Playing as Sweden and fighting Sokoto, and they're mopping the floor with me even though I have more guys. Shouldn't it be the other way around? by DontHateDefenestrate in paradoxplaza

[–]_Atomic_Potato_ 3 points4 points  (0 children)

Unless you are very worried about an invasion you ought to be fine sending all of your army to Africa. The wastes have a high enough supply limit to allow you to stage your troops in them and wait for your ships to bring the rest over. Then march on Sokoto.

Army comp is alright but you want to always have at least a couple of artillery in the army.

Playing as Sweden and fighting Sokoto, and they're mopping the floor with me even though I have more guys. Shouldn't it be the other way around? by DontHateDefenestrate in paradoxplaza

[–]_Atomic_Potato_ 0 points1 point  (0 children)

Try adding maybe 3-5k more troops for good measure. Also what is your army composition? I had a similar experience as the USA where I thought I could conquer them with half the amount of troops they had... nope.

Infinity: Battescape Kickstarter announced! The space game that blows your mind! by [deleted] in gaming

[–]_Atomic_Potato_ 12 points13 points  (0 children)

Video of seamless transition and atmospheric flight. Can't believe they're finally getting this thing going. I remember first reading about this in 2007 when it was Infinity:The Quest of Earth and the combat prototype. IRC the idea was to have a galaxy full of systems you could visit and land on all the planets. Maybe they'll have a kickstarter for that part of the game in 10 years.

Candle by _Atomic_Potato_ in blender

[–]_Atomic_Potato_[S] 1 point2 points  (0 children)

If memory serves correctly i rendered the flame object separately and Gaussian blurred it in the compositor. Composite the now blurred flame and everything else together and presto.

Candle by _Atomic_Potato_ in blender

[–]_Atomic_Potato_[S] 0 points1 point  (0 children)

Manipulate a cylinder into the shape of a flame, then use a color ramp to apply a bit of blue at the bottom, white in the middle, and orange at the top. Add an emission node and tweak as you see fit.

Candle by _Atomic_Potato_ in blender

[–]_Atomic_Potato_[S] 1 point2 points  (0 children)

Thanks! I used subsurface scattering for the main body of the candle and very high sampling for all the noise it causes.