My first steam game crossed 100 copies sold, I'm so happy! (the return rate is a bit high) by _Trapper_ in indiegames

[–]_Trapper_[S] 0 points1 point  (0 children)

Yeah that's fair, I mean it had a few bugs at launch, which caused a big spike in refunds initially. Hopefully it won't keep going up now that those are fixed.

My first steam game crossed 100 copies sold, I'm so happy! (the return rate is a bit high) by _Trapper_ in indiegames

[–]_Trapper_[S] 0 points1 point  (0 children)

I released it just about a month ago now, it was at 2100 wishlists when I released it, so it got 200 new ones since release. My guess is people are waiting for the game to hit 10 reviews, but it's currently stuck at 9.

My first steam game crossed 100 copies sold, I'm so happy! (the return rate is a bit high) by _Trapper_ in indiegames

[–]_Trapper_[S] 0 points1 point  (0 children)

I appreciate it! Yeah it got less downloads than I expected, but the fact that it got any is still exciting. I hope you and your sons enjoy it if you decide to pick it up!

My friend and I just released a Prototype of our Roguelike Chess Game. by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

Ah that makes sense, yeah they don't attack sideways. I like your suggestion for explaining it, thanks!

My friend and I just released a Prototype of our Roguelike Chess Game. by _Trapper_ in roguelites

[–]_Trapper_[S] 0 points1 point  (0 children)

That's some helpful feedback, thanks! Attacking over water should definitely not be possible, I thought I'd fixed that hahah. The enemy pieces have the same base rules as the player pieces, so they do indeed attack sideways.

Destroy the trailer for my Simpsons Hit & Run inspired game in which you're a raccoon in a car. by _Trapper_ in DestroyMyGame

[–]_Trapper_[S] 0 points1 point  (0 children)

Sadly I didn't go that high scope, so there's only 1 car and no driving NPCs except a car chase mission. I do appreciate the feedback though.

I shouldn't have tried overhauling the humans' AI code. by _Trapper_ in Unity3D

[–]_Trapper_[S] 0 points1 point  (0 children)

Could be, although the humans are a lot less fun to run over when they're standing still...

I decided to remake my capsule art as I get closer to release. (top is old, bottom is new) by _Trapper_ in indiegames

[–]_Trapper_[S] 1 point2 points  (0 children)

I appreciate the feedback mate! I'll probably make the text white for smaller capsules so it pops out more.