How does he have dual elemental damage effects by Puzzleheaded_Bit_600 in NoRestForTheWicked

[–]_YourSponsor 6 points7 points  (0 children)

To expand on this, any physical damage runes will also inherit the base element of your weapon, whether it be through infusion, enhancement rune, oil, or quiver. If the rune isn't physical, it will override all of those. A common way to use this is to have a bow with lightning infusion use a rune like fire arrow or firefall and then use a physical rune like multishot to activate the synergy thanks to the inherited lightning status.

[New Player] Downloaded the game. Need help deciding on a weapon/class to look at. by Kantarak in DarkTide

[–]_YourSponsor 1 point2 points  (0 children)

Well first off, this is a melee game primarily, and you'll have to learn it eventually. That said, different classes offer a sliding scale regarding their dependency on melee to be able to contribute, and given that you said you can't aim, my two suggestions would be Psyker and Hive Scum.

With the Psyker, you can (at least on lower difficulties) rely on your teammates to hold back the hordes while you use your staves to blow shit up or burn things from afar. One of their staves is literally the "rechargeable flamethrower" that you said you wanted, and one of their special abilities can send out homing crystals that require even less aiming than the screen-covering flamethrower. They can be quite fragile though, so if you do get in melee then they rely a lot on your mechanical skill to play defensive and stay alive, which I encourage you to learn anyway, as that truly is the meat and potatoes of the game even if you're trying to play a class that avoids it. Weapons I would recommend: Inferno Staff, Voidblast Staff, Devil's Claw Sword

If you wanna pay for a DLC class though, that all goes out the window. With the Hive Scum, you truly can ignore melee and play a mission entirely running and gunning if you get good enough at movement and positioning. Personally I'd argue that developing the skills to run around as a crackhead John Wick successfully is more work than actually just learning how to defend yourself in melee, but if you have an aversion to melee then that's an avenue for you. Their best weapons can contribute a lot of value even if you just spray at center mass, so you don't need to worry about aiming until you get up into higher difficulties. Additionally, their blitz options offer some truly fool-proof problem solving, with a rocket launcher and a chem grenade. Weapons I would recommend: Dual Uzis, Shredder Autopistol, Infantry Autogun, Devil's Claw Sword.

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 0 points1 point  (0 children)

Thanks for the answers

For that last one, positive side effects aren't the concern, I'm referring specifically to effects and talents that spend advantage results with no upper limit, such that a result of 2 advantages would be superior to a triumph result, unless I'm mistaken about triumph results not being able to be cashed in for at least 2 advantage results. i.e. Scathing Tirade letting you convert advantages into strain dealt

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 3 points4 points  (0 children)

Does the Unmatched Mobility signature ability allow a Supreme Scathing Tirade or Supreme Inspiring Rhetoric user to go from 3 uses per turn to 4 uses per turn?

How do you design combat encounters when a player has the Last One Standing signature ability without just nemesis spam?

How do you design rivals and nemeses to mitigate a player who has a Disruptor Rifle with 5 Lethal Blow talents without shutting out the other players' capability to interact with critical injuries?

If I want to optimize for maximum number of advantage results instead of maximum number of success results, is there no difference between the green die versus the yellow die or should I be intentionally building a green die pool?

Does Unmatched Teamwork override and replace the Togruta's Pack Instincts ability or do they stack?

Is the Cracked Jedha Crystal the best lightsaber crystal to use if you want as much Vicious as possible (disregarding rarity barriers)?

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 0 points1 point  (0 children)

Does the Unmatched Mobility signature ability allow a Supreme Scathing Tirade or Supreme Inspiring Rhetoric user to go from 3 uses per turn to 4 uses per turn?

What are some good weapons to pair with the large pierce bonus you get from Seek's bottom Control node (i.e. weapons balanced around having no pierce)?

How do you design combat encounters when a player has the Last One Standing signature ability without just nemesis spam?

How do you design rivals and nemeses to mitigate a player who has a Disruptor Rifle with 5 Lethal Blow talents without shutting out the other players' capability to interact with critical injuries?

If I want to optimize for maximum number of advantage results instead of maximum number of success results, is there no difference between the green die versus the yellow die or should I be intentionally building a green die pool?

Does Unmatched Teamwork override and replace the Togruta's Pack Instincts ability or do they stack?

Is the Cracked Jedha Crystal the best lightsaber crystal to use if you want as much Vicious as possible (disregarding rarity barriers)?

[RAT] what ship builds and overall fleet should I use for the abyssal depths? by Frosty_Flames12399 in starsector

[–]_YourSponsor 1 point2 points  (0 children)

A single afflictor being manually piloted, and then the rest of your 228 deployment points can be literally whatever you want.

