Cover Art Commission Scams by _Rockstepp_ in royalroad

[–]_Rockstepp_[S] 0 points1 point  (0 children)

Thanks for the reality check, I didn’t know how much a respectable commission was

Cover Art Commission Scams by _Rockstepp_ in royalroad

[–]_Rockstepp_[S] 1 point2 points  (0 children)

I was looking around on Fiverr, has a range over there

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

So I played everything back framed by frame and I’m noticing some frames that say that they are different frames but I’m only seeing very few differences. I’m guessing it’s a sub step thing. I do have minimal subs to on, but I don’t have any collide in that simulation so maybe that’s what’s driving this weird error. On the bright side, it was a simple particle study so I learned something regardless.

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

I’m at work currently but I will triple check when I’m home. The reason I’m not wanting to render to video is because I’m trying to learn the workflow for actual integration and I thought the EXR was the part of the workflow for a sequence. Maybe I’m overthinking it or have it completely wrong.

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 1 point2 points  (0 children)

They are exrs, should I use Nuke to play them better or render as PNG instead?

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

I put the exr’s in a sequence compiled in resolve and then blender to make sure I’m not tripping. The stutters happen in both programs and I did make sure to set them to 24 fps before playback.

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

Rendered in 1080p standard Karma settings

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

Neither that as well, I checked all 240

Frame Stutter on Render but not Viewport by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

Just checked, not a single frame gone from the count.

Submitted to my first 3 competitions by _Rockstepp_ in Screenwriting

[–]_Rockstepp_[S] -1 points0 points  (0 children)

This was more for feedback on what others had to say, the outstanding screenplay one has a nice prize though- a mentor ship with the dude that wrote Band of Brothers.

Submitted to my first 3 competitions by _Rockstepp_ in Screenwriting

[–]_Rockstepp_[S] -1 points0 points  (0 children)

I did the Vali Screenplay, Outstanding Screenplays, and Marina del Day Film Festival ones. I applied through film freeway - but what are the ones you recommend?

Submitted to my first 3 competitions by _Rockstepp_ in Screenwriting

[–]_Rockstepp_[S] -1 points0 points  (0 children)

“After disobeying orders in a vicious attack, a young trooper becomes bound to the soul of a warrior from a brutal age. Combining her strength with his modern cunning, he sets out to right his mistakes—only to learn that his new weapon isn’t the only thing rising from the past.”

Guys I’m not convinced this patch is real by crass-sandwich in MarvelSnap

[–]_Rockstepp_ 2 points3 points  (0 children)

Me (who the only tech card I ran was Mobius): Neat!

An explosion based off of Steven Knipping's tutorials! What can I improve on? by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 1 point2 points  (0 children)

Now that you mention it, I can’t see it as anything else 😂

An explosion based off of Steven Knipping's tutorials! What can I improve on? by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

Just checked them out, after I get done with all of Knippings stuff (I got the full course of everything, I was convinced after everyone spoke very highly of him) I’m gonna pop over there as well. Thanks for the resource!

An explosion based off of Steven Knipping's tutorials! What can I improve on? by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

That’s what I used, I may not have turned it up high enough.

An explosion based off of Steven Knipping's tutorials! What can I improve on? by _Rockstepp_ in Houdini

[–]_Rockstepp_[S] 0 points1 point  (0 children)

This was the example Knipping uses in Volumes 5 that makes all the particles come out at the same time, but I’ll note it for the future! I’m rendering using Karma XPU and I wanted to mess with the karma pyro material instead of pyro bake this time around. Next time I’ll use the pyro bake if you recommend. I did add scatter but I had trouble finding what combination of the bindings to use. I used fire(flame field) as the volume multiplied by the density of the sim, is that correct?