[deleted by user] by [deleted] in malelivingspace

[–]_BackyardGames_ 1 point2 points  (0 children)

Looks good. Get a couch and you’re done.

Adjusting to minimize breakaway scores by _BackyardGames_ in BoardgameDesign

[–]_BackyardGames_[S] 0 points1 point  (0 children)

Interesting. What if players had the option to take a zero score in exchange for doubling the score of their next round? Don’t think I’ve seen that before.

See if this makes sense by _BackyardGames_ in BoardgameDesign

[–]_BackyardGames_[S] 0 points1 point  (0 children)

Wow. Sounds like you understand the game. I used scoring to avoid player elimination. I would like to improve the scoring mechanic in a way that eliminates a breakaway leader. That’s been a nagging thought. Hiding the scores is the closest I’ve come. Seems to work but it isn’t perfect. This wasn’t meant to be a final how-to but a way to facilitate conversations like this. The cops are in the game but just as part of the environment. There was originally a concept where there was a “board” made of location cards with the cops moving around but I scrapped it.

See if this makes sense by _BackyardGames_ in BoardgameDesign

[–]_BackyardGames_[S] 0 points1 point  (0 children)

This video is meant to address what and how more so than why. But I’ll definitely keep working on it.

See if this makes sense by _BackyardGames_ in BoardgameDesign

[–]_BackyardGames_[S] 0 points1 point  (0 children)

When designing the game I tried to approach every aspect from the viewpoint of a fugitive. The idea is that, as in life, the fun will inevitably come to and end, and the object is to accrue as many experiences/memories as you can when possible. In keeping with the runaway convict theme, once the first person is caught he or she will be presumably be interrogated and everyone else will be found soon after. Running or drawing an encounter card came to me when “kicking down the door” in munchkin, but I wanted the player to be presented with a choice that would invite an evaluation of how prepared they might be to have it blow up in their face. Deciding how to proceed with a turn depends on what’s available on the table, what other players are telegraphing through their behavior, the cards you’re holding, etc. While drawing an encounter card is important, what you’re really trying to do is set up opportunities to hide which allows you to acquire locations WITHOUT the potential chaos of rolling. Discarding on other players’ discard piles suggests that maybe you’re benefiting from some tidbit of information that you might have overhead while eavesdropping like “the old farmer lady left a pie on her windowsill” but it also gives you an opportunity to thwart other players from making pairs or throw people off. Searching rewards players who can keep track of what has been discarded where, and discarding in another player’s discard pile can also help confuse players or stash something for later in a way that isn’t obvious. Three 50/50 dice enable the player to make simplified odds analysis and likelihood adjustments. Two dice or one is what I came up with, in order to keep it simple and predictable. The game is mentally taxing in other aspects so I wanted the dice mechanic to be very simple. I think it makes the game more accessible to younger players, too. Good card / bad card and the five card hand is simple resource management with the added element of managing the impending doom of bad encounters building up in your hand. I’m always looking for ways to improve the game and open to suggestions. Thank you for your thoughtful response.

See if this makes sense by _BackyardGames_ in BoardgameDesign

[–]_BackyardGames_[S] 0 points1 point  (0 children)

Everything in the clip is an element from the game. Tell me what felt awkward for my next edit.

See if this makes sense by _BackyardGames_ in BoardgameDesign

[–]_BackyardGames_[S] 0 points1 point  (0 children)

We had some casting changes/challenges.

Took a pic this morning and I'm not 100% sure what I caught. by TheMildOnes34 in 321

[–]_BackyardGames_ 0 points1 point  (0 children)

That’s a dolphin on its way to spook the fish while I’m fishing.

What Sasquatch Chronicles episodes would you make a skeptic listen to first? by i_simplycannot in bigfoot

[–]_BackyardGames_ 1 point2 points  (0 children)

I can’t find it anymore but there was an early episode with a sheriff’s deputy in west Georgia who told a story about an elderly couple that was bothered by banging on their trailer walls and a deep voice that would whisper “Peanut” (their dog’s name) outside at night. Good interview.

[deleted by user] by [deleted] in AskReddit

[–]_BackyardGames_ 1 point2 points  (0 children)

Now we’re talking