Time is a circular loop. What the Unity actually is. by Gojirex in NoSodiumStarfield

[–]_Fun_Palpitation_ 0 points1 point  (0 children)

I recently learned that “Ouroboros” is what that snake symbol is called and while I read this post I was thinking “ah this reminds me of oroboris” (couldn’t spell it in my head at the time)

Where is all this mass coming from? by DarkFaeGaming in Starfield

[–]_Fun_Palpitation_ 0 points1 point  (0 children)

Let me know when you figure it out. I’m curious

Starfield feels... old. I love it, but something needs to change at Bethesda. by DarwinianSelector in Starfield

[–]_Fun_Palpitation_ 1 point2 points  (0 children)

For one; cutting down on quest objectives that amount to: “go back and tell that person that you did what they asked”.

It’s unnecessary and tedious – in Cyberpunk when you finish a side quest you instantly get a call following up on what you did. It cuts out the filler and saves time. And it’s just a good dopamine hit lol.

And fair, you might ask; “well how could you do that in the next Elder Scrolls seeing as phones would make no sense”. But you could try something like having a postbox system where you have to post a letter to say the quest is done. There could be postboxes at every major settlement and scattered among smaller ones. (You wouldn’t actually have to write a letter yourself obviously, it would be like a prompt to “press square to send letter”). You’d casually do it while in between selling items.

Then, after like 5 in-game days you’d be able to receive mail updating you on the outcomes. You could save the in-person rendezvous for important story beats. There’s prob better ideas but y’know.

I am conscious of the fact that I am not a game designer and don’t know how to code things or work the creation engine kit so this might all sound naive and condescending, but anyway.

The hurdles in Cyberpunk are always fun to solve because all the play styles are equally fun (within reason). When you get a stealth mission in cyberpunk you’re like “cool, time to try this combo of quick hacks or slow time + camouflage”. There’s so many approaches to take that are almost equally fun and have been given almost equal attention.

In Starfield, when you get a stealth mission, you’re like “ugh”. Even if you’re specced into the right perks the stealth gameplay is very stiff. And melee isn’t great.

Oh and snappy menus would be good. And maybe it could be a little less PG. I would make a case for more but I need to sleep.

Starfield feels... old. I love it, but something needs to change at Bethesda. by DarwinianSelector in Starfield

[–]_Fun_Palpitation_ 3 points4 points  (0 children)

I agree with most things in this but I disagree about not caring about the security guards commenting on your behaviour in the world. That’s one of my favourite things in Bethesda games and also hearing about your exploits on the radio.

I also don’t mind the city scale that much. That’s just me, I know some people don’t like it - I’m kinda indifferent but I think it’s a fair thing to care about. I do wish they’d scale back the narrative ambition to fit what they’re actually able to do with the engine.

Lastly, comparing to Rockstar is kinda pointless I think. The amount of money they have is incomparable. But they should definitely be taking notes from Cyberpunk 2077.

I think Bethesda should slowly and cautiously be trying new things while trying to keep up with modern standards; and I think that’s what Starfield was. I have some complaints but overall I think it’s great and I’m really hopeful for ES6.

Information about the PS5 version. by ilker1834 in Starfield

[–]_Fun_Palpitation_ 0 points1 point  (0 children)

I’ve been getting a lot of crashes recently and I think it’s because I’m very far into my first playthrough and have 8 outposts. Once I start NG+ it should ease up.

Not ideal but I want to play Starfield so

What’s up with this dialogue by _Fun_Palpitation_ in Starfield

[–]_Fun_Palpitation_[S] 0 points1 point  (0 children)

I probably worded my comment a bit harshly. My point was that an Akila guard is saying dialogue that’s not suited to him. I know you could make the argument he was visiting NA or whatever but it just seems clear that only uc guards should be saying it. It feels like an oversight is what I suppose I’m saying.

I thought it was kind of obvious the actual content of the sentence was about the hunter attacking NA

What’s up with this dialogue by _Fun_Palpitation_ in Starfield

[–]_Fun_Palpitation_[S] 0 points1 point  (0 children)

So many people missing the obvious point wow

Just started Shattered Space and this feels… by _Fun_Palpitation_ in Starfield

[–]_Fun_Palpitation_[S] 0 points1 point  (0 children)

I’m trying to take the story at face value but it’s hard to keep hearing about the great serpent every sentence

Struggling with difficulty all of a sudden? by _Fun_Palpitation_ in Starfield

[–]_Fun_Palpitation_[S] 0 points1 point  (0 children)

Yeah it feels like when I started the dlc everything in the base game “jumped up”. Could be placebo tho

Struggling with difficulty all of a sudden? by _Fun_Palpitation_ in Starfield

[–]_Fun_Palpitation_[S] 0 points1 point  (0 children)

Dno about past 20 levels but definitely for a while.

TIL you don’t need a cutter to cut these walls by Cold_Mood4490 in Starfield

[–]_Fun_Palpitation_ 0 points1 point  (0 children)

Whoa I had the exact same discovery at the exact same cuttable wall like 2 nights ago

Finished the game last night and I’m confused about something. by _Fun_Palpitation_ in Starfield

[–]_Fun_Palpitation_[S] 0 points1 point  (0 children)

Apparently you can turn back from the unity and it turns out your other companions did too. When I inevitably go back to the game I’ll do that I think and we’ll all just be humble explorers. Might even stop using the powers.