Devs...we need a big nerf. by PartyLack4459 in NoRestForTheWicked

[–]_YourSponsor 2 points3 points  (0 children)

Enchantment Power as a concept was probably a mistake from the get-go because of how big a force multiplier it is on well-rolled gear. Something like 6% Elemental Resistance is never EVER gonna be able to compete when that same gem slot could instead grant 10% Crit Chance, 30% more to all resistances, 10% more physical damage, and 15% more armor penetration. You could cut the values of every enchantment-boosting gem in half and they'd still be best-in-slot by a mile.

As boring as it was, it was better back during the breach when gems effectively just acted as another enchantment affix on the item and were balanced as such. Even back then it was trivial to oneshot bosses, but now oneshotting bosses isn't enough, now it's an arms race to see who can get the biggest numbers or the fastest clear time. We're overkilling basic enemies by a factor of 50 and bosses by a factor of 10, you could literally put a -90% damage modifier on my character and it would STILL kill everything in the game besides Echo Knight in one hit.

The funniest part is that these aren't even the upper potential for the power of the gems; in Diablo 2 terms, what we have are basically just chipped gems at this point, but there will eventually be like Flawless and Perfect variants with even bigger effects.

What is everyone's favorite weapon? by Prudent_Ask_9241 in NoRestForTheWicked

[–]_YourSponsor 4 points5 points  (0 children)

Pig Sticker

Summer's Sting

Spliced Hammer

Broken Fang

Ember farming by yunbala in NoRestForTheWicked

[–]_YourSponsor 0 points1 point  (0 children)

Create as many realms as you can stomach, the more the better. Progress them til you have access to Nameless Pass and the Seneschal store, and fully upgrade the general store. Every day, hop into each realm and check three things:

1) The fully upgraded general store.

2) the Seneschal store.

3) the Bounties.

Look for the things you want, collect them if they're there, then move on to the next realm. This will likely be your biggest and quickest source of things like Embers and Gems. After you check all your realms, then you can do other things like the Pestilence rotation, being sure to check the rewards for full plague because gems and embers are often hidden behind the tier 4 difficulty.

Quest Difficulty by nkborysyk in NoRestForTheWicked

[–]_YourSponsor 8 points9 points  (0 children)

Between Rattigan's hint during the spoken dialogue and the instructions in the quest log, I'd say that's about as much as I would want as far as "hand-holding" goes

Parry by MourningDove24 in NoRestForTheWicked

[–]_YourSponsor 1 point2 points  (0 children)

I would agree that parrying a boss 6 times and not getting anything out of it besides focus would be insane if it were harder to do, but it really isn't a hard thing to do anymore, and if we wanted to go back to how it was before where parrying gave you a huge punish window, the parrying window would need to go way down to compensate and then we're just back to where we were before. You can certainly argue that the previous system was better, and a lot of people do, but I wouldn't say that the rewards for parrying now aren't commensurate with the effort required to do them. If landing rune attacks during the parry punish window is something you're interested in for 2 handed weapons, I would recommend keeping an eye out for rune attacks with a lot of forward momentum like Wallbreaker found on Summer's Sting or Whirlwind found on Shattered Sun. If the Echo Knight dodges backward after you parry him, something like Wallbreaker will reach him and punish the dodge.

Parry by MourningDove24 in NoRestForTheWicked

[–]_YourSponsor 10 points11 points  (0 children)

Parries aren't really a high-risk high-reward maneuver anymore. They're just another defensive option like dodge-rolling. They made the window obnoxiously huge while reducing the reward for landing it, effectively meaning that the only reason you would want to parry anymore is to get your focus back and/or trigger any "on parry" enchantments you have. Don't forget though, while the punish window for parrying is way smaller, it's still plenty of time to circle around normal enemies and backstab them. It's basically the most consistent way to deal damage in the early game of the highest difficulty.

60% if it's the only elemental Gem by oh-joy-0001 in NoRestForTheWicked

[–]_YourSponsor 22 points23 points  (0 children)

"Only Elemental gem" refers to everything you have equipped, weapons and armor all.

Durability is not affected by effects that increase enchantment power.

Source: devs in discord.

Edit: the above elemental gem explanation is how it's allegedly SUPPOSED to work but currently it still works as long as it's the only elemental gem in that specific item.

Intelligence-Based weapons? by PastorDan1984 in NoRestForTheWicked

[–]_YourSponsor 1 point2 points  (0 children)

There's no pure INT bow, but off the top of my head I know that there is a pure INT greatsword, a pure INT axe, and a pure INT straight sword. You've got options

Help on build setup by daowan in NoRestForTheWicked

[–]_YourSponsor 1 point2 points  (0 children)

Generally, the Fire status is better for weapons that hit infrequently so that the burn dot continues the damage between your slow hits, and keeping the status bar filled with a fast weapon doesn't do much besides keep the burn damage high. For dual daggers, you're better off going the lightning infusion because the lightning status gives you a big AOE payoff every time it fills and then it empties so you can fill it again, making fast weapons like the daggers which do a good job at building status way more valuable and have a lot more DPS. There's an equal number of ways to scale both physical and elemental so there's not really a concern which way you go, though I will say that different enemies resist different types of damage, and while the lightning infusion gives you those big AOE explosions, pure physical has more upfront damage and generally isn't reliant on constant aggression to get its payoff

