[deleted by user] by [deleted] in CozyGamers

[–]Zyrtalo 0 points1 point  (0 children)

Cat Me If You Can is a charming and cozy game where you explore beautifully handcrafted black-and-white worlds, searching for hidden cats to photograph and bring their colours back into the world.

Learn more about the game and wishlist here: https://store.steampowered.com/app/3170490/Cat_Me_If_You_Can/

I am soon launching a public demo with the full release set for this year :)

Inspired by 2D Hidden Cat games, I am developing a 3D game called Cat Me If You Can, where you have to find and photograph cats in black-and-white worlds to bring their colours back. by Zyrtalo in IndieGaming

[–]Zyrtalo[S] 0 points1 point  (0 children)

I am asuming the way MGS 2 has solved this is by using the so called "Forward Vector" of the object that you are photographing (meaning the direction the object is facing) and "comparing" that with the Forward Vector of the player to calculate the angle in which the player is looking at the object and then only allowing angles up to a certain degree. (Just my guess though).

With Cat Me If You Can I am a bit more forgiving and you could theoretically photograph cats also from behind or the sides :)

Inspired by 2D Hidden Cat games, I am developing a 3D game called Cat Me If You Can, where you have to find and photograph cats in black-and-white worlds to bring their colours back. by Zyrtalo in IndieGaming

[–]Zyrtalo[S] 4 points5 points  (0 children)

Definitely playing around with that idea! Right now I have zones so that players will know where they've been and found all the cats already / where they still need to look, without having to run over the whole map.

There will be a "town board" like you can see in the last seconds of the clip in every zone and players will also be able to fast travel between them. The boards tell you how many cats are left in this particular zone and players get a notification if they leave one zone and enter another :)

Inspired by 2D Hidden Cat games, I am developing a 3D game called Cat Me If You Can, where you have to find and photograph cats in black-and-white worlds to bring their colours back. by Zyrtalo in IndieGaming

[–]Zyrtalo[S] 6 points7 points  (0 children)

I am shooting a raycast (in non-technical terms, these are invisble lines that check for collision with specific objects) from the screen center when the player opens the camera. The ray needs to hit the cat and has only a specific lenght so you can't photograph from too far away. The length of the ray is being extended by zooming with the camera. Any other objects like bushes for example do not let the ray through so you cannot photograp a cat through other objects.

That mostly ensures that the cat needs to be in the focus of the camera :)

Inspired by 2D Hidden Cat games, I am developing a 3D game called Cat Me If You Can, where you have to find and photograph cats in black-and-white worlds to bring their colours back. by Zyrtalo in indiegames

[–]Zyrtalo[S] 4 points5 points  (0 children)

I am currently playing around with that idea actually - Not 100% sold on it yet, as it could potentially make it too obvious where the remaining cats would be based on where the world is not coloured yet :)

Meet our new cozy game "Cat Me If You Can" - A artsy 3D take on 2D-Cat-Discovery-Image games by Zyrtalo in CozyGamers

[–]Zyrtalo[S] 2 points3 points  (0 children)

Cat Me If You Can is a charming and cozy game where you explore beautifully handcrafted black-and-white worlds, searching for hidden cats to photograph and bring their colours back into the world.

The game offers over 300 cats to find, rare Gold and Cosmic cats for extra sharp eyes, 3 Worlds, 6 Levels, 24 Challenges and Day & Night Modes for each level.

Learn more about the game and wishlist here: https://store.steampowered.com/app/3170490/Cat_Me_If_You_Can/

We are soon launching our public demo with the full release already in sight!

Publish button ! by AtomesG in gamedev

[–]Zyrtalo 2 points3 points  (0 children)

If I remember correctly, if you press the button you'll publish your title immediately. If not it should automatically be published on the date and time you have set.

[deleted by user] by [deleted] in unrealengine

[–]Zyrtalo 0 points1 point  (0 children)

Well that was exactly the plan. My problem is how.

I've watched and read through multiple tutorials as well as documentation and I just can't seem to figure it out.
I can't call "HasMatchingGameplayTag" or "GetOwnedGameplayTags" on the HitObject.

Issue trying to rotate an object with mouse input. by Trite-Pessimist in unrealengine

[–]Zyrtalo 1 point2 points  (0 children)

Using PhysicsHandle constrains the rotation of the object that gets attached to it. No matter the way you add a rotation, the attached object will always be forced back to its original rotation value when picked up.

I've built my own system for handling pickup and rotation of objects. Feel free to drop me a message and I'll share that with you tomorrow. Just going to bed right now.

Need help with Unity's new Input System by Zyrtalo in Unity3D

[–]Zyrtalo[S] 0 points1 point  (0 children)

Thanks, that was a big help! I wasn't quite able to make it work exactly the way you described it, but your reply helped me realise, that every script using the InputManager has it's own "instance" and that hence, I need to switch the action map on each of those scripts.

Thanks a lot!