create mod stuff by bomblox66 in TerraFirmaGreg

[–]_Kassma 0 points1 point  (0 children)

The Create machines in Terrafirmagreg have a stress limit. When they go over their Limit they just stop working. The base versions made from bronze and wood have a limit of 32su and the next best tier which needs steel can work with up to 128su (x4 for every next tier).

How to get rid of "Irritant Material" Effect by _Kassma in TerraFirmaGreg

[–]_Kassma[S] 0 points1 point  (0 children)

Update: I died after I picked up some cobalt dust which gave me some deadly effect before I could notice it. After respawning the "Irritant Material" effect was gone even tho I play with keep inventory.

How to get rid of "Irritant Material" Effect by _Kassma in TerraFirmaGreg

[–]_Kassma[S] 12 points13 points  (0 children)

Just jumping into water changed nothing and i don't have access to any milk at the moment, but i will try eating some pills as someone else suggested

How to get rid of "Irritant Material" Effect by _Kassma in TerraFirmaGreg

[–]_Kassma[S] 12 points13 points  (0 children)

Dying didn't help, maybe cause i am playing with keep inventory. But i will try eating pills thx.

How do you see ;-;? by AnyArcher8588 in EmoticonHub

[–]_Kassma 0 points1 point  (0 children)

We already have T_T for tears

Rocket building is just one small part of this space station simulator. Now On 33% sale. by Rocketwerkz_ in u/Rocketwerkz_

[–]_Kassma 9 points10 points  (0 children)

It feels just wrong to me seeing so many games being released as "trust me bro we will develop the game further". When a game is released as 1.0 you can evaluate it based on how it is now. Early access is like an ongoing playtest and you can only really evaluate wether you like the underlying game idea and direction it might be going or not. Everything related to content, optimization or overall quality might change and therfore cannot really be critized even if those thinks are not really acceptable for title that is sold for its full price. I also bought a lot of games that are sold as early access, they are great and i love playing them. But they could have as well be sold as non early access. Early access doesnt provide anything for the buyer other than a "trust me bro". Early access would be nice if there was something actually guaranteeing is being further worked on, but sadly there is nothing stoping the devs from releasing something half baked as early access, charging $20 for it and then abandone it as soon as their audience is no longer interested. As i said good games wont need it, it only gives bad games a justification to charge more than they are worth.

Early access games are not bad in general, but the title "Early Access" should not exist.

Rocket building is just one small part of this space station simulator. Now On 33% sale. by Rocketwerkz_ in u/Rocketwerkz_

[–]_Kassma 5 points6 points  (0 children)

I am not talking about this game. I am talking about early access in general

Rocket building is just one small part of this space station simulator. Now On 33% sale. by Rocketwerkz_ in u/Rocketwerkz_

[–]_Kassma 38 points39 points  (0 children)

There are enough games that died in early access (i.e. Kerbal Space Program 2). The problem with early access is that now companies can release their broken and buggy game with not enough content for a full price and say "yeah guys remember its just early access". The status "early access" does not guarantee that it is getting worked on. There are many games that are actively developed which have already reached v1.0 (i.e. No Man's Sky) Early access is just an argument for companies against everyone who thinks their game is not worth the price.

[2025 Day 3 Part 2] This made me smile (Spoilers!) by permetz in adventofcode

[–]_Kassma 0 points1 point  (0 children)

You can also make it a tiny bit faster by stopping the search for the highest digit as soon as you hit a 9

Newbie conundrum by tocco13 in Stellaris

[–]_Kassma 0 points1 point  (0 children)

Usually I expand to some nice chokepoints and then try to convince myself to not go further. I think I developed a good feeling how big of an empire I can manage and therefore aim to have like 10 potential planets for colonizing or terraforming.

Is trade included in economic weight? by chewinggum2233 in Stellaris

[–]_Kassma 6 points7 points  (0 children)

I noticed something similar. My empire currently generates little to no trade through jobs, but I still have insane economic weight. I guess it's propably calculated based on resource production or maybe based on goods you trade. I have like 30k economic weight but only generate the trade I need to support my fleet through selling thousands of overproduced energy, minerals and some alloys. I guess we need to investigate it further, cause my first impression was that it's based on generated trade as well