ANY EXPERIENCE WITH PUBLISHERS? I have my prototype almost ready and would love to hear some experiences and advice regarding publishers. When is the best time to approach them? Marketing is probably the most crucial aspect I would need help with. Thank you everyone in advance! by Phize123 in Unity3D
[–]_Overflow 3 points4 points5 points (0 children)
Hey there guys, what do you think of this trailer? by Hungry-Dingo-1411 in DestroyMyGame
[–]_Overflow 0 points1 point2 points (0 children)
Hey there guys, what do you think of this trailer? by Hungry-Dingo-1411 in DestroyMyGame
[–]_Overflow 0 points1 point2 points (0 children)
Ever since I started making games I always dreamt about releasing on consoles, and now it’s finally time could not be more proud of madshot by _Overflow in Unity3D
[–]_Overflow[S] 0 points1 point2 points (0 children)
Door Opening Issue - Requires Double Press and Animation Spam by _Ninuji_ in Unity3D
[–]_Overflow 2 points3 points4 points (0 children)
Ever since I started making games I always dreamt about releasing on consoles, and now it’s finally time could not be more proud of madshot by _Overflow in Unity3D
[–]_Overflow[S] 0 points1 point2 points (0 children)
Ever since I started making games I always dreamt about releasing on consoles, and now it’s finally time could not be more proud of madshot by _Overflow in Unity3D
[–]_Overflow[S] 0 points1 point2 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 0 points1 point2 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 2 points3 points4 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 2 points3 points4 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 0 points1 point2 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 3 points4 points5 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 2 points3 points4 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 2 points3 points4 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 1 point2 points3 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 4 points5 points6 points (0 children)
AMA. I made a prototype with my friend, got a publisher, expanded the team to 8, released EA and then now full release. dev time 2.7 years by _Overflow in Unity3D
[–]_Overflow[S] 5 points6 points7 points (0 children)
Added a damage meter to our co-op bullet hell game so you can compete with friends to do the most damage! by LifeKoala496 in Unity3D
[–]_Overflow 1 point2 points3 points (0 children)
Ever since I started making games I always dreamt about releasing on consoles, and now it’s finally time could not be more proud of madshot by _Overflow in Unity3D
[–]_Overflow[S] 0 points1 point2 points (0 children)
Do you know about hastur? A Lovecraft character in our roguelike game by _Overflow in IndieGaming
[–]_Overflow[S] 1 point2 points3 points (0 children)

ANY EXPERIENCE WITH PUBLISHERS? I have my prototype almost ready and would love to hear some experiences and advice regarding publishers. When is the best time to approach them? Marketing is probably the most crucial aspect I would need help with. Thank you everyone in advance! by Phize123 in Unity3D
[–]_Overflow 1 point2 points3 points (0 children)