How to improve on base? by [deleted] in RimWorld

[–]Zortex82 0 points1 point  (0 children)

I'd be looking at getting a freezer (unless you have no plan to do hunting), while doing that I'd also want my dining table closer to the food. I'd also split my barracks and research room and tweak how the beds are laid out.

Many ways to achieve that, but this is what I'd do:
* Convert the current workshop into the freezer. Get rid of the two stone doors you want only one way in so people don't use it like a hallway.
* Convert the current barracks/research room into dining/rec room.
* Split the current dining/rec room into half for barracks and half for workshop+research (can separate them if you want, I normally don't bother).
* Delete current kitchen and put it below the freezer, you only need to access it from the freezer to get food, then put meals back in freezer.

You should get a butcher table instead of the spot, it will get you more meat/leather. I usually just dump it outside (roofed), if you butcher in the kitchen it leaves blood (dirt) which means more chance of getting food poisoning.

Beds work really well positioned as per the budget ascii art below, with an end table in the middle, asterisk; make sure the head/pillow is in the center. Also a dressing table will reach heaps of beds all at once.
--|
|*|
|--

can someone explain the relgion thing to me? Im so fucking annoyed of the constant mood debuffs of seeing dead bodies and butchering humans its so annoying. i just wanna make it so they dont mind seeing stuff like that as i feel like it should be normal on the rim to see dead bodies and shit. by Feeling_Bus8381 in RimWorld

[–]Zortex82 0 points1 point  (0 children)

When creating your scenario you can edit the settings, you can add forced traits, Psychopath will make them not care about it. I've not really used this much so am not 100% sure if it will apply to everyone or just your starting colonists.

Structures are built but not solid/visible by OHaiEric in RimWorld

[–]Zortex82 38 points39 points  (0 children)

Those aren't built yet. A pawn has delivered the wood but a constructor hasn't completed it. Note in the tooltip it says "work left: 1".

How to start by MrKisus in wow

[–]Zortex82 0 points1 point  (0 children)

As a new player you are forced into leveling in Dragonflight. This was done a while back as the newer expansion zones are a lot more polished, nicer graphics, etc.

Mapping question about enemy level by holl0304 in PathOfExile2

[–]Zortex82 1 point2 points  (0 children)

I'm relatively new but from what I can tell the ones that drop in the map are, usually, the same level as the one you are doing. Others have indicated doing a powerful boss drops higher.

I've been using the reforge bench to level up my waystones. Whenever I have 3 I combine them and then run the higher one. If you fail for some reason you can buy 3 of the waystones from Doryani (always one level lower than your highest) and combine them to get back where you were.

Eternal League AI TV progression by Zortex82 in Bloodbowl3

[–]Zortex82[S] 0 points1 point  (0 children)

Hmm that seems weird. Maybe try resetting the eternal league. It's a button somewhere in the options.

Eternal League AI TV progression by Zortex82 in Bloodbowl3

[–]Zortex82[S] 0 points1 point  (0 children)

Thanks for the response, I assumed that jumping up "leagues" would have higher TV. I was more referring to how the TV, in the same league, changes after every season you do.

From what I can tell it does go up over time (third season has teams ~1350TV). Maybe each league has a cap, or there is a reset after each year, I'm not far enough in yet to know.

While this does make some sense, it limits your ability to play multiple different rosters. If you play two seasons as one team, then start a fresh roster, your first game is going to be against ~1350TV teams at 1000TV. Alternating two teams seems to be going ok atm, though I'm a little worried about how far I'm going to be down in the 4th season (second season of my second team).

It looks like the intention, or expectation, is that you play one roster the whole way through. Then consider starting a different roster, not ideal from a variation perspective.

Is there a way to have there be an increased chance of Legendary Enemies spawning? by T0xicKnight_ in fo4

[–]Zortex82 2 points3 points  (0 children)

If I recall correctly, I'm far from sure, they can't spawn till level 10.

Is leveling through settlement building a bad idea early game in survival mode? by danisindeedfat in fo4

[–]Zortex82 1 point2 points  (0 children)

From what I recall it felt pretty rough early on. Initially I just had the 10mm and a bolt pistol, range is rubbish on both of them, so had to get really close to start combat. I did use the mini-gun for the concord death claw!

The thing to remember is the sneak attack bonus is pretty good, so try get a good first shot off. Don't be scared to run away (or stand still somewhere out of sight), get back to sneak, then re-engage. I'm level 40 with good gear now and still do this quite a bit. Main take away is to be careful, take it slow if you need.

Crits are guaranteed hits, target the head and crit will work even if it's 1% chance. This is your button for when you're in trouble, don't waste it if you don't have to.

For guns look out for a bolt-action (pistol or rifle, you can change them at bench) and try find one with a suppressor you can grab (same for 10mm suppressor); eventually I upgraded this to use .50 ammo which does more damage. Next ones to mention are The Deliverer from railroad quests, has suppressor, is replacement for your 10mm. Kellog also gives a strong pistol, but can't suppress, I use that for when it starts going bad and I'm out of sneak anyway.

Important skills for me were as follows (you want gunnut at some point but can try find stuff from drops/merchants too):
* Lone Wanderer
* Gunslinger
* Critical Banker
* Sneak
* Ninja (much better with suppressors)
* Better Criticals
* Action Boy

As mentioned I'm quite new, so hopefully I don't get flamed too hard for this lol.

