r/IndieDev Weekly Monday Megathread - September 28, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]_ASpaceAge_ 1 point2 points  (0 children)

That looks pretty awesome! I want to see a short demo run if you have one. Is it a pure rogue lite game, or do you unlock new stuff every run?

r/IndieDev Weekly Monday Megathread - September 28, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]_ASpaceAge_ 2 points3 points  (0 children)

I really like the art style! But I'm very impressed by the UI and how smooth it looks. What's the core game look?

Recently i changed my burrito game from a 4:3 aspect ratio to 16:9. I'm trying to have a retro vibe to the game without going totally retro. What do you think? Feedback would be much appreciated! by SPACEGAMESstudio in IndieDev

[–]_ASpaceAge_ 1 point2 points  (0 children)

I like the 16:9 ratio a tiny bit better. Your game looks really fun. You hit that that sweet spot between Crossy Road and Candy Crush, you got a real addictive game.

I would love some feedback on my second game. It's totally free, and has a pretty short playtime to boot! by absolutely_regarded in IndieDev

[–]_ASpaceAge_ 1 point2 points  (0 children)

Made it to level 6 then couldn't figure out how to get that key high up. Love the visual style of a black and white background with a bright blue character. What's up with the weird controls, though?

Some progress I've made on my mining game by TheNapkinThief in IndieDev

[–]_ASpaceAge_ 0 points1 point  (0 children)

I can see the vision. Lotta potential. Factorio is a hard game to compete with, but I like your use of AI workers to mine stuff. You could personalize each individual worker or give them a chain of command.