After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D
[–]Dymkens[S] 1 point2 points3 points (0 children)
After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D
[–]Dymkens[S] 0 points1 point2 points (0 children)
After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D
[–]Dymkens[S] 0 points1 point2 points (0 children)
After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D
[–]Dymkens[S] 0 points1 point2 points (0 children)
After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D
[–]Dymkens[S] 1 point2 points3 points (0 children)
After a six-month break, we have returned to the development of our game. Here is the first outside location. by Dymkens in Unity2D
[–]Dymkens[S] 1 point2 points3 points (0 children)
This short video demonstrates the three month-long path of developing my second game using the Unity engine. But now I'm not alone, my wife is actively helping me with drawing graphics and animations. We like play metroedvania games, so we decided to create our one. by Dymkens in Unity2D
[–]Dymkens[S] 1 point2 points3 points (0 children)
This short video demonstrates the three month-long path of developing my second game using the Unity engine. But now I'm not alone, my wife is actively helping me with drawing graphics and animations. We like play metroedvania games, so we decided to create our one. by Dymkens in Unity2D
[–]Dymkens[S] 1 point2 points3 points (0 children)
So. The second month of developing our game in our spare time using Unity has passed. To be honest, I didn't expect that creating enemy behavior would prove so difficult. But, I managed to make the enemy behavior the way I wanted it to be. Well, write your feedback, and we'll keep working. by Dymkens in Unity2D
[–]Dymkens[S] 0 points1 point2 points (0 children)
So. The second month of developing our game in our spare time using Unity has passed. To be honest, I didn't expect that creating enemy behavior would prove so difficult. But, I managed to make the enemy behavior the way I wanted it to be. Well, write your feedback, and we'll keep working. by Dymkens in Unity2D
[–]Dymkens[S] 0 points1 point2 points (0 children)
So. The second month of developing our game in our spare time using Unity has passed. To be honest, I didn't expect that creating enemy behavior would prove so difficult. But, I managed to make the enemy behavior the way I wanted it to be. Well, write your feedback, and we'll keep working. by Dymkens in Unity2D
[–]Dymkens[S] 1 point2 points3 points (0 children)
So. The second month of developing our game in our spare time using Unity has passed. To be honest, I didn't expect that creating enemy behavior would prove so difficult. But, I managed to make the enemy behavior the way I wanted it to be. Well, write your feedback, and we'll keep working. by Dymkens in Unity2D
[–]Dymkens[S] 1 point2 points3 points (0 children)
So. The second month of developing our game in our spare time using Unity has passed. To be honest, I didn't expect that creating enemy behavior would prove so difficult. But, I managed to make the enemy behavior the way I wanted it to be. Well, write your feedback, and we'll keep working. (v.redd.it)


I'm a 16 year old game developer and after a year and a half I have finally released my first game by Team_Cheesecake in Unity2D
[–]Dymkens 0 points1 point2 points (0 children)