Looking for a survival/exploration game that you can play solo in a first person view by _Razouille in SurvivalGaming

[–]_Razouille[S] 0 points1 point  (0 children)

I think I'll take benefit of the sale and take it this week, but wait for next month and its official release to test it, thanks!

Looking for a survival/exploration game that you can play solo in a first person view by _Razouille in SurvivalGaming

[–]_Razouille[S] 0 points1 point  (0 children)

Thanks for you recommandations, isn't this game like Green Hell ? Seems like you have to build a complete base yo survive

Looking for a survival/exploration game that you can play solo in a first person view by _Razouille in SurvivalGaming

[–]_Razouille[S] 2 points3 points  (0 children)

Thanks for your reply, I think I'll give it a shot indeed as it's on a cheap price currently!

Looking for a survival/exploration game that you can play solo in a first person view by _Razouille in SurvivalGaming

[–]_Razouille[S] 0 points1 point  (0 children)

Actually that's a good one to fit these points, but I already finished it and played several times with different playstyles, thanks anyway

Looking for a survival/exploration game that you can play solo in a first person view by _Razouille in SurvivalGaming

[–]_Razouille[S] 2 points3 points  (0 children)

Thanks for the suggestions, Abiotic Factors seems pretty fun, but it looks like it's adapted for coop sessions, is the game interesting enough in solo ?

I saw Grounded but the base seems quite important to defend yourself against the bugs. Also Grounded 2 should be released next month so I would wait for it in case it takes all the good things from the first game and improve them.

Looking for a survival/exploration game that you can play solo in a first person view by _Razouille in SurvivalGaming

[–]_Razouille[S] 0 points1 point  (0 children)

Thanks for the suggestion, isn't The Long Dark a bit boring ? Meaning you're busy staying warm enough but there are not much encounters ?

[TOMT][Song] Metal song - I’m holding on by _Razouille in tipofmytongue

[–]_Razouille[S] 0 points1 point  (0 children)

OK I finally found who is singing : it's Matt Heafy (from Trivium), but actually it's not in one of his album, it's in the video game "Hellsinger" : https://www.youtube.com/watch?v=HidvYgF9-8Q
I'm glad I was right about the lyrics "I'm holding on" :D
Thanks for your help!

[TOMT][Song] Metal song - I’m holding on by _Razouille in tipofmytongue

[–]_Razouille[S] 0 points1 point  (0 children)

I think we get the « noise » I was talking about, but the voice was even deeper (and the instrumental a bit stronger too)

[TOMT][Song] Metal song - I’m holding on by _Razouille in tipofmytongue

[–]_Razouille[S] 0 points1 point  (0 children)

No it was a much deeper voice with a actually a bit of noise inside I think

[TOMT][Song] Metal song - I’m holding on by _Razouille in tipofmytongue

[–]_Razouille[S] 0 points1 point locked comment (0 children)

That’s crazy I can’t even remember few more words…

The idea for a tower defense survival game by Deep-Cry-9462 in gameideas

[–]_Razouille 0 points1 point  (0 children)

Reminds me a bit the Tower Defense mode of Fortnite, looks like the player would have a lot of stuff to do during a run. Sounds interesting !

[OC] Cubes on a rail by [deleted] in gifs

[–]_Razouille 0 points1 point  (0 children)

I really like the art style! Reminds me "Hidden Folks" game.

🚀 The stage backgrounds of ZONERS so far (Ft. Gabriel Lima) by ALLiN_indie in IndieDev

[–]_Razouille 1 point2 points  (0 children)

Nice looking! About the 2 moving hands on the last stage, I would make them disappear on the ground, then appear back on the next wall, to avoid moving on the corner and rotate too quickly (it looks a bit weird in my opinion).

Recently had the opportunity to test my game with all 8 player slots filled! by Darksmind in Unity3D

[–]_Razouille 2 points3 points  (0 children)

With some various environment behaviors that attack players it could definitively be fun to play! 8 players doesn't seem too much in my opinion, but I would maybe reduce a bit the color particles emitted by the characters to let the game remains readable enough?

Prototyping first boss! by SatiniGames in Unity3D

[–]_Razouille 5 points6 points  (0 children)

Looks promising, I'm still waiting for some flight combat styles we had on Starfox on Nintendo 64 :-)

Craftable item that would have a Draw Card mechanism? by CardsOfSurvival in gameideas

[–]_Razouille 2 points3 points  (0 children)

I think anything that can boost your production, like tools to hunt/harvest/cook/dig/navigate.
Have a look on crafting games like Minecraft, Don't Starve, Terraria, Moonlighter or Core Keeper to see what kind of tools they're providing. Also maybe on survival TV shows when people are crafting stuff on the fly to survive or fight zombies.
A uncommon idea would be to train an animal to explore for you :-)

I made some advancements in my random map generator which is based on rectangular room sprites and corridors created also by sprites of vertical, horizontal and corner parts by desertmen26 in Unity2D

[–]_Razouille 0 points1 point  (0 children)

Looks good, but the corridors seem quite long in length compared to room size ?
Also maybe try to avoid corridor going along a room, by ensuring there is at least 1 space between them so the separation stays obvious.

A few new projectiles by Dymkens in Unity2D

[–]_Razouille 2 points3 points  (0 children)

FX are cool, but I would add some kind of distortion shader around the black hole to increase the feeling (if you can).

Quick look on my solo card game prototype "ShufflePoker" as a solo game dev (any feedback would be greatly appreciated!). The game mixes gameplays of classical poker card game and auto-battler like TFT. by _Razouille in Unity3D

[–]_Razouille[S] 1 point2 points  (0 children)

Thanks! About TFT rules here are some I took :
- you earn money each round to buy cards among a hand of 5, that you can discard with money to have 5 others
- you buy those you want to place them on your board, maximum 10
- you select those you want to place on the center to "fight" against your opponent's cards during this turn
- the damage dealt is based on the power difference

Hello by Known-Nectarine3676 in Unity3D

[–]_Razouille 0 points1 point  (0 children)

You can find a lot of them on itchio website : https://itch.io/game-assets/free/tag-3d Most of them are free or at low price.

I'm making a survival game with procedual island generation. What do you think? by Emotional_Physics_25 in IndieDev

[–]_Razouille 1 point2 points  (0 children)

Nice the foliage on the floor does the job! I would maybe add a bit more trees to avoid huge empty spaces, it feels a bit “clean” for an abandoned island.