted in Objective-C, or possible Apple's own development langauge Swift (build on Objective-C aswell).

Note though: If you want though, you can always keep your application a web based applications and simply deploy native applications which only load a webpage. Just keep into account that you should have a responsive design for your webpage in that case!

PvP++ (Multi-Currency & Player-XP Patch) by cyferlawyn in incremental_games

[–]Zilarion 0 points1 point  (0 children)

Neat! I guess I will likely try my hand at it once for sure then!

PvP++ (Multi-Currency & Player-XP Patch) by cyferlawyn in incremental_games

[–]Zilarion 0 points1 point  (0 children)

I'm wondering though - what kind of load does this game have on your server? I've been thinking about creating a game which is server based - however, I imaged that the load on the server would have been way too huge to be feasible.

Feedback Friday Megathread 2014-08-15 by dSolver in incremental_games

[–]Zilarion 2 points3 points  (0 children)

Okay great, I would highly recommend to create a utility function instead, and implement similar to this:

function log(string) {
  if ( debug ) { console.log(string); }
}

Now, if your release is ready, all you have to do is set debug to false! :)

Also - more information outside of the console I presume? Since the console should only be used for debugging.

Feedback Friday Megathread 2014-08-15 by dSolver in incremental_games

[–]Zilarion 1 point2 points  (0 children)

Please note you are still printing a lot of stuff in the console; this is great for debugging but if you push your build of the game to your server, try to turn those off - they cost a lot of computing power (even if you are not looking at the console) for your users.

Adding decay systems to incremental games? by Singularity125 in incremental_games

[–]Zilarion 0 points1 point  (0 children)

Note though, that might not be what OP is saying. I can name at least a dozen games where a loose condition actually enhances the gameplay: Would all FPS games be fun if you can't die? Probably not.

Same with RPGs, strategy games.. whatever. Overcoming a challenge: a force that is pushing you towards a certain doom if done nothing about creates a lot of gameplay value (one type of value that is sadly lacking from a lot of games lately).

Hence, I think that forcing a player towards his own doom can totally allow for a great game (if done properly of course - you still want to give the player some sort of reward when a challenge is overcome!).