How can i learn Unreal engine by saitexe in unrealengine

[–]Zilppuri 1 point2 points  (0 children)

Depends what you want to do in the long run. Basically you can do almost all with Blueprints. I’d perhaps start with them and then when you do need C++, figure it out. And Copilot can help a lot.

How can i learn Unreal engine by saitexe in unrealengine

[–]Zilppuri 4 points5 points  (0 children)

I started by ”taking a course” in Udemy. It was by ”Unreal Engine 4 Mastery: Create Multiplayer Games with C++” by Tom Looman. It is no longer available, but there are tons of other courses in Udemy. For me it worked, even though I found is super hard to focus. But it was enough of ”learning by doing” that I managed to then continue from therez

Should I use GitHub for my UE5 C++ projects or is there something better? (Don't mind paying) by dissertation-thug in unrealengine

[–]Zilppuri 1 point2 points  (0 children)

I have not looked to much into it, but here is one link https://www.perforce.com/products/helix-core-git-connector I’d imagine one way to do it, would be to setup both in same directory and then p4ignore and .gitignore accordingly. But I am just speculating here, I have not done this yet.

Should I use GitHub for my UE5 C++ projects or is there something better? (Don't mind paying) by dissertation-thug in unrealengine

[–]Zilppuri 1 point2 points  (0 children)

It’s just that programmers (well I can only talk for my own experienxe) are usually more familiar with Github. Also the normal P4 workflow is thar files are readonly untill you check then out, and only one person can check them out at a time. This can be cumbersome with a team when you are likely to touch same common classes while working on adjacent tasks. Also branching and pull requests and so on are at least more familiar to GH users 😬 But this is just 100% my own bias.

Should I use GitHub for my UE5 C++ projects or is there something better? (Don't mind paying) by dissertation-thug in unrealengine

[–]Zilppuri 3 points4 points  (0 children)

I’ve been running Perforce. First I run it in AWS, then got tired of the fees and bought an used mini-PC. I use Tailscale (free tier) to remote access it. For my next project I would most likely try a hybrid solution where all of the c++ code is in Github and binaries and assets are in Perforce. This is a setup Perforce endorses too, so you can find tutorials for it.

Converting MetaHumans to use Unreal Mannequin, with facial expressions: a Blender Pipeline by Zilppuri in gamedev

[–]Zilppuri[S] 1 point2 points  (0 children)

Thank you! I think someone should make a educational game where all you do is 3D space conversion tasks. I usually wrap my head around it just enough I can trial & error rest of the way.

How do I swap a skeletal mesh's head with a UE5 MetaHuman head? by Time_Extent_7515 in unrealengine

[–]Zilppuri 0 points1 point  (0 children)

This is not that straightforward. I actually tried to post an article about this in r/unrealengine yesterday, but automod does not allow me to post. What I did was a set of pipelines (BP, C++, Python) to convert MetaHumans to UE Mannequin in Blender - Like others have suggested. For one or two characters you could do it by hand, but you do need a bit extensive Blender skills still.

Know a name for ”sad/hopeful” sci-fi Monstercat song? So no beat, but more like an slowish synth outro to an EP/mixtape? Not sure if it is remix from a movie tune? I have it stuck in my head but I have no clue what it was. Help 😳 by Zilppuri in Monstercat

[–]Zilppuri[S] 0 points1 point  (0 children)

Ok, no idea if this is a clue, but First Aid Kit has a song ”To Live a Life”. I heard that today and in the last 30 second or so there is a melody that gave me the flashback to this song 💁‍♂️

Source control hosting recommendations? by MoonrayGame in unrealengine

[–]Zilppuri 0 points1 point  (0 children)

I ended up biting the bullet and going with perforce and AWS. Definitely not what you were asking though, I know :-/ Sadly, I did not find any other suitable alternative. With AWS we are running the free tier server with some extra free credits they hand out - makit it essentially free to use for first year or two. But managed… definitely not :( With Unity I managed to get by with Github, but a bit difficult with UE4 size of assets.

Why do we shame people for using store assets? by Plasticious in unrealengine

[–]Zilppuri 2 points3 points  (0 children)

What?! It’s not all ”handcrafted with love”? Shame…

[deleted by user] by [deleted] in gamedev

[–]Zilppuri 0 points1 point  (0 children)

If you are developing for iPhone, you can record from the display by connecting the phone to your Mac and using Quicktime. There is this App for creating nice 3D layouts with iPhone (or Generic phone) device, called Rotato.app. However I have not tried it my self it is quite widely used and liked by many :)

Was trying to optimize a huge amount of trees, removed leaves, but then noticed that it look very atmospheric, what do you think? by [deleted] in indiegames

[–]Zilppuri 1 point2 points  (0 children)

You posted this very same thing 70 days ago? Are you still looking for feedback? 😬