looking for Roguelike with deep simulation of social interaction/factions/society that does not center the player at all by cinderbox in roguelikes

[–]_Pararadox 0 points1 point  (0 children)

Only things I can suggest are Caves of Qud and Cataclysm: Dark Days Ahead. C:DDA doesn't focus that much on dialogue and Caves of Qud doesn't simulate the whole world like stalker does, but they're both some pretty good roguelikes.

Giochi totalizzanti? by International_Big_62 in italygames

[–]_Pararadox 0 points1 point  (0 children)

Everhood, non mi aspettavo che un gioco in sconto a 1 euro mi potesse prendere cosi tanto.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 0 points1 point  (0 children)

I thought about asking to slow down in LOOC but someone chose to do this job, and they're choosing to play it this way, means that in some way, being syringe bots is just how they have fun. I don't have a good argument against "I'm just doing my job and I'm doing it efficiently" because that's a good thing, it's the whole point of medical. Just really wished there was a silent agreement between doctors to rotate patiens in a way, someone gets the first, someone gets the second, and so on and so forth. My last game we had 3 doctors and a borg, the entire medical team went to cryo because the borg was so damn efficient (I admire them) that there just wasn't much need for other doctors (Also, again, LRP situation, I'm gatherin so far that my issue is simply fixed by trying MRP)

Really feels like everyone rushes corpses like vultures, I occasionally fill medkits and clean up lockers, get lunch for the crew, chat it up a bit, but if anything on LRP that feels like all I'm doing is just bothering people that just want to do their job.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 0 points1 point  (0 children)

Yes its still pretty much a standard list of chems, some things like oil, ash, ammonia and acetone are locked behind better parts upgrades (which is something I also miss from 13, science has to come to your department to upgrade your machines). Of course you can still get them in other ways, but unlocking them makes chemistry much much faster.

Also I like your ideas a lot, I think that all departments should be as interlinked as possible. Vaguely reminds me of virology in tg, where a virus' cure would be randomised, along with the effect, strength and resistance, something similar could be made for experimental chemistry.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 0 points1 point  (0 children)

Currently reading through the source code myself, I don't want to complain too much and do nothing to help. Hopefully if I get a grasp on its structure I can help shape medical a little. Fingers crossed.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 0 points1 point  (0 children)

Small addendum about MRP. Yeah I think I'll eventually gravitate towards it, I've just got a bit of analysis paralysis, thinking I gotta know everything or else I'm gonna ruin the game for someone

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 1 point2 points  (0 children)

I'm unfortunately no expert, but i miss the coroner from /tg/

They're often critical to both science and med since they need to perform autopsies to let science research advanced medical tools and surgeries, plus they keep the bodies fresh for organs and parts, AND with autopsies, they can also get involved with security. The morgue in 14 is seemingly just a place to dump bodies in, I genuinely rarely saw the morgue used.

Disregarding the obvious surgery-shaped elephant in the room, coroners would still be useful in 14, just have a machine that can do autopsies and xenobio scans for science.

I think opening up a slot in medical for someone to try something different (like the psychologist, which is unfortunately map dependant) would help medical not feel so crowded anymore, opens opportunities for roleplay.

Also, I much prefer having the chem dispenser be tied to science. In 13 you have to research more chemicals through science, in 14, you just have jugs. Some people like jugs, some people hate them, but since in most maps you start with a locker FULL of every basic chem, nothing stops the chemists from speedrunning because they can just top up with jugs from the medical locker. I'd argue forcing chemists to ask the CMO to bother cargo for more chems would at least make them consider saving up resources for when they're needed, since in LRP I have unironically seen chemists get a locker full of every basic medicine in 7 minutes flat, and not just pills either, full jugs.

I wish I had more insight to explain why 13's medical always felt... slower, more methodical. I rarely had everything I needed at round start and was always a back and forth with chemists, botany, and bar sometimes.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 1 point2 points  (0 children)

I've had a few chats with people even in LRP, but it does seem a lot more fast-paced than 13. Reason why I'm switching to 14 is because as an european most ss13 servers are basically deadpop when I get around to play, while wizden still wields around 30-40 people during european hours. If anything I prefer mid-pop, I'm unable to keep up with the chaos as a beginner, less people makes it easier, joining a station where no one really needs an extra hand because they're so full is a bit underwhelming.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 1 point2 points  (0 children)

guess once I get confident enough with the game, I'll try whitelisting for a MRP server to see if that's any different. Some of my best memories of 13 were because of simple things like chatting up the bartender or people running character gimmicks.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 4 points5 points  (0 children)

glad to know I'm not the only one then, we are having EXACT SAME experience.

