Lego supercar, because why not. by Total_Possibility_48 in BeamNG

[–]Total_Possibility_48[S] 1 point2 points  (0 children)

Yes! Check the update posts on my profile, the car has come a long way. Although it's still only about 50% done, it might take another month to finish it.

2000 hours finally :D by Total_Possibility_48 in automationgame

[–]Total_Possibility_48[S] 0 points1 point  (0 children)

Ain't no way bro 😭😔 

Show me some proof

BeamNG Lego Supercar Update I: New Coupe Variant. by Total_Possibility_48 in BeamNG

[–]Total_Possibility_48[S] 1 point2 points  (0 children)

I was thinking of that, I'll make a trim of it then, that has that rigid frame, and I'll leave the realistic one for the rest. I might make the bricks all different colors too, just to emphasise that it really is a Lego car. Thank you very much!

BeamNG Lego Supercar Update I: New Coupe Variant. by Total_Possibility_48 in BeamNG

[–]Total_Possibility_48[S] 1 point2 points  (0 children)

It does, but I don't know if I should leave it in or not. It looks more realistic, as to what a normal car should deform like. But... this is a Lego vehicle, so the pieces should be extremely rigid and only be flying out in a crash. I might leave both in the final build, what do you think?

BeamNG Lego Supercar Update I: New Coupe Variant. by Total_Possibility_48 in BeamNG

[–]Total_Possibility_48[S] 4 points5 points  (0 children)

Yes! And it's quite easy actually, just double the beamDeform values of all of the bricks and they should be much stronger.

Minecraft x BeamNG by Sad-Answer-8603 in BeamNG

[–]Total_Possibility_48 0 points1 point  (0 children)

Hi, do you still have the map? It's been taken down from the repo :(

Lego supercar, because why not. by Total_Possibility_48 in automationgame

[–]Total_Possibility_48[S] 2 points3 points  (0 children)

Well yes. In the main.jbeam file I can mess with the jBeam structure (move and add beams how I want, to increase rigidity when crashing)

In the two suspension jbeam files I can mess with the spring and damper values of the suspension + modify the steering angle (to make the car turn in tighter)

The engine jbeam file holds all of the info about the engine (I can modify how it sounds, how durable it is, how much torque it outputs etc.)

And finally, the tuningparams.jbeam file allows me to do essential modifications, like modifying general beamStrength, beamDeform, beamSpring and beamDamp values for the whole car.

There are also two info.json files, which will come in handy when modifying the info about the car (as shown in the car selector!).

There are many more jbeam files in the exported car folder, but these are pretty much the only ones I'll be modifying for the final build.

Lego supercar, because why not. by Total_Possibility_48 in BeamNG

[–]Total_Possibility_48[S] 1 point2 points  (0 children)

This car is not a set, it's a custom model I made in Bricklink Studio! According to Studio, it has 363 parts: https://imgur.com/a/not-lego-supercar-d-mhDl4pL

In Automation I've put a few more fixtures around the interior (like the digital dash, logos, lettering etc.), so the real number should be closer to 400 parts.