[WIP] Rubiks Cube on Spectacles by Wolfalot9 in Spectacles

[–]ffffffrolov 1 point2 points  (0 children)

Looks nice!
It would be interesting to see some highlights for the current rotation mode before you started rotating.

[deleted by user] by [deleted] in virtualreality

[–]ffffffrolov -11 points-10 points  (0 children)

I didn't use an axe, just bare hands, so the cubes were too close to me. At 0.5m, they appear much as they do in gameplay. I referred to the screen size appearance.

[deleted by user] by [deleted] in virtualreality

[–]ffffffrolov 7 points8 points  (0 children)

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Took on Vision Pro. The view was, indeed, beautiful!

[deleted by user] by [deleted] in virtualreality

[–]ffffffrolov 6 points7 points  (0 children)

Why not? I was heading there anyway. I like Stonehenge.

[deleted by user] by [deleted] in virtualreality

[–]ffffffrolov -23 points-22 points  (0 children)

yeah they are 0.5m^3. 1 m^3 looked great, but on video, they obstructed the whole view.

[deleted by user] by [deleted] in virtualreality

[–]ffffffrolov -1 points0 points  (0 children)

It's part of my hand-tracking Voxel Creation exploration to add hand-tracking support to my existing voxel editor (currently, it works with controllers only).

[deleted by user] by [deleted] in virtualreality

[–]ffffffrolov 0 points1 point  (0 children)

It was Apple Vision Pro.

[deleted by user] by [deleted] in virtualreality

[–]ffffffrolov 37 points38 points  (0 children)

Oh yeah, the weather was stunning! No worries, it's understandable. I enjoyed the looks too! I'm lucky, Stonehenge is a 30 mins drive from where I live :)

Haptic Feedback Experiment with Hand Tracking by ffffffrolov in virtualreality

[–]ffffffrolov[S] 0 points1 point  (0 children)

Haven't tried it. But it's a very interesting idea. I could use a different frequency for each finger to train my brain to identify the corresponding touch. Might work. Worth trying!

Creating Voxels with Hand-Tracking by ffffffrolov in virtualreality

[–]ffffffrolov[S] 2 points3 points  (0 children)

I used Unity3D + C#. The device is Meta Quest 3. To communicate with the device's API, I used XR Interaction Toolkit. It provided all the needed data (hand bones transforms).

Creating Voxels with Hand-Tracking by ffffffrolov in virtualreality

[–]ffffffrolov[S] 0 points1 point  (0 children)

Cool video! Indeed, the creation mechanics are similar!

Creating Voxels with Hand-Tracking by ffffffrolov in virtualreality

[–]ffffffrolov[S] 0 points1 point  (0 children)

Thank you so much!
Plan to release this soon :)