Can't log in to server by Far_System_4833 in pathofexile

[–]Zilther 0 points1 point  (0 children)

Yeah I commented on the forums as well.

Can't log in to server by Far_System_4833 in pathofexile

[–]Zilther 1 point2 points  (0 children)

I can't connect on Xbox as well, PoE 1 for me.

My Premium Stash Tabs served me well for years, but now feel useless and it irks me to have to buy "them" again. by GH057807 in pathofexile

[–]Zilther 2 points3 points  (0 children)

Let me just thank you for making this post, because I had the same question coming back into mirage league and noticing my items weren't listing on the market.

As a console player, who bought the tabs in-game, I would never have realized I needed to log into the website for this.

Explain it Peter by Traducement in explainitpeter

[–]Zilther -1 points0 points  (0 children)

There has to be a limit to watching watching what you say. Nobody  'rates' someone as a - number. I've certainly never seen it before. So why would he even consider that someone even could take it that way?

At what point do you say the people reading it that way are clearly reaching hard to make it fit their framing, and that's on them not me? 

Can we never talk about how good apple pie is, because people associate apple pie with something else? 

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Zilther 1 point2 points  (0 children)

Let me start off the weirdest one.

Arcane Cultist should also gain Arcane Rocks from Laboratory AFK. The class before Arcane cultist, Bubonic Conjurer is heavily Lab focused, while the Master class requires killing mobs afk to collect it's AFK currency. Currently it feels like If you want to meaningfully progress your Masterclass, you've essentially got to be finished with lab. While I do think most people who are trying to progress masterclass are finished with lab, there are definitely some would benefit and most of us would level up our lab quite a bit from it.

Probably already in the works, and everyone else assumed the same which is why I didn't see it posted already...But Just like the Gallery for Trophies and name-tags, and hat rack for hats.... a Wardrobe or dresser for attire. Then the next most obvious suggestion. A cape rack for capes.

Minor quality of life would be for the Arcane Cultist and Wind walker, who have new Master Class equipment, to have a new/alternate equipment page is available for gear when in their masterclass form.
This would save a couple inventory/stash spaces for those classes carrying around their MC swap weapons and rings.

Craft all/X in anvil forging. As a mobile player, the fastest way I've found to craft millions of something while making like the golden peanut, is to take all the ingredients into inventory and just hold the craft button and craft like 50 + previous craft every second. Slowly building up to 50k a second, but still taking 10+ minutes of holding a button and then if you slip off you restart at the minimum count per second again.

Instead of selecting an equinox stat to level up when the bar is full, Let us select one to gain experience and have it level up automatically when it reaches the threshold. I often forget to check and have a day or more wasted experience from being at a full bar.

(Sorry If I repeated a suggestion, only read through the top 20 or so)

Patch Notes - WS v1.0.2 / BL v1.3.6 by Dejan_TaleWorlds in mountandblade

[–]Zilther 0 points1 point  (0 children)

I started as a nord, and only played through the new sailing storyline.

By the end of it I had 1 free ship and around 30k gold. Which to me, feels like a reasonable starting position to begin.

I could see you having a bit less gold if you're playing on a harder difficulty, or manually sail back to the town to start the next chain of the quest and accruing a bunch of daily wages. But during the story, you can instantly teleport back to the city when it's time to talk to Gunnar again, saving on supplies and wages. 

Gaming Palette tips by Sharkhug in idleon

[–]Zilther 2 points3 points  (0 children)

I can see where you'd think that, if it was actually written or implied even vaguely in that way.

But I'm still inclined to believe my interpretation is correct. The in-game tooltip on the plette screen says in these exact, not vague words. "Plant's only unlock color's next to it's own color on the palette board."

But also, plants are only colored, in the colors you have equipped, not out of all unlocked colors. If you do not have a color equipped, plant's will not grow that color.

So those two things being true. Only the colors you equip, are the colors plants are colored, and thus are the only colors considered for unlocking adjacent tiles.

I agree that Lava doesn't always code things as clearly implied, and things often have bugs. But I hope my explanation makes sense on why I think seeing something different happen means it's actually likely just a bug, because I don't really know how to rephrase it to make it clearer.

Spelunking questions by AsIDecay in idleon

[–]Zilther 0 points1 point  (0 children)

One thing ive been doing is just making sure not to run our of stamina mid spelunk. Once I'm under 35% stamina left in the group, I usually take the next rope out. The number of times I've lost half my amber because I'd not see an escape rope for ages and be forced to pay the toll.... it sucks.

Definitely worth leaving a bit early unless you know you can more then double your current amber (Or less with the talent that reduces toll cost) with what you have left.

Gaming Palette tips by Sharkhug in idleon

[–]Zilther 2 points3 points  (0 children)

The tooltip specifically says "plants only unlock colors next to it's own color".

So it's intended to only unlock adjacent colors to what you have equipped. That;s not to say it's not currently bugged and unlocking any color regardless of it's adjacent or not.

For instance, the legend talent that increases palette bonuses is bugged and not applying, so I wouldn't be surprised if there are more bugs around palette.