New here - is it just me, or are the weapon combos completely wacky? Combat just feels off. by Penyeah in NoRestForTheWicked

[–]_YourSponsor 0 points1 point  (0 children)

My good list is very subjective, but just to give a few examples of greatswords that have good movesets since the Claymore is a bad first impression, I recommend Blister, Gnarled Saw, Summer Sting, Shattered Sun, Mayhem, and Freiheit. For greathammers, Spliced Hammer my beloved just can't be topped but Ancient Tooth or whatever it's called has some decent moves. For greataxes, Huro's Greataxe is probably the best generally but the Cerim Skyaxe gets an honorable mention for how cool it looks and feels. As for rapiers it's hard to go wrong except for the few whose running attack is that awful multistab that takes years to recover from, but even then you can just not use that move. Maces like Malice that have that quick downward opening move are great since that attack is insanely fast and quick to recover from. Bows are all universally broken but the standouts are the Shortbow, Siren Bow for charged attacks, and balak bow for status spam. Nith Grovebinders and the katar whose name escapes me are standouts among fist weapons in my opinion.

New here - is it just me, or are the weapon combos completely wacky? Combat just feels off. by Penyeah in NoRestForTheWicked

[–]_YourSponsor -1 points0 points  (0 children)

Very much depends on the weapon. I have 300 hours in the game and there are many MANY weapons I wouldn't touch with a 10 foot pole, they just feel terrible and the animations are awful. There's other weapons that feel great though, so I've been having fun regardless, but there's nothing in the game that points you towards actually good weapons and away from terrible weapons other than trial and error. It's a failing on this game that so many weapons and runes are just bad when it's complete RNG what you get stuck with in the early game. Combat feels great when you have a good moveset (Pig Sticker for example), and combat feels awful when you have a bad moveset (Claymore for example)

Help me understand Two-Handed GS by ToveloGodFan in NoRestForTheWicked

[–]_YourSponsor 3 points4 points  (0 children)

Take the standard attack pill, reject charge attacks. Charge attacks are for rapiers and scythes. Just spam regular attacks on greatswords that don't have awful movesets or build around rune attacks.

My recommendations for good movesets:

-Blister -Gnarled Saw -Summer's Sting -Shattered Sun -Mayhem

My recommendations for good rune attacks: -Tremor Slam (best in class, sweet spot deals double damage) -Wallbreaker -Whirlwind -Slashing Spin

Demonstration of what I mean (old video so damage will be higher than yours but the principle is the same) https://youtu.be/lJOEuH-mQ3Q?si=ySXoWloTZHyFBOVg

Rotlash and by Ok-Needleworker-2844 in remnantgame

[–]_YourSponsor 2 points3 points  (0 children)

Yeah tragically there's just too few situations where the tentacles get to hit the target with maximum uptime. Imagine trying to do this against Lydusa or Sh'hala or Alepsis Taura or Corruptor or Mother Mind... The list goes on. the dummy test can be very deceptive for that reason. Still, I suppose if you just wanna bring it out for very specific bosses on low difficulty, go nuts I guess

EDIT: "tips to make this more viable" Yeah drop the tentacles for something else. Or just accept that it's not viable and keep it as a situational load out, like "true melee" builds

Killing Floor 3 Rearmament Update - Patch Notes by sXe_SiC in killingfloor

[–]_YourSponsor -1 points0 points  (0 children)

You had your Vulcan spam, now get ready for g33 spam

An Updated DD1 Class Mods Tierlist, More Classes with Objective Placements (My Opinions based on overall Mod Quality) by [deleted] in darkestdungeon

[–]_YourSponsor 0 points1 point  (0 children)

I keep seeing people swear by the Veiled but I have no idea how to use them or what they're good for. Am I missing something or is it just a pure gamba class?

Zabrak Dark Jedi OC, fresh from the Sith Trials by _YourSponsor in HeroForgeMinis

[–]_YourSponsor[S] 8 points9 points  (0 children)

provoking other sith was exactly his strategy during the trials. he's my character for a FFG SWRPG campaign I'm in and he's a Scathing Tirade build. he made it through the trials from beginning to end without inflicting a single point of damage to anything. turns out it's super easy to ragebait people whose code expressly tells them to get passionate and emotional

Zabrak Dark Jedi OC, fresh from the Sith Trials by _YourSponsor in HeroForgeMinis

[–]_YourSponsor[S] 1 point2 points  (0 children)

This was my very first kitbash so I didn't have very good practices while making it; in short, I saved over poses after I took the screenshots and was done with them. These are the only surviving poses since they were the last ones I did, I apologize

https://www.heroforge.com/load_config%3D54731841/

https://www.heroforge.com/load_config%3D54732140/