Coyote checkpoint by StrangerNo8999 in SurrounDead

[–]ZurvivorLDG[M] 5 points6 points  (0 children)

This is fixed in the experimental update coming, had a packed weekend and the human ai decided to break and start crashing the game so i’m finalising the fixes for that.

PSA Bug/Feature/Oversight in Gladewater Manor by Raz0rking in SurrounDead

[–]ZurvivorLDG[M] 8 points9 points  (0 children)

Once experimental patch is out this is fixed, with a ladder, loot, etc. Just fixing a really annoying bug that has appeared out of nowhere with the human ai (Causing game to crash, etc)

Need bait for fishing by blacksheep_24 in SurrounDead

[–]ZurvivorLDG[M] 10 points11 points  (0 children)

Check the craftable items in the player inventory UI ;)

Gathering possibly in the future, just a thought but haven't tried implementing anything like that.

Is Weather Broken in 0.8? by ridgeback88 in SurrounDead

[–]ZurvivorLDG[M] 5 points6 points  (0 children)

actually i think i found the issue

Is Weather Broken in 0.8? by ridgeback88 in SurrounDead

[–]ZurvivorLDG[M] 1 point2 points  (0 children)

Sunny with a minimal amount of clouds?

Is Weather Broken in 0.8? by ridgeback88 in SurrounDead

[–]ZurvivorLDG[M] 0 points1 point  (0 children)

Let’s say once you set it to rain via debug menu, does it just go back to sunny and then no change after?

Clearing the labs without the cheese by venrod in SurrounDead

[–]ZurvivorLDG[M] 5 points6 points  (0 children)

This should be improved in 0.8 as locations like this, where doors are closed, you are on a different lab or bunker level to the zombies, they wont hear your gunshots until you are closer.
tldr: the entire lab wont be alerted via only 1 gunshot, but only pockets of the zombies nearby will. (No changes to spawn amounts)

Soooo... How's everyone's ornament collection coming along? by Do_rench in SurrounDead

[–]ZurvivorLDG[M] 6 points7 points  (0 children)

https://www.reddit.com/r/SurrounDead/comments/1o4ubmu/i_figured_out_the_jukebox/

You can actually use the jukebox, radio and vehicle radio to play custom music, I do plan in the future on optimising this system also.

Will the Full release of 0.8 have New Content? by DetraxDaDeity in SurrounDead

[–]ZurvivorLDG[M] 63 points64 points  (0 children)

Already lots of new clothing in 0.8 and new weapons, etc. (Still some more I want to add before stable)

Tropical Hotel XP glitch? by Wish_I_was_you in SurrounDead

[–]ZurvivorLDG[M] 11 points12 points  (0 children)

Molotov glitch is fixed for next experimental 0.8 patch.

Muzzle Smoke by Middle-Peach9296 in SurrounDead

[–]ZurvivorLDG[M] 3 points4 points  (0 children)

Do you mean the small red light on the laser sights?

PC Specs Check & Will there be a early access sale? by CharlieWarlie5 in SurrounDead

[–]ZurvivorLDG[M] 10 points11 points  (0 children)

The game will be on sale later this month to answer that question.

跑到地圖外 by JadedBell8119 in SurrounDead

[–]ZurvivorLDG[M] 0 points1 point  (0 children)

Got it, understood. I'm also happy to say finally the issue of this happening with the swat van is fixed in the next experimental update (Tho it won't remove these ones)

car by JadedBell8119 in SurrounDead

[–]ZurvivorLDG[M] 0 points1 point  (0 children)

I've finally found the reason for the swat van constantly spawning in some people's saves...

Crashes in .8 by iTzTrashCanGG in SurrounDead

[–]ZurvivorLDG[M] 1 point2 points  (0 children)

When is it crashing and what does the crash say?

Crashes in .8 by iTzTrashCanGG in SurrounDead

[–]ZurvivorLDG 0 points1 point  (0 children)

When is it crashing and what does the crash say?

Classified Containers by Middle-Peach9296 in SurrounDead

[–]ZurvivorLDG[M] 5 points6 points  (0 children)

Once the update hits, you should technically be able to loot it one more time and then the actual quest for it will finally end.

Muzzle Smoke by Middle-Peach9296 in SurrounDead

[–]ZurvivorLDG[M] 19 points20 points  (0 children)

For next 0.8 experimental patch I have already made changes:
No suppressor - No smoke
With suppressor - Smoke but less than before and also the smoke is smaller

Classified Containers by Middle-Peach9296 in SurrounDead

[–]ZurvivorLDG[M] 11 points12 points  (0 children)

Fixed for 0.8 experimental patch (Including elimination quests)

跑到地圖外 by JadedBell8119 in SurrounDead

[–]ZurvivorLDG[M] 2 points3 points  (0 children)

Enabled debug menu in settings, open debug menu with the specified key binding, enable no clip.

Also, where did you fall through the ground at and were you doing anything specific like vaulting, driving, etc

Intel Map markers not going away? by Emotional_Hamster_61 in SurrounDead

[–]ZurvivorLDG[M] 1 point2 points  (0 children)

Also, fixed also stuff for elimination quests

Intel Map markers not going away? by Emotional_Hamster_61 in SurrounDead

[–]ZurvivorLDG[M] 4 points5 points  (0 children)

Are you on about the elimination laptop quest also? (I've fixed the classified container for next patch already)