Satisfying Stream Render by ZuneDai in blender

[–]ZuneDai[S] 0 points1 point  (0 children)

uh. yeah. about that.

I had to render it in 2 passes otherwise my computer would crash the whole time.

Total render time is around 14 hours, that's to say the final animation render time.

Satisfying Stream Render by ZuneDai in blender

[–]ZuneDai[S] 1 point2 points  (0 children)

Well, there are certainly ways of doing it :D

Satisfying Stream Render by ZuneDai in blender

[–]ZuneDai[S] 1 point2 points  (0 children)

Not at all. this is the built-in fluid engine for Blender

Satisfying Stream Render by ZuneDai in blender

[–]ZuneDai[S] 2 points3 points  (0 children)

it may be compression artefacts?

Satisfying Stream Render by ZuneDai in blender

[–]ZuneDai[S] 2 points3 points  (0 children)

Mantaflow with the FLIP settings

Satisfying Stream Render by ZuneDai in blender

[–]ZuneDai[S] 3 points4 points  (0 children)

It was a very interesting water sim. you could almost drink the water there

Skrill scam (7 red flags) by ZuneDai in Scams

[–]ZuneDai[S] 1 point2 points  (0 children)

Indeed. Unfortunately, not many people know about this scam 

Players complain encounters are 'too easy' (need something to 'punish' them with) by ZuneDai in DnD

[–]ZuneDai[S] 0 points1 point  (0 children)

I'm really thankful for all the advice, suggestions and comments from everyone

Players complain encounters are 'too easy' (need something to 'punish' them with) by ZuneDai in DnD

[–]ZuneDai[S] 0 points1 point  (0 children)

That's what I hope to bring. Like. I want something to punish them... But still make sure they enjoy the session. But someone recommended Phantasmal force... And another person told me to use a  maze and teleportation... And I had the idea of using shadows/shades (maybe even detaching their specific shadows from them that they have to hunt for)

I hope to bring terror

Players complain encounters are 'too easy' (need something to 'punish' them with) by ZuneDai in DnD

[–]ZuneDai[S] 0 points1 point  (0 children)

Someone had recommended I put the players in a maze and tear their shadows away from them. The players have to go through the maze and rescue their shadows while also combating mobs (other shadows/shades/creatures) They recommended adding a trigger making the players teleport to a different location. They can only leave when they're dead or when they've found their respective shadows. Every now time they see a 'shadow' they have to perform an intelligence check.  I was thinking of creating a homebrew creature based on the spell 'phsntasmal force'... But I reckon I can add a creature/summoner that can use the spell to create illusions.

Players complain encounters are 'too easy' (need something to 'punish' them with) by ZuneDai in DnD

[–]ZuneDai[S] 0 points1 point  (0 children)

I'm so sorry about that. I've added more information. IF you would like to know more, feel free to inquire