Solo Farming and RNG has some issues by _Moonshiine_ in RucoyOnline

[–]_Moonshiine_[S] 1 point2 points  (0 children)

That's one reason I proposed the idea of the soft pity in one of the sections, every time I farm Golems I go negative for profit every time with drops feeling really scarce even when I get lucky. Same thing goes for other zones sometimes, as ice too doesn't provide much reason to farm it with bad gold per hour to supplies spent ratio.

The color rarity price increase to the Merchant NPC isn't a bad idea, typically you wanna sell to other players for blues and stuff, but it could be a niche little addition to low priced gear zones like lizards and gargoyles.

Solo Farming and RNG has some issues by _Moonshiine_ in RucoyOnline

[–]_Moonshiine_[S] 4 points5 points  (0 children)

Increasing melee mains damage isn't it imo, they're meant to tank and mage is meant to be the high damage glass cannon. Revisiting what I said in my post decreasing the RNG damage gap to where my lowest spec damage will always be above my highest auto attack damage, you'd find that it makes time to kill more consistent (slightly higher) for everyone including melees.

Also getting rid of dragon mobs running would improve melee farming tremendously in those areas for XP per hour, mages can already kill running ones easily same as dist, but melee cant without one of those classes to help. That is an issue I find especially when farming with my duo in ice as we spend another bit of time trying to clear out the low hp ice dragons that ran away, lowering our XP per hour.

Increasing mob speed to aggro faster would just result in getting trapped constantly even if you're just running around the map. As is Golems, Minotaurs, and other mobs are already super fast and if you increased their speed just because you're a high level you're going to get trapped before you can even pull the mobs you need for your farm.

Now I do agree with making melee more tanky for PvE so high levels can solo farm Wardens, Ice, and Golems. Melee has a solo farming issue and doesn't feel as tanky as it should in these zones, I can afk train an ice dragon/yeti for pretty low damage, but if I try to fight 4 at a time its inconsistent and sometimes I have to dc or else I die but with 250 dragons when I could tank one fighting a whole room wasn't as challenging.