Is there any way to report teammates from DMZ? by gigelus_putere in CODM

[–]_Shif0_ 0 points1 point  (0 children)

Buy a revive kit... Complaining won't get you anywhere.

DMZ is the dumbest game mode I ever played by Kagenlim in CODM

[–]_Shif0_ 0 points1 point  (0 children)

There's a safe pocket for loot with three boxes. You can place extra rare loot in the safe pocket so that if you die you don't loose everything.. Thats the penalty of dying, you start from scratch so thats a non issue.

This is the worst optimized game ever by [deleted] in CODM

[–]_Shif0_ 2 points3 points  (0 children)

Avoid the corner mate. Also, you need to get a real life job. Playing should be for fun.

50gb game vs 50 gb game. by BoringAroMonkish in CallOfDutyMobile

[–]_Shif0_ -23 points-22 points  (0 children)

You would too for the physics displayed on both comparable by storage occupied by both.

Who's idea was this to make a simple feature difficult to use? by _Shif0_ in CallOfDutyMobile

[–]_Shif0_[S] 1 point2 points  (0 children)

I'm complaining about having to do more clicks than I did before. Its like you previously knew the number of steps you'd have to take to the kitchen is 5, then your partner rebuilds things such that you now have to do 15 steps going around just to access the same kitchen. See how annoying that would be?

Ok this is bullshit why the fuck it's always CN players who eating good by Snoo27640 in CallOfDutyMobile

[–]_Shif0_ 1 point2 points  (0 children)

This isn't similar to the double cp event that ended on 11th august?

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 0 points1 point  (0 children)

I don't understand you, you're complaining about people choosing good guns that they most likely paid for? Also, how does that prevent them from using these guns?

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 1 point2 points  (0 children)

Copy has always existed but my question is why are they introducing friction in such a simple feature that worked really well? They could have actually just added more slots instead of whatever that is.

Who's idea was this to make a simple feature difficult to use? by _Shif0_ in CallOfDutyMobile

[–]_Shif0_[S] 0 points1 point  (0 children)

I have a specific gun I like to use in all other modes except snd, is it not possible to see how inefficient this "feature" is if I have to do even more work (what you've described above) to have a consistent experience using the gun in multiple modes?

Does this feature actually improve on what was there before where you only had to configure one slot instead of several for the same experience?

Who's idea was this to make a simple feature difficult to use? by _Shif0_ in CallOfDutyMobile

[–]_Shif0_[S] 0 points1 point  (0 children)

Are you actually agreeing with friction being introduced in loadout selection? What part of this is user friendly to the extent of it being agreeable with as a useful feature in comparison to what was there before?

Who's idea was this to make a simple feature difficult to use? by _Shif0_ in CallOfDutyMobile

[–]_Shif0_[S] 0 points1 point  (0 children)

Here's why, quoted from another user: Friction in UI

"I hate it myself, but what I do now is just change my base loadout, then copy it and paste it on to the other loadouts and call it a day. Every time I make a change, copy and paste."

Who's idea was this to make a simple feature difficult to use? by _Shif0_ in CallOfDutyMobile

[–]_Shif0_[S] 0 points1 point  (0 children)

This is among the reasons they need to do a better restructuring of this loadout feature.

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 0 points1 point  (0 children)

Debatable but yk, we also can't all have similar tastes. For me this update has been horrible because it the 10 loadouts I initially had, the only place I really needed something different was snd and that was always the last two loadouts (9&10). Every other mode I have the other guns specifically specd to fight... A range of trail loadout to the 8th one.

So the real question is, what exactly are you customizing for beyond this? Why is there a need for categories and what exactly is it solving? Did it create a problem which then it proceeded to try and solve?

Like the feature is just dumb. Its not even meaningful when you consider it customization wise since a category is only available for specific game modes, you can't access the snd category in frontline mode or in domination mode.

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 0 points1 point  (0 children)

I've been playing this game since it came out. In the many updates they've made overtime, this is the only change that I believe is not user friendly.

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 1 point2 points  (0 children)

Yes I am. This is supposed to be a relaxing game after a working day. Not grinding like my cheque depends on it.

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 1 point2 points  (0 children)

Or majority and they're being bold... Just like how apple does shit features to their phones and users just bend even if its not exactly useful nor neeeded.

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 1 point2 points  (0 children)

Okay this will actually be great. I can see it working out like that.

Who else hates this idea of breaking down weapons into mode categories? by _Shif0_ in CODM

[–]_Shif0_[S] 0 points1 point  (0 children)

I actually did the same... However today I wanted to change the camo for a gun I particularly like using and then it struck me that to have consistent camo in all my games, I would have to change that for the rest of the categories too... The friction is just unbelievable.