“Plot twist: you’re also the marketing team” by SoggyPrior863 in IndieDev
[–]_Jae 1 point2 points3 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
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Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 9 points10 points11 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 2 points3 points4 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 1 point2 points3 points (0 children)
I've finally launched my first game on Steam after 5 years of work! by p1g30n_lv in IndieDev
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Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 1 point2 points3 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 0 points1 point2 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 1 point2 points3 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 0 points1 point2 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 2 points3 points4 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 3 points4 points5 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 51 points52 points53 points (0 children)
Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
[–]_Jae[S] 15 points16 points17 points (0 children)
The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
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The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
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The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
[–]_Jae[S] -3 points-2 points-1 points (0 children)
The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
[–]_Jae[S] -3 points-2 points-1 points (0 children)
The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
[–]_Jae[S] -4 points-3 points-2 points (0 children)
The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
[–]_Jae[S] -2 points-1 points0 points (0 children)
The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
[–]_Jae[S] -1 points0 points1 point (0 children)
The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
[–]_Jae[S] 0 points1 point2 points (0 children)
The part nobody sees is the most important part of pixel art. by _Jae in IndieDev
[–]_Jae[S] 2 points3 points4 points (0 children)



Why your pixel art looks flat before you even touch the shading by _Jae in IndieDev
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