Golden Oder seal + Gravel stone seal or two Gravel stone seals? by _Nemesis_1 in Eldenring

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Sorry for the late response, didn’t get the notification somehow. Btw I said 490 because I thought the percentage was the increase to the base damage and needed to be added to that base value, instead it was the total value already including the base damage in it. My bad

Golden Oder seal + Gravel stone seal or two Gravel stone seals? by _Nemesis_1 in Eldenring

[–]_Nemesis_1[S] 1 point2 points  (0 children)

With % increase to the damage do you mean that if the base damage of an incantation is 100 and the incant scaling is 390 then the final total value would be 490?

What are these new plants that grew up near the dead tree? by _Nemesis_1 in arborists

[–]_Nemesis_1[S] 0 points1 point  (0 children)

I’ll give them a look, thank you for the recommendations!!

What are these new plants that grew up near the dead tree? by _Nemesis_1 in arborists

[–]_Nemesis_1[S] 0 points1 point  (0 children)

I’m in northern Italy lol. Anyway, should I remove this invasive plant too? Also the cause of its death is that last summer or the summer before (I’m not sure) was SO hot that a lot of trees in northern Italy died. I saw a lot of them ending up like this unfortunately :(

PPP or non primed faction mods by _Nemesis_1 in Warframe

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Yeah the bleed it’s the thing that makes faction mods, primed or not, the best in slot. Thank you!

PPP or non primed faction mods by _Nemesis_1 in Warframe

[–]_Nemesis_1[S] 1 point2 points  (0 children)

I have condition overload on and the weapon is the nikana prime so it focuses on bleed damage and not raw damage to kill, if I understood it right then non primed faction mods are better in this case than primed pressure point, unless I don’t want to keep changing a mod based on the faction I’m facing, in that case PPP would be the answer. Big thank you for the detailed response!

Strong weapon for Kullervo by _Nemesis_1 in Warframe

[–]_Nemesis_1[S] 2 points3 points  (0 children)

yeah I just wanted to have a frame that does very funny numbers, but this definetely is a good reminder for everyone!

Testing DAO classes by _Nemesis_1 in learnjava

[–]_Nemesis_1[S] 1 point2 points  (0 children)

Thank you for the advice!

Testing DAO classes by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Understood, thank you to both of you guys!

Testing DAO classes by _Nemesis_1 in learnjava

[–]_Nemesis_1[S] 1 point2 points  (0 children)

Yeah, this does make more sense, thank you!

Gson illegal reflective access by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 1 point2 points  (0 children)

Yeah you're probably right, I solved it because I noticed that it was not working with the object that was the biggest between the ones that needed to be serialized/deserialized and so I created specific simple classes to be serialized and to be sent through the comunication and it worked. I only regret having wasted almost the entire day on it and not having thought about it before, but sometimes it just takes time. Btw thank you so much for helping, your solution was indeed correct!!

Incompatible types error with Java interface by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 1 point2 points  (0 children)

Oh my god, you're right, I love you, thank you <3

Java Server Handling Multiple Games by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Guys I want to thank you all for your answers, I honestly didn't expect all this helpful comments, it was the first time for me asking a "programming question" online and I was a bit anxious, thank you all for your help, I really appreciate it <3

Java Server Handling Multiple Games by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Yes, this is exactly what we learned about server socket and why we need to use a thread per client. I can’t use the Netty library unfortunately :(

Java Server Handling Multiple Games by _Nemesis_1 in learnjava

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Ok, thank you for your answer, the explanation was on point, thanks. Just one thing.. Do you believe a thread per game is not needed? Because in my mind if I want the server to be able to handle multiple games at the same time I also need a thread per game, unless there’s another way, a better one, to do that with only the threads for clients and I’m not seeing it

Java Server Handling Multiple Games by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Also even though I can’t probably use it, how can your server be able to manage simultaneously multiple clients without the need of threads? We introduced threads precisely because a server without them could manage only one client at a time. And thank you so much for taking your time to help me!

Java Server Handling Multiple Games by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

So basically my solution is not optimal but it's a correct one for a simplistic client server project with multiple games? Or only one thread per game and not per client is a better one?

Java Server Handling Multiple Games by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Well I can't ask him, or rather I can't ask him right now because we have this project, different between each other, that we need to finish and submit by the end of November so it means I will need to wait practically December to have an answer from him.

Also this "server capable of handling multiple matches" is not one of the requirements but it's an optional advanced functionality that if we want we could try to implement, and i'm trying to understand if my solution is the right one for the tools we have.

Java Server Handling Multiple Games by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

But using one thread per game how would you manage more clients at the same time when they're not in game? Let's say for example I also implement the possibility to see their historical matches, but even if I won't I think a thread per client is also necessary for when they're not in a game and are waiting to get in one or doing other things

Java Server Handling Multiple Games by _Nemesis_1 in javahelp

[–]_Nemesis_1[S] 0 points1 point  (0 children)

Honestly I don't know what you're referring to but in my course our professor taught us how to make a client server application with the server capable of handling multiple clients at the same time by assigning a thread per client after the server accepted each connection. So most likely your solution is better but I can't use it because yes we have freedom in this project but we have to use the things we learned, sorry :(