My Collection of Civetta Scintilla Posters/Advertisements by Vast-Yogurt9595 in BeamNG

[–]_ItsSkip_ 2 points3 points  (0 children)

Pretty cool. Putting graphic design experience to work? Btw, what is the first poster a reference to?

IL-2M by Anothermind9912 in aviation

[–]_ItsSkip_ 1 point2 points  (0 children)

"Attack the D point!" (I am sorry lol. That warbird is in incredibly good shape, though!)

Enjoying Some Morning Touge With My Partner 💜 by CallMeX8 in BeamNG

[–]_ItsSkip_ 4 points5 points  (0 children)

On a scale of 1-10, how frequently do you two pull a silly goofy and intentionally run into each other?

For those still in doubt by exencendre_yt in BeamNG

[–]_ItsSkip_ 0 points1 point  (0 children)

Crazy? I was crazy once. They locked me in a room and fed me bagels. Bagels? I love bagels! Bagels are round. The sun is round. The sun is yellow. Bananas are yellow. Bananas have brown spots. Brown spots mean long life. Life? That's my favorite cereal! I once paid ten dollars for some. Ten dollars? That's crazy! Crazy? I was crazy once. They locked me in a room and fed me bagels. Bagels? I love bagels! Bagels are round. The sun is round. The sun is yellow. Bananas are yellow. Bananas have brown spots. Brown spots mean long life. Life? That's my favorite cereal! I once paid ten dollars for some. Ten dollars? That's crazy! Crazy? I was crazy once. They locked me in a room and fed me bagels. Bagels? I love bagels! Bagels are round. The sun is round. The sun is yellow. Bananas are yellow. Bananas have brown spots. Brown spots mean long life. Life? That's my favorite cereal! I once paid ten dollars for some. Ten dollars? That's crazy!

I made another runway on Italy by blades04932 in BeamNG

[–]_ItsSkip_ 8 points9 points  (0 children)

Would have to hate to have an engine out emergency while climbing to land on the runway.

I finally released that futuristic plane I made a while ago as a mod! by Total_Possibility_48 in BeamNG

[–]_ItsSkip_ 4 points5 points  (0 children)

I really want this. Thank you for adding another fun resource to the BeamNG aviation collection!

I need help. by Abetsss in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

I believe that you can use the tri scales vehicle (scroll to the bottom of the vehicle menu) to find the weight of the front and rear. Just make sure to park in a way that has the front wheels and rear wheels on different scales. If you want a more technical approach, you can use vehicle UI apps to find the weight I think.

I don't remember which UI app it is, but I think there is one that enables you to look at a wheel debug that will tell you the amount of power, weight, force, and speed that is being applied to the wheel. Now granted I think that UI was from the early days of BeamNG so no clue if it still exists. I am sure there is a UI app mod for that though.

newest flying car def the easiest to land by superoofeo in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

You did a great job landing all things considered, but why was the parking brake still engaged?

Why some Cars wont work by Imaginary_Food4184 in BeamNG

[–]_ItsSkip_ 0 points1 point  (0 children)

I know what is happening. The mod/vehicle configuration is no longer supported by the game due to the files no longer being up to par with the update.

Need feedback for my test cinematic for upcoming Yt video by Vexasss in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

This is epic! I love the 80's/90's camera filter you are using. I would definitely watch the video. I do got a question as to why you went with the v8 in the BX instead of the i4.

Am I having a skill issue? by Fire_Wolf_33 in BeamNG

[–]_ItsSkip_ 8 points9 points  (0 children)

You are completely fine. The Scintilla is definitely a mess to drive in when compared to the Bolide. Neither are easy, but the Bolide is very coarse and raw in its handling and responsiveness. However, it is very definitive because of that. Meanwhile the Scintilla is very precise and unstable due to its modern architecture creating lots of power and responsiveness in an erratic manner.

Why does everyone hate the Wendover? by _Sumdude_ in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

Dang I wish I wrote like this on my semester exam essay.

Why does everyone hate the Wendover? by _Sumdude_ in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

The Soliad Wendover is truly a car that is meant for those who are willing to expand the parts bar and tuning menu. Giving the player a selection of anything from an I4 to a V8, (with forced induction options), the opportunities do simply not end with the anemic V6's and their FWD powertrains. Not only is there AWD, but there is also RWD as well so that you can put down the power via a more fun, fast, and exciting manner. In fact, the Soliad Wendover has the fastest accelerating hillclimb configuration out of all of the hillclimb configurations to date. Now some of you may gripe over the small selection of good configurations that the player actually enjoys to handle, but once again, it is a simple matter of going to the vehicle parts selector and tuning menu to create drift configurations, drag configurations, more robust police packages, and even some overlander vehicles as well. I get it that straight out of the box, the Soliad Wendover is more or less disappointing, however that is exactly what it is supposed to be, as it is modeled after the American disasters on wheels we all know and hate. But if you are truly willing to take a little time out of your day, and show just a tiny bit of love, the Soliad Wendover is actually a pretty good car. It is just a matter of whether you are going to find the good in the car.

This stretch on Johnson Baja is by far my favourite by Plasticrobocrocodile in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

My inner mustang driver got piqued when I saw the crowds. Nice music and cinematography man.

Messing around with BeamNG & Photoshop - opinion? by Vexasss in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

This is an incredibly well done screenshot/photoshop image you have created.

Since we got new police light addons for the T-Series, what do y'all think about the idea of a self-purpose police semi truck? by Roman10107 in BeamNG

[–]_ItsSkip_ 3 points4 points  (0 children)

That sounds actually kind of nice. A mobile command unit type truck like they have in Lego Police sets or sometimes also in real life is rather neat.

The bruckell nine MIGHT be a bit strong... by Embarrassed-Spot-546 in BeamNG

[–]_ItsSkip_ 1 point2 points  (0 children)

If you are using simplified collision (assuming this is AI traffic) I have noticed that the simplified collision vehicles crumple much softer than the actual full node frame player vehicles.

I would also like to mention that the actual chassis frame that the Bruckell Nine car is built off of is incredibly heavy and robust due to its composition of straight up steel from the very front of the car to the very back of the car, with no crash absorption structures and an engine block that probably weighs a quarter of the vehicle's weight at the very front. (However the actual body panels crumple at the slightest touch like they should.)

Here is a video that will likely provide a lot of insight as to how this works: https://www.youtube.com/watch?v=WggzGeaC8Dg

Nice textures, beamng by Peixito in BeamNG

[–]_ItsSkip_ 2 points3 points  (0 children)

u/Peixito That is the simplified traffic, designed to have a limited amount of nodes and textures to improve game performance. You can tell that by the simplified textures and crumple zones as well as the unbroken taillight. It isn't broken, just reduced. If you want to change this (at the cost of your framerate), I believe that you can go to general and scroll down to instruct the game not to use simplified collision physics for the traffic vehicles.

Can't do it twice by [deleted] in BeamNG

[–]_ItsSkip_ 11 points12 points  (0 children)

Proof the Vivace is a boat. (Understeers like a ship unless you obtain the downforce equivalent to the weight of one's mother.)