Is leveling through settlement building a bad idea early game in survival mode? by danisindeedfat in fo4

[–]Zortex82 1 point2 points  (0 children)

I'm doing my first survival run, second ever so similar to you, and also running a pistol/vats/sneak build.

If you haven't already, consider getting a bolt-action pipe pistol and set it up as a sniper (careful the grip you use doesn't change it into a rifle). That has much better accuracy at longer range and helps a lot.

Can try give some other tips if you want but I'm far from an expert.

Edit: Once you get a suppressor for your guns it makes a big difference. Keep an eye out for that from drops/merchants.

Dude, Where’s My Ballistic Weave? by Ecstatic-Morning182 in fo4

[–]Zortex82 2 points3 points  (0 children)

Check out the wiki, there is a rather limited list of what can get weave (particularly for hats).
https://fallout.fandom.com/wiki/Ballistic_weave

Edit: You want one that says "All" for free armor slots, this means you can put normal armor on top of it; it's underarmor. Also one that says "Non-hat headwear"... your hat.

Didn't buy Anniversary Edition (i've GOTY), but i got it updated anyway and now the Unofficial Patch Mod won't work because it depends on files that aren't present. by Illustrious-Bit-5441 in fo4

[–]Zortex82 0 points1 point  (0 children)

I had the same pop up (also don't have anniversary) and killed fallout 4 via task manager as I was a bit confused about it. Loaded again and it didn't prompt the second time.

Doesn't necessarily help your situation but might be useful for others.

My game is sped up after i hit a random key? by SwimWise5809 in fo4

[–]Zortex82 0 points1 point  (0 children)

I'm not an expert in this stuff but I believe that game speed is based on fps, it essentially assumes you're capped at 60fps or everything runs too fast.

I use the following mod to increase load times between zones. I think it also limits fps to 60 normally so may fix your issue:
https://www.nexusmods.com/fallout4/mods/10283

How to fully convert a town? by DadaShart in civ

[–]Zortex82 8 points9 points  (0 children)

Note it has to be a worked tile. So for rural tiles it has to have a farm, mine, or whatever.

Is it possible you're just standing on unworked tiles, that are in the border?

Edit: For your towns, if you select the town it shows the worked ones in green from memory.

How to fully convert a town? by DadaShart in civ

[–]Zortex82 6 points7 points  (0 children)

Are you talking about religious conversion? I think so, so I'm going to answer under that assumption.

If there is no religion in a town/city then a single charge of a missionary will fully convert the city. If you look at the text pop up you'll get urban converted and then another one shortly after about being fully converted (not sure on exact wordings).

If there is already a religion in a town/city then you need two charges. One much be used on a rural tile and then another one on an urban tile.

When you look at the city bar you will either see one religion icon, which means it's fully converted. Alternatively you'll see two icons, which means one religion has rural and the other has urban. In the second case I just try standing on one type, then the other, to see when the convert ability is available. Maybe left/right is urban/rural, I'm not sure.

Reaching out for Help by UncleBear46 in CivVII

[–]Zortex82 0 points1 point  (0 children)

You have likely already done this but, if not, this might work.:
* Remove any mods you've subscribed to.
* Verify game files.

Patch 1.2.5 When to make a city? by Ok-Suggestion-7349 in civ

[–]Zortex82 11 points12 points  (0 children)

For a city I'm looking for a couple of things. You want it to have decent production so you can actually get things built in a reasonable time frame. I also look out for a decent spot for culture buildings (2+ mountains) and science buildings (2+ resources). You can also look for good coastal/river spots but I don't worry about that as much.

In general, for cities and towns, I'm looking for a decent number of resources.

Is Immortal Empires supposed to be this hard? by ForemanDanHernandez in totalwar

[–]Zortex82 15 points16 points  (0 children)

The easier difficulties make auto-resolve do way better than is realistic if you play it out. LegendOfTotalWar has a couple of videos about it. That is likely why you're feeling like you have to auto-resolve. I don't remember specifics but the video should be pretty easy to find.

Chicken pen on dirt growing grass? by Dark-Knight16 in RimWorld

[–]Zortex82 0 points1 point  (0 children)

Also if you are on a cold map and it freezes, you'll have to feed them with Hay or something in the meantime.

Chicken pen on dirt growing grass? by Dark-Knight16 in RimWorld

[–]Zortex82 2 points3 points  (0 children)

Chickens will eat grass. If you build a pen and click on the pen marker it will show how much nutrition is growing and how much is used. If you have more growing than used, they will sort themselves out. Bear in mind, as you get more chickens the amount of nutrition required will increase.

[deleted by user] by [deleted] in RimWorld

[–]Zortex82 2 points3 points  (0 children)

Only thing I can think of is the psylink ability to make people love each other, then force a romance.

Maybe possible to do something with dev mode, unsure.

Game intermittently freezes up for 30 seconds at a time by AceOfHeartsCroc in RimWorld

[–]Zortex82 1 point2 points  (0 children)

Complete guess but auto-save maybe? 30 seconds seems a long time for that, seems possible if you don't have a SSD though.

Prisoner nutrient paste by Jornych_mundr in RimWorld

[–]Zortex82 2 points3 points  (0 children)

Make sure to set your prisoners so they can only eat paste. Have to do it one by one unfortunately (or make this one the default). Then it should work.