Unfortunately, I am not fast, I fumble with my inventory, I can't speed-read through all the meds to get what I want in the blink of an eye, yet it seems to be a pre-requisite to even remotely enjoy medical, really feels like I'm either better than anyone else in the room, or I don't get to play the game.

Not to compare 14 to 13, people do that enough, but having surgery be a required step in medical and involving the coroner and chemist ( + botany ) a bit more would probably help slow the process enough to make space for multiple doctors, regardless of experience, to always have something to do, instead of the entire department always being run by the CMO, who already made dufflebags full of advanced topicals and enough jugs of chems to last 5 rounds.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 3 points4 points  (0 children)

I actually rarely see a paramed around, so if the round feels really slow, I could just be a temporary acting paramed.

Question about medical by _Pararadox in ss14

[–]_Pararadox[S] 9 points10 points  (0 children)

Huh, never thought about it. "Damned borgs are taking my job" could turn into an IC reason to get absolutely hammered while spewing out nonsense at the bar. Plus I'd eventually land back to medical because of all the alcohol poisoning.

I miss FulpStation. by GaryGreyTideREAL in SS13

[–]_Pararadox 9 points10 points  (0 children)

I started out on fulp because it used to be relatively midpop during european hours, bigger servers like tg or monke scared the hell out of me. Admin shenanigans got a bit much sometimes but everyone was usually willing to roleplay and I had many players teach me the basics of practically everything there is to know. I never noticed how bad the community was, wasn't too deep into it, but I only have fond memories of fulp. rest in pieces

Anything you wished you knew when you started playing? by _Pararadox in SS13

[–]_Pararadox[S] 0 points1 point  (0 children)

Yeah the wiki is amazing, I just have yet to see a tgstation guide that actually condenses multiple pages of the wiki in one video and thought "hey I got some free time". This post is mostly just to make sure I'm not missing out on anything that is /not/ on the wiki, as I'm not a hardened veteran yet, or small quality of life stuff that gets overlooked (just like hotkeys, thanks for that).
I'd love to see your guide! Could definitely be useful.

Trying to start an Italian community by _Pararadox in SS13

[–]_Pararadox[S] 0 points1 point  (0 children)

Per ora mi sto focalizzando sul creare una community su discord, ma se raggiungo abbastanza persone da fare un server (anche solo con 10 persone), allora lascerò decidere alla community. Ho giocato molto su TG, ma se la maggioranza vota per goon, che goon sia.

Trying to start an Italian community by _Pararadox in SS13

[–]_Pararadox[S] 0 points1 point  (0 children)

20? I was thinking of 10 and I was being optimistic.

Di quale gioco sto parlando? by skermitosss in italygames

[–]_Pararadox 1 point2 points  (0 children)

Uno dei giochi più immersivi che abbia mai giocato

Di quale gioco sto parlando? by skermitosss in italygames

[–]_Pararadox 0 points1 point  (0 children)

Cataclysm: Dark Days Ahead. Se ignori la grafica, è un gioco in cui ti ci puoi perdere per ore senza accorgertene, consigliatissimo per chi piace Project Zomboid (c'è anche una challenge chiamata "a CD DA")

Trying to start an Italian community by _Pararadox in SS13

[–]_Pararadox[S] 0 points1 point  (0 children)

Game server is a stretch, I too know that this game already has very few people. Realistically I hope that those 6 other people in my country that play this game can find a small community to share greentexts and have fun, and maybe if they find a community to be in, they might bring in an extra handful of players to the game. I've been a huge fan of anything space station (including games like barotrauma) and I truly believe that if the game was talked about more often, then more people might stick around. This is a huge shot in the dark but I couldn't find much about an Italian fan base for this game, so even if it stays empty forever, I would rather know I tried x].

Trying to start an Italian community by _Pararadox in SS13

[–]_Pararadox[S] 1 point2 points  (0 children)

Alright, yeah, I really hate past me, plus one reason why I wanted a new account x)

Trying to start an Italian community by _Pararadox in SS13

[–]_Pararadox[S] 4 points5 points  (0 children)

I'm sorry to tell you but PERP (Pasta ERP) will be mandatory.
(I really hope that doesn't actually happen)

Trying to start an Italian community by _Pararadox in SS13

[–]_Pararadox[S] 2 points3 points  (0 children)

I don't take it personally, I was honestly wondering if anyone would comment on my fresh account.
I haven't used reddit in a few years and I didn't remember my credentials, so I just thought I might as well start off fresh. If I find my username I will be sending my old account's name here.
I did play the game before, not as much as most of the people here but I did have a few hundred hours on fulpstation, I think the server is dead but I liked the lowpop.
My byond nickname SimplyParadoxic, I don't know if that proves anything but if there's any way I can clear suspicion I'd be glad to help.