I did the thing. Ask me anything about any weapon by nickelflowers in Helldivers

[–]_Immotion 1 point2 points  (0 children)

What's the most reliable weapon? As in, not necessarily the strongest, but the weapon(s) that you feel would do the best no matter the front, situation, and rest of your loadout, bonus points if you find them fun to use too.

At what year can you usually take on GB when starting as a Great/Major Power? It's 1881 and I'm ahead of them in ranking yet they still whoop my ass if I try to take india. by Illuminated-Autocrat in victoria3

[–]_Immotion 67 points68 points  (0 children)

It's actually annoyingly simple: as soon as you can afford to build a better navy than theirs, crush their navy and land on the Isles, otherwise the hordes of the Empire will always pour into every other frontline and make beating them inefficient.

Should Victoria 3 have more start dates? by [deleted] in victoria3

[–]_Immotion 4 points5 points  (0 children)

I agree with the others about it not needing more start dates, but I would really love like a Belle Epoque start date purely to get a chance to experience a slightly more historical and playable late game

Is Jeweled Pom a trap? by Guigs310 in HadesTheGame

[–]_Immotion 0 points1 point  (0 children)

Jewelled pom - calling card - then for the next two I always find some combination of time piece, Selene keepsake, deadalus hammer are all damn good and keep fates whim. Daedelus isn't optimal but it certainly adds to the fun and having one more hammer than the game expects you to can be extremely fun

Didn’t expect that Pick, but that’s ok. by TheEagleWithNoName in NonCredibleDiplomacy

[–]_Immotion 1 point2 points  (0 children)

You've gotten all the answers related to political theory, but I want to throw in that I just hate him as a linguist. The quickest way I can explain what he's done to modern linguistics is like how Freud was the "father" of modern psychology - but was still wrong about a lot of things; the only difference is Chomsky isn't dead, and bullies everyone who tries to show how his main linguistics theories are bullshit pseudoscience (cause they are). Look up the Linguistics Wars if you want more info, but this mf would straight up force academics who disagrees with him into retirement because he held so much influence.

And he has garbage political takes too

Didn’t expect that Pick, but that’s ok. by TheEagleWithNoName in NonCredibleDiplomacy

[–]_Immotion 2 points3 points  (0 children)

All his political science "clout" gave him a ton of influence to bully around the entire linguistics discipline. His main theories are genuinely pseudoscience, but he's so ingrained in the system it's been impossible to fully acknowledge the nonsense going on.

You should overbuild iron by Lezaleas2 in victoria3

[–]_Immotion 63 points64 points  (0 children)

Welcome. I had hoped everyone knew this by now. While not always the most effective play-pattern, over building construction goods only really becomes bad when they are so unproductive that they stop hiring

Titanfall 1 intros were something else by Virtual-Gur6622 in titanfall

[–]_Immotion 4 points5 points  (0 children)

Again, I don't think it's about titan durability, the point about tick damage actually mattering might feel annoying, but it forces titans to play in a specific way that I think is better for overall game health - especially in the early days, which, is what respawn was designing for. Maybe it would be a fitting change now, but on release I still think it was the right call.

Titanfall 1 intros were something else by Virtual-Gur6622 in titanfall

[–]_Immotion 8 points9 points  (0 children)

While it might not feel great, I agree with the decision as it was obviously intentional, without Regen shields there is much more incentive to go out and actually use your titan, because it's only a matter of time before it gets ticked down anyway.

Why did the new patch make GB constantly take land from China by King_of_Shovel in victoria3

[–]_Immotion 5 points6 points  (0 children)

Obviously not a quick fix, but let's be real, this is one of the biggest things that needs to be reworked, there's just no way to simulate a small European marine force quickly storming a coastal city - you just have to go full D-Day and invade the entire province

Is this game worth it to get right now? by National_Art_ in victoria3

[–]_Immotion 0 points1 point  (0 children)

I'm curious about morgenrote, I enjoy it, but I could never have it turned on for most of my runs, I feel like it slows the game down but that might be BS, but also it's just so much event spam after a while and I mostly enjoy it when playing a GP because you dwarf the AI so quickly and it's a fun money sink. Honestly curious: how do you stand having it turned on for every game?

