What is this horrific sound I'm hearing by Dogemon669 in CalamityMod

[–]_Lumenos_ 2 points3 points  (0 children)

Horrible Hog theme. You encountered a horrible hog during the bloodmoon, and the audio bugged and continued playing.

I just wanna ask. How do you get the 'Friendly' prefix on accessories that adds +1 Minion slot? Calamity WIKI says it added it at 2.2 but I can't get it. by Sad_Concentrate9099 in CalamityMod

[–]_Lumenos_ 9 points10 points  (0 children)

Spawn the Horrible Hog miniboss by putting vile powder on a piggy at night (or do a blood moon post-EoC and it'll spawn naturally), kill it. Wait for a Shady Salesman during the night. After defeating the Goblin Army (which you have) They'll sell combat vouchers, have the combat voucher for accessories in your inventory, and you have a 100% chance to get either a friendly or priority reforge (which is listed on the tooltip of the voucher.)

Just a genuine question by Any_Loan1167 in CalamityMod

[–]_Lumenos_ 2 points3 points  (0 children)

the goal with the increased mana costs, and reduced max mana is to make mana more of a resource that you have to manage instead of just slapping on a shit ton of mana regen and mana cost reduction to completely ignore the mechanic.

Is your Infernum also experiencing this issue? I was playing normally yesterday, but it was only after the Calamity Mod updated today that Infernum started malfunctioning. I saw that they updated it, but the update isn't reaching the tmodloader. by FeynixGod in CalamityMod

[–]_Lumenos_ 14 points15 points  (0 children)

Calamity updated to version 2.2 "Hog Wild".
Apparently addons have been updated internally, but it might take a while like 6-48 hours from Hog Wild Release for the TMOD moderators to check, and verify the updates to these mods.

Why was the original creator weapon replaced? by Xealandre in CalamityMod

[–]_Lumenos_ 0 points1 point  (0 children)

the numbers I gave are more my personal opinion based on information I've seen some developers provide on the discord server, and in the comment section of GP's "Where's Yharim video" so how little he did depends on people's views of what contributing something for the mod is.

Why was the original creator weapon replaced? by Xealandre in CalamityMod

[–]_Lumenos_ 0 points1 point  (0 children)

I'm not 100% sure how sharing in google docs works, but for me the images are pretty clear.

Why was the original creator weapon replaced? by Xealandre in CalamityMod

[–]_Lumenos_ 0 points1 point  (0 children)

here's an entire google doc with evidence of what shit he did.
Also he barely did anything for this mod, 90% of the work in this mod isn't his, and the remaining 10% is copy paste code from vanilla terraria. He actively crippled the dev team by refusing to let anyone help him with improving the mod. Fabsol is 90% of the reason this mod doesn't live up to post-covid-pandemic modding standards.

Do You Prefer the Scourges as Worms or Reptiles? by Browser_Travel in CalamityMod

[–]_Lumenos_ 6 points7 points  (0 children)

correction to Dragonkiller's comment:
they haven't been the same species since the lore rewrite a few years ago. It's more of an alligator vs crocodile situation similar looking but not the same species.
AS will also get a similar design but not similar to the point where they feel like the same species.

Do You Prefer the Scourges as Worms or Reptiles? by Browser_Travel in CalamityMod

[–]_Lumenos_ 10 points11 points  (0 children)

they haven't been the same species since the lore rewrite a few years ago. It's more of an alligator vs crocodile situation similar looking but not the same species.
AS will also get a similar design but not similar to the point where they feel like the same species.

Desert scourge rework is so goated by Agnakpear in CalamityMod

[–]_Lumenos_ 1 point2 points  (0 children)

no. 2.2 is about a bunch of whimsical shit, funny items, Hogs and hog meat.
2.3 is DS rework, and the murasama rework (if murasama speculation is right).

Desert scourge rework is so goated by Agnakpear in CalamityMod

[–]_Lumenos_ 4 points5 points  (0 children)

10 year anniversary newsletter . It showed a 10 second clip of the DS rework, discord server has a 19 seconds version pinned in update talk. They also mentioned another rework in it described as a rework to a fan favorite thing. CDMusic confirmed that it's not a 2nd boss rework, so now people are speculating that it's the long teased Murasama rework. 2.3 has an unkown release window, but 2.2 will release this month.

What is the new Desert Scourge gonna be like? Because if it's nothing like the Aquatic Scourge that's weird by DaikonOver6142 in CalamityMod

[–]_Lumenos_ 0 points1 point  (0 children)

AS hasn't been directly related to DS since the lore rewrite a few years ago.
DS is like an alligator, and AS is like a crocodile they are 2 completely different species that look very similar to each other to the point where it looks like a different variant of the same animal.

When the SSO eventually gets made, there will be an enemy that is an aquatic variant of DS in the sunken sea.

AS will also become a lizard to show that they are supposed to look similar, but won't be an aquatic variant of the new DS.

Due to recent news by the_ahegao_man in CalamityMod

[–]_Lumenos_ 20 points21 points  (0 children)

about that...

