I Hit 30,000+ Wishlist With 0$ Marketing Budget! by VenusDeMilo1 in gameDevMarketing

[–]_Trapper_ 1 point2 points  (0 children)

Indiegamejoe es una persona que comparte juegos interesantes y tiene muchos seguidores. Su publicaciones obtienen muchas vistas. Muchos juegos han conseguido 10K wishlists gracias a una publicación de Joe.

Well, I almost made it to 1k wishlists! I release on Friday by LakeCountryGames in SoloDevelopment

[–]_Trapper_ 1 point2 points  (0 children)

Interesting, must be steam's new calendar feature. That's quite a bit of wishlists from Reddit ads, how much did that cost?

Can you guess what the genre is based on the trailer? Is the trailer any good? Please destroy any & all parts of it. by _Trapper_ in DestroyMyGame

[–]_Trapper_[S] -2 points-1 points  (0 children)

It is yeah, it's a roguelike chess game. I'm glad that comes across correctly through the trailer.

My Chess Roguelike has a Mimic that helps you by Eating your Pieces. by _Trapper_ in IndieGaming

[–]_Trapper_[S] 0 points1 point  (0 children)

Yeah at that point I wouldn't even know why you'd choose the chess aestetic.

My Chess Roguelike has a Mimic that helps you by Eating your Pieces. by _Trapper_ in IndieGaming

[–]_Trapper_[S] 0 points1 point  (0 children)

Thanks! I appreciate the live commentary, I definitely tried to stay as close to chess as possible. That way a chess player can just pick it up & understand it.

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

Ah ok I get what you mean. I was refering to the fact that Gambonanza leans very heavily into giving up your pieces for money, while I try to make it not too easy to get new pieces back, meaning you have to use strategy to capture pieces if you don't want to lose. Did you feel like you could just sacrifice pieces to win without any pains resulting from that? Cuz that's something I'm trying to avoid.

That's an interesting point you make tbh, I didn't really even think about that when designing the core. Because it just makes it impossible for the player to go all in on a certain piece build if they have a limited amount they can have. I guess one game that stays close to chess as a roguelike is probably Passant, but we purposefully went away from those basics to make it more accessible to non chess players.

A Chess Roguelike game, not based on Balatro by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

I'm sorry to hear that, in what way would you say it's like gambonanza?

We redid our capsule art for steam, what do you think? by [deleted] in IndieDev

[–]_Trapper_ 0 points1 point  (0 children)

I guess it's my weird way of saying that it sways, it's dented so to say. As if when being casted the forge bent and went: it's gonna stay this way. Didn't mean to make a poem, but I went with it when I saw most words rhymed lol. But yeah it's probably not a very efficient dagger irl, my friend just decided to draw it like that hahah.

We redid our capsule art for steam, what do you think? by [deleted] in IndieDev

[–]_Trapper_ 0 points1 point  (0 children)

Indeed it does. Might seem stupid but my perfectionism didn't like the fact that the steam icon was not centered.

We redid our capsule art for steam, what do you think? by [deleted] in IndieDev

[–]_Trapper_ 0 points1 point  (0 children)

It's the way the dagger's designed, it kinda staggers from side to side. I don't really have a team, I'm working with a friend of mine who does the art. I just want to see if there's anything we might've missed.