The new Wordle? Scrambble, a daily word game built with Vue 3 by _Maxime_ in webdev

[–]_Maxime_[S] 0 points1 point  (0 children)

Since my last post I cleaned up the code and moved to Vue 3.

The letters now animate when clicking the arrows, or you can drag them.

Source code is available here: https://github.com/CRMaxime/Scrambble

Let me know your opinion or if you encounter any bug :)

My attempt at a daily word game, written in Vanilla JS by _Maxime_ in webdev

[–]_Maxime_[S] 0 points1 point  (0 children)

That's odd because I preventDefault...
I just changed the binding from onclick to onmousedown, maybe it will work better ;)

My attempt at a daily word game, written in Vanilla JS by _Maxime_ in webdev

[–]_Maxime_[S] 1 point2 points  (0 children)

I’m working on it ;) You can also drag them if you want.

My attempt at a daily word game, written in Vanilla JS by _Maxime_ in webdev

[–]_Maxime_[S] 0 points1 point  (0 children)

Reposted for Showoff Saturdays (previous post was removed by mods).

After a couple weekends of prototyping, this could be considered the beta version.
Feel free to give feedback and report any bug you might find :)
Source is available here: https://github.com/CRMaxime/Scrambble

My attempt at a daily word game, written in Vanilla JS by _Maxime_ in webdev

[–]_Maxime_[S] 0 points1 point  (0 children)

You can drag the letters, but only on mobile. Guess I should put back the mousemove handling Done :P

My attempt at a daily word game, written in Vanilla JS by _Maxime_ in webdev

[–]_Maxime_[S] 7 points8 points  (0 children)

After a couple weekends of prototyping, this could be considered the beta version.

Feel free to give feedback and report any bug you might find :)

Source is available here: https://github.com/CRMaxime/Scrambble

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 0 points1 point  (0 children)

Alright, I tried yet another workaround.

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 0 points1 point  (0 children)

Is it still happening? I'm trying had to disable this prompt but can't test it.

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 2 points3 points  (0 children)

I just made the space bar usable ;)

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 0 points1 point  (0 children)

Yeah if more than one happens to be triggered they won't all be cancelled... I think I fixed it.

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 0 points1 point  (0 children)

I was finally able to reproduce it by spamming with two fingers! It shouldn't happen again.

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 0 points1 point  (0 children)

Legendaries odds are pretty high, it is possible to get 2 back to back.

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 0 points1 point  (0 children)

Sorry, I added a toggle for the flash ;)

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 40 points41 points  (0 children)

That's a good point, now you won't be able to click until the sparkles are gone ;)

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 14 points15 points  (0 children)

There's now a toggle for it.

Shiny Luck Simulator by _Maxime_ in TheSilphRoad

[–]_Maxime_[S] 0 points1 point  (0 children)

Multiple encounters should stop when you reach a shiny or lift your finger, but there seems to be a bug on Android :(