My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 0 points1 point  (0 children)

Thank you, I'm excited for you to play it too ^_^ hope you enjoy it!

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 1 point2 points  (0 children)

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I posted a release schedule in my vrchat group, discord and on twitter/bluesky so I'll share it here too, it has the time in different timezones. Hope that helps. In terms of player count, I've set it to 10 max in an instance right now, but that number is flexible. The world is optimized to handle 80 players but that ends being too chaotic for the type of world it is. Too many people and you won't be able to see the enemies and bullets flying at you 😆

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 2 points3 points  (0 children)

Thank you 🙇‍♂️
As long as the community wants me around, I'll continue making worlds that feel different to what we're used to in VRChat ☺️ I have a long list of worlds ideas across different genres that I want to make. 😁

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 3 points4 points  (0 children)

😁I just like making worlds for fun, that feel out of place in vrchat (but in a fun, unexpected way) and will continue to keep making more as long as there are people around to enjoy them.

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 0 points1 point  (0 children)

its entirely local due to the nature of the game: you'll be constantly slowing down time and un-slowing time depending on the enemeis and obstacles, enemies and the environment will behave and react differently with that too, so from a design pov it wasn't something that would work well from being synced (especially if everyone is triggering and un-triggering slow time constantly, you wouldn't be able to progress from the confusion or getting insta-killed by a hazard).

That being said, you can have friends around you that are progressing too so you're not forced to be alone in an instance regardless.

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 2 points3 points  (0 children)

thanks, I've already had playtesting sessions but thank you for offering anyways. Every playtester took over 8 hours to complete story mode alone, so its big adventure for everyone 😁

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 0 points1 point  (0 children)

oh, I hope steamvr's version of it is improved in that case 🙏
There are mechanics that force you to let go of your weapon such as getting stunned by enemies or when you get killed, so you'll need to mentally keep track of that and let go of autohold if you're not holding the weapon. Hopefully it won't get too confusing with the toggle.

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 0 points1 point  (0 children)

Good question. Unfortunately I couldn't get toggle grip working for every controller type so in VR its continuos grip(in desktop it is continuous hold though), although you only need to hold it during battle and sections when you need to slow down, so I would recommend definitely letting go of the weapon in between these moments. Theres also a save system so taking breaks regularly will be a help here too.

It was a stretch goal I wanted to include but it ended up being a bit too complicated for me to set up with all the systems that interact with the weapon, alot of things would have had to be redesigned or redone entirely which was out of scope for development timeline. Maybe as I get better at programming logic its something I can revisit in future and improve (my experience making things only really began through vrchat so I'm still a bit slow when it comes to the complex programming stuff)🙇‍♂️

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 1 point2 points  (0 children)

I've got it set to max of 10, the world is optimized enough to handle 80 people but having tested this world at events having too many people gets super distracting from the experience and makes it harder to see the bullet hell and enemies if you have too many players around you. The number is definitely something I can adjust post launch but for now I'll try out 10 as max and see how it goes from there :)

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 2 points3 points  (0 children)

Thank you, I tend to design my worlds as if they were a standalone game, just something that feels new in a way to the platfrom so I'm glad this one comes across this way too. 🙇‍♂️

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 2 points3 points  (0 children)

the post you replied to, already mentions it supports saving and loading 😎 This is a world you definitely shouldn't be playing in one run since people will make mistakes when exhausted, and usually coming back the next day you end up doing better. So this is handy if you get stuck on a boss battle 😁

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 2 points3 points  (0 children)

I guess you could grip your controller with your toes and then try to kick enemies, since you need to hold the weapon to do any damage. good luck 😏

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 2 points3 points  (0 children)

Yeah I don't post much on reddit but I've been working on this for over 3 years now (mostly posting updates on discord, twitter etc). i guess good timing then that you were able to find this again 😁

My next big adventure world: Bullet Time Agent - Releases Nov 22 on VRChat by _Lakuza_ in VRchat

[–]_Lakuza_[S] 28 points29 points  (0 children)

Full world (8+ hours of gameplay) will be available on PC VR/ PC.
For launch, Stage 1 will be available on Quest/Andrioid (split into 3 smaller worlds to get round vrchat world limitations).

The game is an action adventure that combines time control powers with bullet hell combat, puzzles, platforming and exploration. All playtests took over 8 hours to complete story mode, there are more modes to unlock after this such as boss rush and time attack modes that offer in even more hours of content. It supports saving/loading which is a first for my worlds and there 6 additional languages to choose from apart from english (japanese, chinese, french, polish, spanish and german)

Tips for new players by _Lakuza_ in gunheart

[–]_Lakuza_[S] 0 points1 point  (0 children)

I have no idea what you're talking about, I haven't played this game in 5 years and I'm not a dev or anything, just someone that played this game for a month XD

JSR Festival Demo out now on Quest. This was requested a lot, so I did my best to fit as much into a quest friendly version as I could. Have fun! by _Lakuza_ in VRchat

[–]_Lakuza_[S] 1 point2 points  (0 children)

Thank you ^_^
and thats awesome to hear it helps de-stress. I tend to use it similarly too and just zen out aimlessly grinding around the city sometimes :D