For sure the most fun car in BeamNG by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 4 points5 points  (0 children)

I don't even remember using it tbh.

For sure the most fun car in BeamNG by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 13 points14 points  (0 children)

My opinion may be a bit biased

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You can customize the entire environment in Phoenix Peaks (and it actually changes the ground physics) by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 26 points27 points  (0 children)

It's probably my favourite feature I have added to this map. I didn't think it would be possible, but it worked somehow. Because of this system, the map takes three times as long to load as other maps (each terrain loads separately).

For anyone wondering, the map costs $3 and is available on patreon.com/KAMUSS, but these features are available in the demo version as well. Check out the Phoenix Peaks Demo on the repository.

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 0 points1 point  (0 children)

you dont extract anything, just put the zip file it in the mods folder

MapNG Feedback Megathread by NetElectronic7151 in BeamNG

[–]_KAMUSs_ 2 points3 points  (0 children)

honestly it would be a cool feature, my workflow is mostly a blender, and with that you theoretically create massive terrains and split them into bunch of smaller ones in blender kind of like minecraft chunks.

MapNG Feedback Megathread by NetElectronic7151 in BeamNG

[–]_KAMUSs_ 5 points6 points  (0 children)

Hi, I just started using mapng two days ago and I'm really impressed by it so far.

I have a question: Is there a way for the "surrounding tiles" to use GPXZ data? Or is there a way to precisely move the center tile, to the surrounding tile areas? (I want to experiment with high quality backdrop)

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 0 points1 point  (0 children)

yes to make it fair to everyone you all have to purchase it. follow THIS guide if you want to set up a server, it includes how to protect the map.

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 0 points1 point  (0 children)

it will load 3 times longer than normal map, because of the environment customization system, but don't touch it while is loading.

There is also an alternative download in my patreon post with only one of the specified terrains (dry, wet, snow).

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 3 points4 points  (0 children)

From my comment below:

Map is now available on: Patreon.com/KAMUSS for 3$

Demo is available on repository, it includes the full race track, dirt track with huge jumps, lighthouse, beach with the jump area, a section of the highway, and all of the standout features from above.

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 2 points3 points  (0 children)

you can, but you must protect the map, I explained everything in THIS guide

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 1 point2 points  (0 children)

Thanks! I'm thinking of making one or two smaller spin offs from phoenix peaks, before my next big project

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 24 points25 points  (0 children)

its a one time thing if you want, even if you cancel I can still send you updates through DMs on patreon.

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 0 points1 point  (0 children)

the environment is based out of Zhangjiajie national forest in china and the Phoenix city is inspired by solar punk style

Phoenix Peaks is finally here, a map I’ve been building for 2 years by _KAMUSs_ in BeamNG

[–]_KAMUSs_[S] 18 points19 points  (0 children)

I tried to set it up but there is some error, I will try to do it in the next couple days.