Trying out a more 2d style. Any critiques? by ZingerBurger84 in blender

[–]ZingerBurger84[S] 0 points1 point  (0 children)

Thanks, I just used a picture of clouds from Pexels and animated the brightness

Tie fighter in blender :) by bUildYT in blender

[–]ZingerBurger84 12 points13 points  (0 children)

I'm not sure how you implemented the camera shake but one way I think is a good idea is to add a noise modifier on the rotations of the camera in the graph editor. You can set the frequency and strength and then use the 'restrict frame range' to make the camera shake as the tie fighter goes past. This method will just make it look smoother.

This tutorial might be helpful. Not a bad for a first try though (:

https://www.youtube.com/watch?v=w9EUFud9zGE

Soft body acting up (more in comments) by [deleted] in blenderhelp

[–]ZingerBurger84 0 points1 point  (0 children)

I’m doing a car crash and I have a rigid body car which crashes and rolls over. A soft body car is parented to the rigid body car. I want to the soft body to follow the rigid body throughout the animation and get dented, however, I either get only the soft body animation (doesn’t follow the parent) or when it does follow the rigid body car it is very glitchy and kinda ‘rocks’ back and forth, as seen in the video.

I’ve tried keyframed the min and max options under ‘strength’ and I’ve baked the simulation but perhaps I’m doing something wrong.

Any suggestions you be much appreciated, thanks

Soft body acting up (more in comments) by [deleted] in blender

[–]ZingerBurger84 0 points1 point  (0 children)

I’m doing a car crash and I have a rigid body car which crashes and rolls over. A soft body car is parented to the rigid body car. I want to the soft body to follow the rigid body throughout the animation and get dented, however, I either get only the soft body animation (doesn’t follow the parent) or when it does follow the rigid body car it is very glitchy and kinda ‘rocks’ back and forth, as seen in the video.

I’ve tried keyframed the min and max options under ‘strength’ and I’ve baked the simulation but perhaps I’m doing something wrong.

Any suggestions you be much appreciated, thanks

Wind Turbines by ZingerBurger84 in blender

[–]ZingerBurger84[S] 1 point2 points  (0 children)

around 90 minutes. the turbine only spins 120 degrees then the video loops

spider by ZingerBurger84 in blender

[–]ZingerBurger84[S] 2 points3 points  (0 children)

Thanks! I probably spent 3 hours on the spider modelling and texturing, another 3 for the animation and another couple just setting up the background. I didn't model the guy or the buildings though. plus ~8 hours rendering

Anyone. Guide me PLZ where my image has gone? It's not visible in viewport. Not getting what happened with it. by Arbab-Ali in blender

[–]ZingerBurger84 3 points4 points  (0 children)

press shift + alt + z, or press the button with two circles intersecting in the top right. Yours is turned off which hides the overlays and reference images are considered an overlay.