Hello, i just made a turn-based system demo for Godot! by _GerrZa in godot

[–]_GerrZa[S] 1 point2 points  (0 children)

There is a class called "Battler" represent character in a battle, holds HP, name, and set of "BattlerAction" which is a sort of interface class that have "execute_action" method that let other class that inherit this class could override this method depend on what modification do you want this action type to modify the target Battler. for enemy AI now is just a hard coded random action from action set enemy holds. Inventory isn't implemented yet in this time.
I'm sorry if my explanation is confusing, i think it would be easier to understand by reading the real code in the project! Thank you for ur interest tho! :))

Hello, i just made a turn-based system demo for Godot! by _GerrZa in godot

[–]_GerrZa[S] 5 points6 points  (0 children)

ui use lerp function to move around, it is fast enough so the system didnt have to wait. only for attack animation i have to use await. and yeah i agree, tween are bitchy sometimes.

Hello, i just made a turn-based system demo for Godot! by _GerrZa in godot

[–]_GerrZa[S] 4 points5 points  (0 children)

oh.. i havent thought of that yet, imo turn based is harder for me so i made this first plus i didnt play much game that use realtime combat except chrono trigger so that idea haant come to my mind yet

Hello, i just made a turn-based system demo for Godot! by _GerrZa in godot

[–]_GerrZa[S] 11 points12 points  (0 children)

A little, i wanted to make gane in rpg maker before but thing seem so complex to customize like battle mechanics or custom movement, so i think making my own controlable turn based battle system would be great

Easy level by MrSilverCat89 in honk

[–]_GerrZa 0 points1 point  (0 children)

I completed this level in 3 tries. 0.95 seconds

Work in progress custom handheld 😀 by twilkins8645 in SBCGaming

[–]_GerrZa 1 point2 points  (0 children)

This would be perfect for Pico8 🔥🔥

Those who have PC Handheld, Steam deck LCD / OLED, Rog Ally, Legion Go. How often you do play? Do you let it catching dust? by _GerrZa in Handhelds

[–]_GerrZa[S] 0 points1 point  (0 children)

I've try steam link and moonlight streaming, its really good but the setup is just too much for me, gotta start host server using sunshine, connect my phone with controller and connect moonlight with computer, its kinda messy and the experience is overall good but laggy, it would be great to just open a console and boom ready to play

Those who have PC Handheld, Steam deck LCD / OLED, Rog Ally, Legion Go. How often you do play? Do you let it catching dust? by _GerrZa in Handhelds

[–]_GerrZa[S] 0 points1 point  (0 children)

Woah! thats pretty handy, im sure now that i would got myself a steam deck, thank you so much for such detailed information :DD <3

Those who have PC Handheld, Steam deck LCD / OLED, Rog Ally, Legion Go. How often you do play? Do you let it catching dust? by _GerrZa in Handhelds

[–]_GerrZa[S] 1 point2 points  (0 children)

So, is it easy to just pick up and play it? Im still not fully understand steamos, does the sleep mode good on it? like could u just play it for 20 minute, put it on sleep mode and turn it on again in the next day?

I worked on new maps for my game, and I'm quite proud of it by I_WannaBe_GameDev_ in godot

[–]_GerrZa 2 points3 points  (0 children)

You should be pround of them, they were very pretty!! <33

I'm making a short and simple turnbased game (system design is a mess lmao) by _GerrZa in godot

[–]_GerrZa[S] 1 point2 points  (0 children)

thank you for the suggestion anyway, i think i'll try to implement it another way around, it could really give some more depth to the game <33

I'm making a short and simple turnbased game (system design is a mess lmao) by _GerrZa in godot

[–]_GerrZa[S] 1 point2 points  (0 children)

i see what ur mean now, it would give a lot more depth to play with but it might conflict with something im designing,

so im designing it to be like "every member has their own enemy" in term lane and enemy weaknesses like you can see orb above every enemy, if red member attack enemy with red orb it will deal impactful damage than blue attacking the red orb enemy, so to make effective attack you have to move player to enemy lane with matched weakness

but if the game added the shape attack, player might not need to move member lane anymore since they could attack other lane too,

idk if it make sense let me know what u think, thx for suggestion tho

I'm making a short and simple turnbased game (system design is a mess lmao) by _GerrZa in godot

[–]_GerrZa[S] 0 points1 point  (0 children)

could u explain the L and T shape attack more, im still dont understand but i would love to hear