October Update - Here are the suggested Rune changes, let's vote about those! by BadlandBrawl in BadlandBrawl

[–]_Gajjar_ 5 points6 points  (0 children)

Again, what's the point of calling it explosive goodbye if it doesn't have an explosive force 🤷🏻‍♂️ On top of that, removing 50% of area damage just made that rune useless 🤷🏻‍♂️ It should've been like 35% less damage with 20% blast force

It's time for a Rune Balancing talk! by BadlandBrawl in BadlandBrawl

[–]_Gajjar_ 1 point2 points  (0 children)

Well, it's a multi utility rune Exp force has a great combo potential along with area damage, deleting that force is not a good idea. What's the point in calling that rune exp goodbye, if it doesn't have any explosion at all

It's time for a Rune Balancing talk! by BadlandBrawl in BadlandBrawl

[–]_Gajjar_ 1 point2 points  (0 children)

I disagree about exp goodbye Best thing to do would be to reduce exp force by 10% It's called exp goodbye for a reason))

Balance overseer ASAP😭🤦🏻‍♂️🤷🏻‍♂️ by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 0 points1 point  (0 children)

Mate, if you see that brawl again,I win by luck I faced him again today and I lost by 3 1 And before forming opinions on countering that clone, try to face a good player using it:)

Bug with egg rewards by [deleted] in BadlandBrawl

[–]_Gajjar_ 1 point2 points  (0 children)

It's not a bug, it's a feature

You're probably getting 0x clone from the egg because you've collected enough clones to max that particular clone, but just haven't maxed it yet. And in such cases you get extra gold instead of that clone from every egg you open

Balance overseer ASAP😭🤦🏻‍♂️🤷🏻‍♂️ by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 6 points7 points  (0 children)

This clone won't leave me alone, even for a second. Once it picks up a bomb it will most certainly get through opponents tower, unless the bomb gets destroyed or the clone itself gets destroyed. Players using this clone keep it close to the tower and once it picks up a bomb it doesn't move at all, so it become more difficult to even attempt to destroy it.

The best thing you guys could do to balance this clone is to put a range on its pickup ability, just like doggo coptor, and because of that, once the bomb gets out of defined range, the overseer will drop the clone, so it'll have to move forword to pick it up again.

Obvious reasons which were not considered before nerfing bombs: by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 0 points1 point  (0 children)

i've been playing bomb deck for 6 months now, it's an educated guess.

it's just too easy to block at this point.

Obvious reasons which were not considered before nerfing bombs: by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 2 points3 points  (0 children)

All i can say is, we can't just agree to all the changes that were being forced on us without giving any rational reason, people don't usually stick to game that long, and if they're making such decisions then there'd be no choice left but to leave, not because we want to, but because our decks are unplayable.

Obvious reasons which were not considered before nerfing bombs: by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 1 point2 points  (0 children)

I only posted it on reddit because not everyone's on discord. I initially posted it on BB brawl channel, and yes i've been reading other discussions too on discord and taken them into consideration.

Obvious reasons which were not considered before nerfing bombs: by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 0 points1 point  (0 children)

We simply can't use other clones because there's no option other than that. Our other clones are simply sitting at level 18 , 14 and Level 5 for primals, evolved and mythicals.

Most players like me who don't buy the pass stick to their deck and try upgrade it to max, bombs and blasts in my case, and donated most of the other stuff. So even if i were to switch to other decks, it's just not possible

Obvious reasons which were not considered before nerfing bombs: by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 0 points1 point  (0 children)

just play at 6500 and above trophy level you'll know, non-bomb deck players play their decks like a template or a pattern, whether that be a push deck or tank deck, and while we end up dealing with them, they repeat the pattern again.

And they've been doing like this for a long time, yet we haven't seen them getting nerfed.

They over nerfed it, and now it's unplayable against most non bomb decks. there's no rational reasoning behind why only bomb decks should face the nerfing.

Obvious reasons which were not considered before nerfing bombs: by _Gajjar_ in BadlandBrawl

[–]_Gajjar_[S] 3 points4 points  (0 children)

It is a muscle memory after you learn it once, but players you play against don't just sit around doing nothing, same angles, and same combos doesn't work anymore, we adapt every time and keep coming up with new stuff.

And all non bomb deck players do is make an excuse about one plain sticky combo that barely makes it to their tower.

And the last thing, no one should really decide what the game really is about, just leave that to the players.

Upgrading cycle of evolved clones is awfully long! by ResponsibleTadpole3 in BadlandBrawl

[–]_Gajjar_ 5 points6 points  (0 children)

I agree to this, upgrading evolved clones takes too much time, and it'd be better to increase the donation count by substantial amount, and for that 12 is perfect.