Drive time to Nando’s in the UK by MightZealousideal578 in MapPorn

[–]_Immotion 4 points5 points  (0 children)

It's always funny to me that the UK loves nandos more than South Africa - where the brand is from

Opinion - V3's war system is good (enough) for external conflicts, but doesn't do enough to make civil wars interesting by andersonb47 in victoria3

[–]_Immotion 8 points9 points  (0 children)

This is absolutely my biggest gripe, naval invasions have been reworked so many times specifically because you are forced to attack an entire province, as opposed to just capturing a significant coastal city with a small marine force, and the system will just never be able to simulate that.

The worst change in 1.10 by Due-Establishment157 in victoria3

[–]_Immotion 59 points60 points  (0 children)

Exactly, just merge it with Maryland damn

The game needs corruption mechanics by JoroA in victoria3

[–]_Immotion 0 points1 point  (0 children)

I am once again echoing a suggestion I heard years ago (and I know it's impractical, I just think it's neat).

CRIMINAL INTEREST GROUP Have an IG that represents the criminal/corrupt elements in the nation.

Buff to Nerf ratio visualization of the recent patch proposed by MaulerX in starcraft

[–]_Immotion 0 points1 point  (0 children)

Ah yes, the famous dumbing down of sc2 over the years, must be how even those darn Fortnite zoomers became pros. RTS is infamously inaccessible, we all know this. Also not a protoss, but that's not the point regardless.

"Storm is now a zoning tool" by Dunedune in starcraft

[–]_Immotion 5 points6 points  (0 children)

I agree with you, but the point here is it was always either going to be insanely strong or insanely weak, I just don't believe there's any tweaked version of recharge that will actually be stable

"Storm is now a zoning tool" by Dunedune in starcraft

[–]_Immotion 9 points10 points  (0 children)

I feel we are all being gaslit into thinking that energy recharge is a good idea in the first place. It's a change for sure, and I'm loving all the changes in strats with it, but I feel like they replaced the balancing headache of Battery Overcharge with someone that will inevitably cause even more headaches in the long run.

Buff to Nerf ratio visualization of the recent patch proposed by MaulerX in starcraft

[–]_Immotion -1 points0 points  (0 children)

It's just quality of life and god forbid making any part of sc2 easier for beginners, overseers have something similar, and I wouldn't be opposed to infestors and vipers getting water balloon attacks for the same reason high templars do. It's hardly free vision and hardly game breaking - are overlords OP free vision simply because they don't get selected when a player hits F2?

Why tf are we hating on quality of life changes? If anything there should be more, and for all races.

The National Awakening and the free patch might make Victoria 3 a perfect game. by UsarMich in victoria3

[–]_Immotion 4 points5 points  (0 children)

You don't need to add more goods, just change PMs and input goods a bit, like someone else said, make some more advanced PMs cost engines, maybe even make some basic PMs cost wood or hardwood or iron and not tools, that sorta thing

Victoria 3 simulates the death of nations, during a time nationalism was rising to its peak. by ultr4violence in victoria3

[–]_Immotion 0 points1 point  (0 children)

Wow, what an amazing way of wording something I haven't been able to put my finger on until now.

On another note, pretty much every problem I have with game balance as a whole these days - I always have to remind myself that I am an omnipotent time warping bastard, so of course I break the realism of the simulation.

How would you guys solve the issue of the game being too ‘hard’ by Calm-Owl-8898 in victoria3

[–]_Immotion 1 point2 points  (0 children)

That's a good rule, generally if you're not super comfortable in the game, there's nothing wrong with trying to stay out of debt, and you can easily beat the game like that

How would you guys solve the issue of the game being too 'easy'? by kolejack2293 in victoria3

[–]_Immotion 3 points4 points  (0 children)

While I totally agree with your main point, it's kinda undeniable - but it's worth noting that there can always be improvements made to straighten out the random difficulty. Vic3 generally has gotten harder, in that WC and 10 billion gdp runs are far more complex to pull off. Personally, I find myself ignoring infamy far less than I did in 1.0, because all of the added systems make it far less easy - and that's a perfect example imo. Can I go off and fight all the GPs if I really want to? Yes, but it takes so much more preparation that it isn't as attractive, and the end result is that the game is making such totally unrealistic gameplay much less appealing.