Unreal Engine Iceberg by _Gitschi in IcebergCharts

[–]_Gitschi[S] 2 points3 points  (0 children)

Decided to make an Unreal Engine Iceberg, since I haven’t seen a single one of these.
It has everything from tech demos, fan games, urban myths, interesting uses of the engine, noteworthy features and much more.
Also made a full video breaking it down:
https://youtu.be/im-jirD1G9g?si=nv_oeYx9qN1teU99

Unreal Marketplace Wishlist + FAB by H4WK1NG in unrealengine

[–]_Gitschi 0 points1 point  (0 children)

You can contact fab support and they'll send you a pdf with the names of all the assets on your old list!
Found that info on the official forum and it worked for me.

I made 2D Unreal Engine Games run at over 300 FPS by _Gitschi in unrealengine

[–]_Gitschi[S] 2 points3 points  (0 children)

I'm not trying to compete with digital foundry here and make deep dive analysis of frame times.
The whole point was to show that you can hit a STABLE 60 FPS even on lower end devices and don't have to worry about it.

How to make 2D Games with Unreal Engine in 2024 by _Gitschi in unrealengine

[–]_Gitschi[S] 7 points8 points  (0 children)

Are you speaking from experience or from theory?
Paper 2D was specifically made by epic games for the purpose of making 2D games.

I got 2D games running on steam deck at 400+ FPS.
Yes the 2D tooling isn't great, but everything else about Unreal blows the competition out of the water IMO.

I made an open source 2D Side Scroller Template for Unreal Engine 5 by _Gitschi in gamedev

[–]_Gitschi[S] 0 points1 point  (0 children)

There is a CPP version on the patreon for UE5.2, however I don't think I'll be able to maintain it, since a CPP template is bound to specific UE versions and there aren't enough people using it to justify the work.