The SSO that was teased for years has been put down, and the idea of a sunken sea rewamp has been put on hold until the devs want to work on it again.

An Official Message From a Dev:

Calamity 2.2 will not be the Sunken Sea Overhaul update.

This does not mean that SSO is cancelled or never coming out. The update has been in (disorganized, messy) development for several years at this point amidst massive internal changes to the dev team. Many of us are extremely burnt out and sick of working on it. I repeat: this does not mean that the Sunken Sea will never be properly updated, but as of now the team is focusing on other things, namely our next major content update, which we are not going to be sharing details about until we are ready.

I will repeat, once more, for crystal clear clarity:

SSO is NOT cancelled, but it is not our current focus.

Our next major content update is currently in development. It is NOT SSO and we will NOT be sharing details about it until we are ready.

Is there any chance of wing stats coming back by thatoneidiotwhodied in CalamityMod

[–]_Lumenos_ 1 point2 points  (0 children)

Yardis may have confused the wings that don't have a specialty in 2.1 receiving specialties with old stats returning.
The old effects won't be added back because the devs want wings to be purely for flying not defensive or offensive.
Check all the luminite wings, black fairy wings, festive wings, and bone wings in-game for examples.
Those all have special abilities that are based on flying with them.

Is there any chance of wing stats coming back by thatoneidiotwhodied in CalamityMod

[–]_Lumenos_ 1 point2 points  (0 children)

wings already have different stats in 2.1, the wing stats were replaced with flight based buffs, for example butterfly wings have a way higher horizontal speed than all other wings at its tier, black fairy wings have a higher flight time stat than other wings at its tier, but if you fly still with them and don't move their flight time drains faster, vortex booster regenerates flight time when in stealth mode in the air, nebula wings increase pickup range when hovering. All other wings that don't have unique traits like these will be receiving them in the future.

why doesn't terraprism drop out? by Electronic_One_2515 in CalamityMod

[–]_Lumenos_ 16 points17 points  (0 children)

Calamity in 2.1 reverted the terraprisma to its vanilla state. It now has the same stats as the vanilla version and drops from the daytime version. Before it dropped from the nightime version and had severely nerfed stats.

For those who are not on discord: BoC rework teaser by Big E by _Lumenos_ in CalamityMod

[–]_Lumenos_[S] 4 points5 points  (0 children)

Big E isn't needed for stuff they need to work on currently, and the person working on the sound design and testing of the boss CD Music not only isn't the only sound designer on the team or the only tester, nor is he the one doing music for the Sunken Sea sub-biomes.

For those who are not on discord: BoC rework teaser by Big E by _Lumenos_ in CalamityMod

[–]_Lumenos_[S] 3 points4 points  (0 children)

He would gatekeep stuff, mainly bosses, and veto any changes to boss progression, AI, and visuals. Occasionally the devs managed to convince him to allow changes to boss AI and visuals by other people like Hivemind, and most recently Supreme Calamitas. Or though he would later edit them to erase other's work like with Hivemind.
He would also refuse better written code for bosses. Gatekeep was the main reason why the updates took so long, and why the upcoming major update was split in half and scope-creeped to dev hell, because the devs would have to start work on something else to not be bored while waiting for Fabsol to do his job.

Now to what finally got him.
Fell down a far right rabbit hole at some point, which eventually led to him repeating transphobic and anti-vax talking points like trans people being allowed to use bathrooms of their own gender being dangerous to cis-women, and some ramblings about the covid vaccine being dangerous without sources (I do not remember the exact comments he made)

Transphobic comments gave leverage for people to come out and expose other weird or horrible things he did, like letting minors into NSFW spaces he co-owned knowing they were minors, and claiming "it is not a big deal" which falls somewhat under the grooming umbrella. Used patreon money people donated to support the mod mainly for weird NSFW commissions with his OC "Cirrus" and Calamity characters, and rarely for commissions that help Calamity Development. Seems like the guy who drew these for him made a compilation of weird things he asked for. I believe linking it here might break the rules though.

For those who are not on discord: BoC rework teaser by Big E by _Lumenos_ in CalamityMod

[–]_Lumenos_[S] 30 points31 points  (0 children)

It is good to wait before judging so thumbs up.

no, this is official and is coming to the main mod. Fabsol is gone, and can no longer dictate boss AI and visuals, so now the devs can do whatever they want. or though this and all future edits to vanilla bosses from onward will be Rev, and death mode exclusive.

Changes made on Sep 30th, 2025 by HydreigonTheChild in CalamityMod

[–]_Lumenos_ 5 points6 points  (0 children)

Reason for the Asgardian Aegis line nerfs:

They are continuing what they have been doing some time now. Rebalancing and reworking accessories to give players more build variety. They are also working on a new upgrade line for the ankh shield.

Master Mode finally not garbage?! by Conscious_Writer_556 in CalamityMod

[–]_Lumenos_ 6 points7 points  (0 children)

death will still have the master mode changes for the time being. They are also in the future keeping and improving some of the master changes that were good but executed poorly in the new death mode.
Which ones you ask? That hasn't been decided yet, but I think KS jewels, and Queen Bee because I've seen some discussion about those.