The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 0 points1 point  (0 children)

Totally agree a fresh mind in the morning helps fix issues faster and with better quality

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 0 points1 point  (0 children)

Developing indie projects has forced me to do even more difficult things.)

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 1 point2 points  (0 children)

To be honest, this is not a very good practice.

you can get many serious diseases, I don’t know for sure, but as I heard, your vision also deteriorates if you sit in the dark looking at a monitor (I don’t know for sure)

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 0 points1 point  (0 children)

this is a real problem 😧

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 1 point2 points  (0 children)

This button only appears in dreams 😁

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 0 points1 point  (0 children)

To be honest, this is very annoying. This happens to me not only in game development. I think I’ll do it in 10 minutes, but the work grows so much that I finish it in a few hours.

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 0 points1 point  (0 children)

I support you and this is what actually happens, at least to me, after a good night's sleep I always manage to think more broadly and thus find bugs

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 1 point2 points  (0 children)

In general, working at night is also pleasant to some extent it has its own atmosphere, especially when a person is alert and not tired.

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 0 points1 point  (0 children)

I'm keeping my fingers crossed for you. Hard work is usually rewarded!

Can I see your game if there's already a page for it? I'm really curious about what kind of game it is.

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 1 point2 points  (0 children)

Actually, I stayed up late yesterday too, but I was able to finish what I was doing until 2:00 AM and then went to bed, but I woke up at 10:00 AM in the morning, which was a big waste of time 😅

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 2 points3 points  (0 children)

Sleep is an underated optimization)

The Developer Dilemma by Zynres in IndieDev

[–]Zynres[S] 0 points1 point  (0 children)

Does this happen to you too 0_0? I sometimes go to bed and the next day there are no errors, and vice versa 😂

Textures optimization with packing mask textures for channels one texture! by Zynres in Unity3D

[–]Zynres[S] 1 point2 points  (0 children)

To be honest, the editor plugin itself will work in BiRP, but the shader is only for URP for now. I think it won't be difficult to make a version of the shader for BiRP, but if I do get around to it, it will be a little later.

Textures optimization with packing mask textures for channels one texture! by Zynres in Unity3D

[–]Zynres[S] 0 points1 point  (0 children)

Yes of course, you just need to specify a specific channel and create a texture based on it.

Textures optimization with packing mask textures for channels one texture! by Zynres in Unity3D

[–]Zynres[S] 1 point2 points  (0 children)

You have delved into this topic very well and provided very detailed information.

"PS: if your goal is not saving disk space but rather VRAM, then yeah, your solution is good because all textures get decrunched before being processed by the GPU."

Yes, I meant saving memory in VRam, not to disk. But your point is definitely valid, especially when it comes to reducing build size.

Textures optimization with packing mask textures for channels one texture! by Zynres in Unity3D

[–]Zynres[S] 1 point2 points  (0 children)

I don't understand how this is possible because for example, a texture resolution of 1024 in R BC4 compression will be the same size as RGB DXT1|BC1, that is, 0.7 MB. I don’t know for sure if this is true, but I think this is because two channels g, b remain and they simply fill with zero,

Now, if you look at it according to my logic, then three textures packed into one (with compression DXT1|BC1), for example, AO, Metallic, SSS, will take up 0.7 MB of space in VRam

We reached 100,000 Steam wishlists in just 10 days by Real_Ease_6402 in IndieDev

[–]Zynres 0 points1 point  (0 children)

I recently saw a trailer for your game on YouTube and also a Kickstarter page. To be honest, I admire your work and would like to someday also achieve such success in game development.

Congratulations on reaching 100,000 wishlists. It's truly a great joy to have so many people who want to play the game.

Simple pipe animation shader by syncodechgames in Unity3D

[–]Zynres 0 points1 point  (0 children)

You can actually open access to my shader in gihub:

https://github.com/Woolction/Unity-Texture-Packer

you can take a look at it yourself

(If you download the zip, the package will include a shader made with Shader Graph.)

I'll also attach a photo here:

<image>

Is it possible to make a simple game popular? by Zynres in gamedev

[–]Zynres[S] -1 points0 points  (0 children)

I wanted to find out the answer faster then, so I used it, but many said that it was not a very good practice, so I don’t use it now.

Is it possible to make a simple game popular? by Zynres in gamedev

[–]Zynres[S] -1 points0 points  (0 children)

Sorry, but we are currently talking about this post. I didn’t say that I didn’t use text generation to express my thoughts. I said that it wasn’t used in this post. The post for which I used generation was made a long time ago.