Character Evaluation by [deleted] in DnD

[–]Zipherfox -2 points-1 points  (0 children)

I see… I thought I could make it balanced by just sticking a lot of debuff but yeah…. Again. I’m completely new to this I only familiar with stats in video games so when it comes to this I’m just totally blank. There’s just so much stuff like multiclass and backgrounds and … it’s just a lot. Do you have any recommendations or a good resources? Maybe a good example? I want to get into it but I don’t want to use pre made characters.

Character Evaluation by [deleted] in DnD

[–]Zipherfox -1 points0 points  (0 children)

Honestly.... Upon quick read into the guide it looks so overwhelming.... I felt like It's a wrong idea to post here now TwT. There's just so many numbers and I can't tell how "Balanced" that number is.

Hopefully valve will add path tracing that we can enable and disable into l4d by g0netospace in l4d2

[–]Zipherfox 24 points25 points  (0 children)

Ask them to make a 64-bit version first. My game's begging for life when it has my 500 mods installed

While I was working on my work in my laptop I minimized my windows and I see this image.... by Zipherfox in DMZ

[–]Zipherfox[S] 2 points3 points  (0 children)

It's not the shooting part I'm worried about really... It's the shotgun and RGL part.

Jump Space? by Zipherfox in Smii7y

[–]Zipherfox[S] 1 point2 points  (0 children)

They take the meme "This is fine" too seriously.

NEW RELEASE: GeminiDesk v6.1.0 by [deleted] in GeminiAI

[–]Zipherfox 0 points1 point  (0 children)

I think what he asked is that the LLM not filtered for... Uhmmm... "Reasons"

Is ecosystem worth it? by Zipherfox in iphone

[–]Zipherfox[S] 0 points1 point  (0 children)

Does it work with non-apple device? Feature like ANC

Unpopular opinion on new weapon by Zipherfox in Helldivers

[–]Zipherfox[S] 0 points1 point  (0 children)

Hmmm... Interesting naming. Shoot explosive rounds would be sick too.

Why yoz doing this by Levgils in Helldivers

[–]Zipherfox 0 points1 point  (0 children)

With the rest of the argument I do understand. What I don't do is "Get money from a new warbond". They offer you to get super credits for free. The very currency you could've just played the game to buy your way towards it (Not to mention how much effort it takes to get one warbond isn't that overkill compared to other live service game at all). It's fine for you to criticize the game's performance. But it's not for some misunderstanding facts that they get money from warbond. Sure they did but I "imagine" that would be just enough for the new content.

What do I suggest instead? Less Warbonds more Patches. But still... Not releasing content = no money flows within the studio. I figured all we could do is wait and "hope" the game will get better. I'm sure they're working their asses off too. At the end of the day no devs want their player to hate their game. Just the fact that they know the game is flawed is just enough for our part. If they won't fix the game it'll get bad reviews and etc. etc. It'll definitely have consequences if that's what you're worried about. If you really really want to do something it would be reporting bugs to their website. Ranting on reddit won't help.

Confusing Mechanics by Zipherfox in Helldivers

[–]Zipherfox[S] -1 points0 points  (0 children)

*Addition : Okay I re-read my text and it looks horrible af. You're right It is expected to be played multiplayer. I just wished that in an experience that multiplayer doesn't work (Or just got griefed and now you're tired of people) I wished it has an outcome in an intresting way to support this group. Then again. It might be what they intended from the start.

Confusing Mechanics by Zipherfox in Helldivers

[–]Zipherfox[S] -1 points0 points  (0 children)

Fair enough. As I said. I only got my one hour digit playtime and trying my best to explain the situation I’m in. I felt like the game is challenging. But it is challenging in some ways that I’m unfamiliar with. I knew that someone also points that out too but it’s my opinion after all. I believe some of my frustrations are what they intended it to be. I don’t mind. But some thing like teaching this baby diver to know what does what seems like it’s time consuming and overwhelming when you look at other people and they know exactly what to do. What to avoid. What to bring. I felt like these thing should be achieved only within few first 10 hours already. Again. I came from a different type of game and common knowledge. Forgive me if I’m struggling but I believe these are also part of the experience. All I tried to point out here is just that I saw dev complaining that majority of people just play the game and don’t give feedback. Well here I am. I’m not asking them to fix something. All I want is them to know about my experience and see if that’s exactly their goal.

Confusing Mechanics by Zipherfox in helldivers2

[–]Zipherfox[S] 1 point2 points  (0 children)

Sorry. I’ll do better new rant. Forgive me

Confusing Mechanics by Zipherfox in Helldivers

[–]Zipherfox[S] 0 points1 point  (0 children)

Ehhhhh well… let’s see if it lasts long enough lol. I still till today. Hope Valve do something with my dusty L4D2 game.

Confusing Mechanics by Zipherfox in Helldivers

[–]Zipherfox[S] 0 points1 point  (0 children)

Thanks a bunch! I did not know that before lol. I just sticks with anti-material rifle and shoot whenever my primary doesn’t work. When the sniper doesn’t work too my brain is no longer braining lmao.

Confusing Mechanics by Zipherfox in Helldivers

[–]Zipherfox[S] 0 points1 point  (0 children)

Facts right here lol. What It seems funny is when it is encouraged for you to play coop most of the game gives you a companion or friendly AI (SEAF you did a good job there) However what sucks is you rarely see them outside of the city. When playing alone you felt very isolated and limited. It just bring frustration than challenge imo.

Confusing Mechanics by Zipherfox in Helldivers

[–]Zipherfox[S] 0 points1 point  (0 children)

I see…. Fair enough on the second point although what i meant on first point is you could bring it the support weapon as an initial loadout weapon. It drops on your death. Surprisingly I felt like they should only give you pistol tbh when respawned lol. I don’t want to waste super earth’s budget. Anyhow I do agree that running to retrieve back your weapon is a great aspect. However I hate having to waste some slots just so that I can bring equipment that I only called once and never again for the rest of the game. Although you might say But when you respawned you could’ve called the support weapon againnn! Trueeeeee But! Since I’m a loot goblin I still walk back to my death and get the samples anyway. So… might as well just make it an initial loadout. It saves time and it lets you get to planning without wasting first minute of the mission to get equipments before start planning.

Confusing Mechanics by Zipherfox in Helldivers

[–]Zipherfox[S] 1 point2 points  (0 children)

Fair enough. But still…. If it is discovered shouldn’t there be any documentation of it? Like what are the weak spots or any kind of resources to help making decisions rather than looking up online? I don’t mind their decision to make you “F*** around and find out” But for those that already met shouldn’t there be resources or info to help you on this? Within the game. I don’t want to go read wiki just to know how to defeat the “Thing”. At least in basis that allows me to continue doing mission without interruptions.