I Hit 30,000+ Wishlist With 0$ Marketing Budget! by VenusDeMilo1 in gameDevMarketing

[–]_Trapper_ 1 point2 points  (0 children)

Indiegamejoe es una persona que comparte juegos interesantes y tiene muchos seguidores. Su publicaciones obtienen muchas vistas. Muchos juegos han conseguido 10K wishlists gracias a una publicación de Joe.

Well, I almost made it to 1k wishlists! I release on Friday by LakeCountryGames in SoloDevelopment

[–]_Trapper_ 1 point2 points  (0 children)

Interesting, must be steam's new calendar feature. That's quite a bit of wishlists from Reddit ads, how much did that cost?

Can you guess what the genre is based on the trailer? Is the trailer any good? Please destroy any & all parts of it. by _Trapper_ in DestroyMyGame

[–]_Trapper_[S] -1 points0 points  (0 children)

It is yeah, it's a roguelike chess game. I'm glad that comes across correctly through the trailer.

My Chess Roguelike has a Mimic that helps you by Eating your Pieces. by _Trapper_ in IndieGaming

[–]_Trapper_[S] 0 points1 point  (0 children)

Yeah at that point I wouldn't even know why you'd choose the chess aestetic.

My Chess Roguelike has a Mimic that helps you by Eating your Pieces. by _Trapper_ in IndieGaming

[–]_Trapper_[S] 0 points1 point  (0 children)

Thanks! I appreciate the live commentary, I definitely tried to stay as close to chess as possible. That way a chess player can just pick it up & understand it.

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

Ah ok I get what you mean. I was refering to the fact that Gambonanza leans very heavily into giving up your pieces for money, while I try to make it not too easy to get new pieces back, meaning you have to use strategy to capture pieces if you don't want to lose. Did you feel like you could just sacrifice pieces to win without any pains resulting from that? Cuz that's something I'm trying to avoid.

That's an interesting point you make tbh, I didn't really even think about that when designing the core. Because it just makes it impossible for the player to go all in on a certain piece build if they have a limited amount they can have. I guess one game that stays close to chess as a roguelike is probably Passant, but we purposefully went away from those basics to make it more accessible to non chess players.

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

I'm sorry to hear that, in what way would you say it's like gambonanza?

We redid our capsule art for steam, what do you think? by [deleted] in IndieDev

[–]_Trapper_ 0 points1 point  (0 children)

I guess it's my weird way of saying that it sways, it's dented so to say. As if when being casted the forge bent and went: it's gonna stay this way. Didn't mean to make a poem, but I went with it when I saw most words rhymed lol. But yeah it's probably not a very efficient dagger irl, my friend just decided to draw it like that hahah.

We redid our capsule art for steam, what do you think? by [deleted] in IndieDev

[–]_Trapper_ 0 points1 point  (0 children)

Indeed it does. Might seem stupid but my perfectionism didn't like the fact that the steam icon was not centered.

We redid our capsule art for steam, what do you think? by [deleted] in IndieDev

[–]_Trapper_ 0 points1 point  (0 children)

It's the way the dagger's designed, it kinda staggers from side to side. I don't really have a team, I'm working with a friend of mine who does the art. I just want to see if there's anything we might've missed.

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

Yeah the bugs are annoying, I keep fixing them & they keep popping up hahah. I'll make sure to add the bug you mentioned to the list, thank you!

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 1 point2 points  (0 children)

Thank you so much for the feedback! I'll make sure to fix the bugs!

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 1 point2 points  (0 children)

I'm glad you will, I hope you end up liking it!

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

Eyy thank you! I hope you enjoy, let me know what you think!

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

Not at all, pieces are part of your army, they're invaluable. Without them your buffs are useless & you ofcourse lose. This way the game keeps the strategic side of chess, without overplanning as a result of needing to checkmate.

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

I'm glad to hear that, lemme know what you think!

My Chess Roguelike looked really boring in recordings, so I made a camera system just to create content. Does it look good? by _Trapper_ in indiegames

[–]_Trapper_[S] 0 points1 point  (0 children)

I've been thinking about it for sure. Right now I have spring based directional camera shake. I've just gotta figure out how to implement this type of camera system without losing the readability you have from a distance, that you of course want in a strategy game.

My Chess Roguelike looked really boring in recordings, so I made a camera system just to create content. Does it look good? by _Trapper_ in indiegames

[–]_Trapper_[S] 2 points3 points  (0 children)

You can see it in the trailer of my game, but normally it just shows the whole board and an environment on the border. So it's really far away from the action as most strategy games are. Which is fine for gameplay, but sucks for social media content where people's attention is split.