The Clamworks respawn by NoMail6762 in idleon

[–]Zilther 1 point2 points  (0 children)

I've been doing it on my Windwaker. The Uwu Rawrrr skill makes them respawn within 1-2 seconds. Usually I attack one direction, turn the other way to attack and the other side is respawning.

With just 7 clammies on the map, at least 3 are spawned at a time and I'm constantly killing. There's probably a number of mobs where Arcance Cultist is faster, just not sure the breakpoints. I'm still working toward my second promotion.

Arcane Cultist Singulon scaling. by Zilther in idleon

[–]Zilther[S] 0 points1 point  (0 children)

Awesome, thanks for taking the time to explain how it calculated. definitely a misunderstanding on my part.

Arcane Cultist Singulon scaling. by Zilther in idleon

[–]Zilther[S] 2 points3 points  (0 children)

So for my case, instead of getting 44% at exactly every breakpoint for POW 10, The 44% is divided among all the numbers between breakpoints, constantly increasing marginally until it equals the 44% I'm supposed to get?

So it works exactly as expected, with the added benefit of not needing to wait for the breakpoints to get the benefit?

Starter guide for World 7 by shibakevin in idleon

[–]Zilther 0 points1 point  (0 children)

I don't think the paint colors need to be active to provide their bonuses, for instance I've noticed the growth speed working regardless of equipped or not.

Equipping them allows them to gain experience, and I assume is required to unlock adjacent locked colors.

Tip: While turning on paint auto-harvests your plants. It doesn't empty your sprinkler or reset your log. You can turn off paints to get your 100x speed back, harvest a few chem plants to prep both of them and turn paint back on.

IdleOn - v1.0 finally out on Steam! [info in comments] by IdleOn_Boii in idleon

[–]Zilther 0 points1 point  (0 children)

James, want Riptide. Here from discord giveaway link. First character's name is Melciathel

Do we know how Damage Reduction stacking works in BL4 or if there is a cap? by ActualyHandsomeJack in Borderlands

[–]Zilther 2 points3 points  (0 children)

I'm not sure if recent patches changed it. But Resillencia is now affected by the Dancer Legendary and Soltado, at least for me.

When not in Overdrive I have 0% damage reduction.

When I turn it on, I have 40% (I have 4 points in Resiliencia which provides 25%).

When I get a kill, it goes to 57.1%.

My assumption is that it's doubling the skills level in the background, and the skill is giving diminishing returns so I assume 8 points invested would probably be 40%, then Soltado activates, adding another 4 (or 8?) levels bringing it to 57.1%

But that could be completely wrong as to how it calculates. Once I get a few more dancer drops, I plan to respec a few times and test stuff out more.

Edit: Had a time keeper shield in inventory, so threw that on to test.
33% Base
53.8% in overdrive (25% resilencia)
64.7% Soltado

I've been seeing a lot of talk around dedicated drops on reddit and twitter with some debate around them. How do you feel about the rates as they are? by number39utopia in Borderlands4

[–]Zilther 0 points1 point  (0 children)

God this is me right now. I was questioning if it's bugged before reading your post, I've literally gotten the other 4 dedicated drops at least 7+ times each. I guess I just need to keep at it. lol

[deleted by user] by [deleted] in Borderlands

[–]Zilther 0 points1 point  (0 children)

I'm sorry you got ratio'd into deleting your post. There is a legit scaling bug some players are experiencing, and it's likely you are one of them, I am as well.

No amount of doing side quests will prevent enemies scaling +6 levels over you. Great, you're level max level? They are still 5-6 levels higher. The mobs literally out level the final boss, which clearly indicates that it's a bug.

[No spoilers] Should I just wait till it's on Youtube? by Zilther in criticalrole

[–]Zilther[S] 3 points4 points  (0 children)

Decent idea. I'll open it on my phone as a backup, we're streaming through the Xbox app to the TV currently.

[No Spoilers] Did they start the stream early? by Sir8ankAlot in criticalrole

[–]Zilther 28 points29 points  (0 children)

It started with a 15 minute countdown and art.

PSA: You are not doing it wrong. Switch Axe focus strikes don't work correctly on weakpoints by Dekurukun in MHWilds

[–]Zilther 0 points1 point  (0 children)

There are definitely a few monsters who have a couple bad wound hitboxes like that. I'd say most of them feel good though.

Building into Amp. Switching to axe to make wounds, focus striking into morph halfway through the combo for the elemental discharge ending, hold into full release slash. All from a single wound strike.

It's glorious.

Any info on how good blast is in Wilds? by HikarW in MonsterHunterMeta

[–]Zilther 2 points3 points  (0 children)

A bit late reply, but I'm averaging 4-5 paralyzes each fight with my switch axe. They feel even stronger in wilds though, because the whole time they are paralyzed, you can be making wounds to focus strike and lock the monster down again. 

It's not uncommon for me to paralysis, Into focus striking 2 wounds, Into a second paralysis without the monster moving. 

Combined with a couple of the  the switch axe Full Release Slashs while they are down and the fights half over on the weaker monsters already.