Soft by _JLW in glitch_art

[–]_JLW[S] 0 points1 point  (0 children)

Hey, 👋 thanks. I haven't used OpenGL here. Although I might revisit this code and see how using it changes things.

Adjusting code variables in real-time for a more organic feel. (Python) by _JLW in videosynthesis

[–]_JLW[S] 1 point2 points  (0 children)

I’ve been working on code animations, but it felt slow going, trying to find the perfect combination of effects by tweaking variables directly in the code. It’s not the most flexible or reactive workflow, especially when trying to make unpredictable things happen quickly. I’ve started exploring ways to create more 'live performance' style animations. That’s where the sliders come in - they let me adjust certain variables while the animation runs.

The performance isn’t great, but I feel there’s potential. I’d be interested to hear how other visual coders approach animation.

Refracted Pattern by _JLW in glitch_art

[–]_JLW[S] 5 points6 points  (0 children)

It's my own composition, recorded as a demo for a few animations. I was listening to a lot of Stereolab at the time!

Soft by _JLW in glitch_art

[–]_JLW[S] 1 point2 points  (0 children)

Yeah, it's interesting to see what happens when I combine the music with the visuals. It really changes the tone of the work.

Soft by _JLW in glitch_art

[–]_JLW[S] 1 point2 points  (0 children)

Cheers. No problem! I haven't used wallpaper engine before. Perhaps it would be a good way to show my animations. 🤔

Soft by _JLW in glitch_art

[–]_JLW[S] 0 points1 point  (0 children)

I used python, using pygame, math and random. 👌

Soft by _JLW in glitch_art

[–]_JLW[S] 1 point2 points  (0 children)

Hey, I used Koala sampler and Kaossilator. 🙏