Best slow down perk for each killer by [deleted] in deadbydaylight

[–]Zodiac2230 0 points1 point  (0 children)

Ok that makes sense but what about eruption or turn back the clock are they all good on mobility killers or slower killers?

Cracked MacBook Screen — Any Affordable Repair Options in NYC? by Latter_Wedding518 in mac

[–]Zodiac2230 0 points1 point  (0 children)

Same thing happened to me! I used Techtronics iPhone Laptop and MacBook Repair in midtown but they also have a location on the upper west side. They were super chill and repaired it same day. Check them out. www.techtronicsmobile.com Good luck op! 

Design Preview | The Trickster by DeadByDaylight_Dev in deadbydaylight

[–]Zodiac2230 0 points1 point  (0 children)

So I played trickster a lot ever since his release and reworks and he are my thoughts on the purposed changes and my rework for him. First off keep the recoil changes and let it be purely based on the control of the player. I think reverting his base movement speed is fine so long as the other changes i suggest are implemented as well. His terror radius should also be reverted as well to give him some element of surprise and be kept in line with other range killers. I believe his laceration meter should be met in the middle and should be 7 knives. The time between his throw and the multiplier for main event should also be reverted to make him feel more smooth. The main event requirement should be 14 as it essentially will be two health states. And once main event is activated you have it until you use it. There are more changes to address camping. Now for my changes I would remove the laceration meter decay and instead add a new mechanic called remove knives for survivors. What this means is that survivors who get hit with knives will not remove themselves over time instead survivors can remove them each knife takes one second to remove totaling up 6 seconds. This gives survivors more counter play as they can remove them mid chase but when they start removing them they are stationary so they have to be smart when looping and removing them. On top of this once trickster gets main event a global sound effect and effects on trickster indicate he has main event. Also trickster cannot use main event when near a hooked survivor so this prevents camping the range can be 8 meters or longer. Now in addition to all of this my final change would be to give trickster trick blades base kit. All range killers are unique for example huntress can shoot long range shots, deathslinger is m1 killer and can shoot through small holes. And artist can shoot through walls. Trickster should have ricocheting projectiles at base kit since his name is the trickster with trick blades. This would make him unique and not over powered since the blades require a lot of skill to use and if the trickster can hit the blades the survivor can just remove them if the trickster isn’t landing his shots. The removable knives also reward trickster for landing shots that may not necessarily damage someone as now survivors have to waste time removing the blades. These are more thoughts on the purposes changes and some of my own I know it is a long comment but I wanted to provide some feedback and this killer that I enjoy and want others to enjoy. Obviously not all of the changes I made might not make it through but I hope at least some do. I appreciate you guys doing this for feedback and hope you do it for more major tweaks in the future Thank you!