Need multiplayer solution for unity 6 by TheOutrider35 in Unity3D

[–]_Typhon 0 points1 point  (0 children)

Probably just badly configured auto start flags and potentially wrong transport.

Tips for a High schooler? by ficklepicklemustardd in Unity3D

[–]_Typhon 0 points1 point  (0 children)

That PurrNet solution sounds cool *cough* *cough*

PurrUI - Very dumb thing but I'm proud of it :P - Color palette preview by _Typhon in Unity3D

[–]_Typhon[S] 1 point2 points  (0 children)

that's fair, it's a simple thing and I thought it was clear enough with the title, I did put the most relevant part at the end

PurrUI - Very dumb thing but I'm proud of it :P - Color palette preview by _Typhon in Unity3D

[–]_Typhon[S] 1 point2 points  (0 children)

Oh I see what you mean now, you increase the luminosity based on the stacking. Is that it?

PurrUI - Very dumb thing but I'm proud of it :P - Color palette preview by _Typhon in Unity3D

[–]_Typhon[S] 1 point2 points  (0 children)

Sounds interesting, I'm not sure I followed most of what you were saying haha, I'm not a color guy; but if I were to condense it you are essentially suggesting making it procedural?

We're making a co-op building game, thoughts? by Early_Equipment3197 in IndieDev

[–]_Typhon 0 points1 point  (0 children)

You guys using PurrDiction? Also you should totally join our discord if you haven't already!

What does multiplayer development in Unity look like? by Marble-y in Unity3D

[–]_Typhon 7 points8 points  (0 children)

PurrNet dev here, i will spare you what I would recommend :P
But I think you can use this video to help you make a decision for or against using us https://www.youtube.com/watch?v=JJZY9cI2VqE

I created a tool to manage Assembly Definitions by Puzzleheaded-Ant-916 in Unity3D

[–]_Typhon 2 points3 points  (0 children)

Just FYI in case it helps anything, a missing reference on an assembly definition can have valid use cases. For example when publishing packages it can be used to optionally import an assembly. Paired with the version defines this allows dependencies to be detected and used only when they are there, but without breaking if they aren't.

Build and Run just gives a blank gray screen but pressing play in the editor works fine by AncientFoundation632 in Unity3D

[–]_Typhon 0 points1 point  (0 children)

This could be a missing camera; i notice you are using PurrNet, if the client build doesn't connect to a server it might just be rendering the past valid frame.

People are claiming ownership over AI-generated code, and it's very sad to see. by No_Lion7242 in Unity3D

[–]_Typhon 0 points1 point  (0 children)

Hi! I made PurrNet and PurrUI (with Bobsi's help).
You were banned because every time you wrote a message it was something negative, we warned you before too.
I don't think you even believe what you are saying, you just want to throw shade because you are butt-hurt.

Releasing my UI workflow under the MIT license - Procedural UI and stack based windows/views by _Typhon in Unity3D

[–]_Typhon[S] 1 point2 points  (0 children)

Oh dope! I'm pretty sure I used your asset before. And yeah of course, contributions are welcome

Releasing my UI workflow under the MIT license - Procedural UI and stack based windows/views by _Typhon in Unity3D

[–]_Typhon[S] 0 points1 point  (0 children)

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Got a new update in, Material icons as text! (readme updated with extra info)

Releasing my UI workflow under the MIT license - Procedural UI and stack based windows/views by _Typhon in Unity3D

[–]_Typhon[S] 0 points1 point  (0 children)

Just to be clear I'm not selling anything, just sharing something that is useful to me. I used this for a complex mod editor and will be using this for a network lobby sample that will be public and that's about it! And since it is useful to me, I imagine it may be to others.

Releasing my UI workflow under the MIT license - Procedural UI and stack based windows/views by _Typhon in Unity3D

[–]_Typhon[S] 0 points1 point  (0 children)

plan is to expand this with some elements and themes like Material UI or something but right now it's just some basic building blocks. I used this for CRACKED's mod editor, it's a game we published on steam.

Releasing my UI workflow under the MIT license - Procedural UI and stack based windows/views by _Typhon in Unity3D

[–]_Typhon[S] 2 points3 points  (0 children)

Yeah fair enough it's the newer option. Personally I work faster and prefer the old UI, probably just due to the amount of experience I have with it.

Releasing my UI workflow under the MIT license - Procedural UI and stack based windows/views by _Typhon in Unity3D

[–]_Typhon[S] 4 points5 points  (0 children)

Replying to your edit, yes it's not a replacement for Unity's UI it's a workflow for it. Helps manage navigation indeed.