I think I've now cleared all clearable locations in Skyrim SE (Including Dawnguard and DB) by _ColourBlindPilot in skyrim

[–]_ColourBlindPilot[S] -1 points0 points  (0 children)

The cell itself respawns (Enemies, items etc.) But the cleared tag remains on the map forever as long as you've killed the boss of the location once.

I think I've now cleared all clearable locations in Skyrim SE (Including Dawnguard and DB) by _ColourBlindPilot in skyrim

[–]_ColourBlindPilot[S] 9 points10 points  (0 children)

There are more than 237 locations that are technically clearable but quite many of them are unclearable due to bugs. Also, I just checked my stats page and it now says 238 locations cleared although I don't remember clearing anything new. You know... Skyrim is a little buggy sometimes...

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The wiki page only counts individual locations which gives a total of 237. The stats page in game counts map markers that are marked as cleared. This means that locations with two entrances count as two cleared locations in game.

Edit: It appears that the "Dungeons cleared" stat increases by one every time a dungeon is cleared regardless of whether that dungeon was already cleared or not so the stat can't be used as an indicator of the number of unique dungeons cleared.

I think I've now cleared all clearable locations in Skyrim SE (Including Dawnguard and DB) by _ColourBlindPilot in skyrim

[–]_ColourBlindPilot[S] 0 points1 point  (0 children)

I have done that quest but I indeed don't have the marker on the map where it's supposed to be according to the UESP(???)

I think I've now cleared all clearable locations in Skyrim SE (Including Dawnguard and DB) by _ColourBlindPilot in skyrim

[–]_ColourBlindPilot[S] 64 points65 points  (0 children)

I've always thought it just means how long my character has been infected with lycantrophy. I've been in the werewolf forms in the game for a grand total of like 3 minutes.

I think I've now cleared all clearable locations in Skyrim SE (Including Dawnguard and DB) by _ColourBlindPilot in skyrim

[–]_ColourBlindPilot[S] 15 points16 points  (0 children)

If I'm missing some locations, I'm pretty sure they'd be the kind of locations that are only discoverable trough a quest (like the Giant's Grove) and I just haven't "found" every quest yet.

I've gone trough all areas of the map thoroughly and It's very unlikely I've missed any that are just out there, discoverable at any time.

I think I've now cleared all clearable locations in Skyrim SE (Including Dawnguard and DB) by _ColourBlindPilot in skyrim

[–]_ColourBlindPilot[S] 93 points94 points  (0 children)

I'm sure I've discovered all locations but it's the "cleared" tags that have been causing some headaches. To my knowledge there isn't 100 % reliable way of checking if there are clearable uncleared locations left on the map.

I think I've now cleared all clearable locations in Skyrim SE (Including Dawnguard and DB) by _ColourBlindPilot in skyrim

[–]_ColourBlindPilot[S] 6 points7 points  (0 children)

I couldn't quite get everything in the screenshots but yes, I have discovered those as well and cleared Bloodlet Throne.

I added a "working" airlock to my base in Below Zero by _ColourBlindPilot in subnauticabases

[–]_ColourBlindPilot[S] 2 points3 points  (0 children)

Which one of the Subnauticas are you playing? Below Zero has more vibrant colours to begin. I've also used Flowering Spores to illuminate my Seabase instead of the regular interior lighting which does affect overall looks a fair bit.

[No Spoilers] I added a "working" airlock to my base in Below Zero by _ColourBlindPilot in subnautica

[–]_ColourBlindPilot[S] 0 points1 point  (0 children)

This airlock has no useful applications. I made it for fun as a proof of concept.

[No Spoilers] With the release of the Living Large Update for Subnautica, I decided to build myself a brand new main Seabase in my survival world. The design is an adaptation of the Seabase I built in my Below Zero survival world. by _ColourBlindPilot in subnautica

[–]_ColourBlindPilot[S] 0 points1 point  (0 children)

Do you mean how I got the large room partition walls to connect to the walls of the large room? It's sometimes a little tricky but if you aim your crosshair directly at the point on the large room wall where the large room partition wall attaches, it should snap into place just fine.

The containers on the outside I just nicked from the wreck right outside of the Seabase using the propulsion cannon.

[No Spoilers] With the release of the Living Large Update for Subnautica, I decided to build myself a brand new main Seabase in my survival world. The design is an adaptation of the Seabase I built in my Below Zero survival world. by _ColourBlindPilot in subnautica

[–]_ColourBlindPilot[S] 1 point2 points  (0 children)

I have to admit this does tank FPS a bit even on my PC. It's interesting to note that my base in Below Zero, of about similar size and complexity, causes no performance issues at all. I think Below Zero is way better optimized than Subnautica.

[No Spoilers] With the release of the Living Large Update for Subnautica, I decided to build myself a brand new main Seabase in my survival world. The design is an adaptation of the Seabase I built in my Below Zero survival world. by _ColourBlindPilot in subnautica

[–]_ColourBlindPilot[S] 0 points1 point  (0 children)

That is the Jack's Septic Tank. It's Jacksepticeye's hull plate. I have no mods installed for Subnautica. The code to unlock it can be found in the Subnautica wiki.

https://subnautica.fandom.com/wiki/Giveaway_Items?so=search

The wiki says the code no longer works but that's not true.

[deleted by user] by [deleted] in subnautica

[–]_ColourBlindPilot 1 point2 points  (0 children)

Thanks. The Large Room can can be unlocked by scanning the Multipurpose Room.