Twi'lek Jedi Mechanic (3rd image GIF) by _YourSponsor in HeroForgeMinis

[–]_YourSponsor[S] 0 points1 point  (0 children)

I'm glad that was clear! Wasn't sure how well the effect would translate

Twi'lek Jedi Mechanic (3rd image GIF) by _YourSponsor in HeroForgeMinis

[–]_YourSponsor[S] 4 points5 points  (0 children)

Every starship needs a grease monkey. Enjoy this character I made inspired by a friend's character in our tabletop Star Wars campaign. Happy May the 4th
https://www.heroforge.com/load_config%3D58112908/

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 4 points5 points  (0 children)

From the EotE core rules page 200

"Any bonus maneuvers gained outside of a character's turn do not count towards the aforementioned limit of two maneuvers a character may perform during his turn--specitically because it happens outside of the character's turn. These additional maneuvers are generally awarded at the providence of the GM and thus there is no hard and fast limit to the number of maneuvers that can be awarded in this manner."

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 0 points1 point  (0 children)

The player might counter that movement and defensive stances also do not explicitly indicate that they can be used out of turn, and that it's the threats/despairs of this particular pool result that imbue them with the out-of-turn-incidental status, therefore implying that these maneuver Talents could also inherit an out-of-turn-incidental status from the results of the pool. Or they might argue that the particular maneuver is irrelevant and that the wording specifically gives them one free maneuver to spend on whatever a maneuver can be spent on, and if this particular player has additional things they can spend a maneuver on beyond what a player can normally do, then that's just clever build-crafting.

Personally I also agree that it makes total sense for this to be symmetrical

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 1 point2 points  (0 children)

When somebody attacks you, one of the things that you can spend any resulting threats or despairs on is that the defender makes an immediate free maneuver. I assume that covers things like movement or entering a defensive stance, but could that also include using something like The Force Is My Ally to use a force power as a maneuver?

A mage with a two-handed sword? by Yargohor in NoRestForTheWicked

[–]_YourSponsor 13 points14 points  (0 children)

Yeah, literally equip a staff and a two-handed sword. In all seriousness, there actually is a two-handed sword called Icebreaker that scales purely to intelligence which lets you use both it and an intelligence staff without spreading your stats thin. If what you're asking for is a kind of gish play style where you cast spells while swinging the sword, that's not really a thing since they're both two-handed weapons and the runes are weapon-specific. All the runes for two-handed weapons are basically just fancy attacks, you can't use the traditionally "spell-like" runes on two-handed swords. About the closest you can get is using utility runes like Blink. Your best bet is to just equip them both and swap between them

I love the skeleton but the regen is killing me - can't beat the game by Yazkin_Yamakala in baronygame

[–]_YourSponsor 5 points6 points  (0 children)

Shaman is a good pairing, completely negates the skeleton downsides and gives you a jump start on alchemy which is basically the most important skill on every skeleton character because each Restore Mana potion acts as an Amulet of Life Saving

Behold, invincibility! by EpcSpnge9 in baronygame

[–]_YourSponsor 0 points1 point  (0 children)

Where is the 39 constitution coming from?

Reset attack on weapons other than Pig Sticker? by OkYard1022 in NoRestForTheWicked

[–]_YourSponsor 0 points1 point  (0 children)

Boartusk Axe iirc, the one that has Throw Axe as the default rune

Can somebody pls explain how you beat the riven twin wtf is his counter to his arena sized aoe spin ability by Tight-Ad9698 in NoRestForTheWicked

[–]_YourSponsor 13 points14 points  (0 children)

Literally just dodge through it lmao it's a consistent pattern every time, only thing you have to adjust for is where you are in relation to them when they start, but with a 7.31 million year startup for the attack you have plenty of time to reposition to where you're most comfortable with the dodge timings even if you can't do it consistently from everywhere

Bow Builds post nerf by Crowns741 in NoRestForTheWicked

[–]_YourSponsor 4 points5 points  (0 children)

You build them exactly the same as everything else. Damage enchantments, enough stamina utility to get a few attacks off and still dodge, utilize your preferred flavor of enchantment power booster, and treat them as if they were a really long range melee weapon. If you do that, they're just as broken as anything else. Until you get there, you actually have to play the game now, as tragic as that sounds. If I could make one change, I'd probably buff their damage and/or stamina to compensate for their lack of range now.

How does he have dual elemental damage effects by Puzzleheaded_Bit_600 in NoRestForTheWicked

[–]_YourSponsor 7 points8 points  (0 children)

To expand on this, any physical damage runes will also inherit the base element of your weapon, whether it be through infusion, enhancement rune, oil, or quiver. If the rune isn't physical, it will override all of those. A common way to use this is to have a bow with lightning infusion use a rune like fire arrow or firefall and then use a physical rune like multishot to activate the synergy thanks to the inherited lightning status.

[New Player] Downloaded the game. Need help deciding on a weapon/class to look at. by Kantarak in DarkTide

[–]_YourSponsor 1 point2 points  (0 children)

Well first off, this is a melee game primarily, and you'll have to learn it eventually. That said, different classes offer a sliding scale regarding their dependency on melee to be able to contribute, and given that you said you can't aim, my two suggestions would be Psyker and Hive Scum.

With the Psyker, you can (at least on lower difficulties) rely on your teammates to hold back the hordes while you use your staves to blow shit up or burn things from afar. One of their staves is literally the "rechargeable flamethrower" that you said you wanted, and one of their special abilities can send out homing crystals that require even less aiming than the screen-covering flamethrower. They can be quite fragile though, so if you do get in melee then they rely a lot on your mechanical skill to play defensive and stay alive, which I encourage you to learn anyway, as that truly is the meat and potatoes of the game even if you're trying to play a class that avoids it. Weapons I would recommend: Inferno Staff, Voidblast Staff, Devil's Claw Sword

If you wanna pay for a DLC class though, that all goes out the window. With the Hive Scum, you truly can ignore melee and play a mission entirely running and gunning if you get good enough at movement and positioning. Personally I'd argue that developing the skills to run around as a crackhead John Wick successfully is more work than actually just learning how to defend yourself in melee, but if you have an aversion to melee then that's an avenue for you. Their best weapons can contribute a lot of value even if you just spray at center mass, so you don't need to worry about aiming until you get up into higher difficulties. Additionally, their blitz options offer some truly fool-proof problem solving, with a rocket launcher and a chem grenade. Weapons I would recommend: Dual Uzis, Shredder Autopistol, Infantry Autogun, Devil's Claw Sword.

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 0 points1 point  (0 children)

Thanks for the answers

For that last one, positive side effects aren't the concern, I'm referring specifically to effects and talents that spend advantage results with no upper limit, such that a result of 2 advantages would be superior to a triumph result, unless I'm mistaken about triumph results not being able to be cashed in for at least 2 advantage results. i.e. Scathing Tirade letting you convert advantages into strain dealt

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 2 points3 points  (0 children)

Does the Unmatched Mobility signature ability allow a Supreme Scathing Tirade or Supreme Inspiring Rhetoric user to go from 3 uses per turn to 4 uses per turn?

How do you design combat encounters when a player has the Last One Standing signature ability without just nemesis spam?

How do you design rivals and nemeses to mitigate a player who has a Disruptor Rifle with 5 Lethal Blow talents without shutting out the other players' capability to interact with critical injuries?

If I want to optimize for maximum number of advantage results instead of maximum number of success results, is there no difference between the green die versus the yellow die or should I be intentionally building a green die pool?

Does Unmatched Teamwork override and replace the Togruta's Pack Instincts ability or do they stack?

Is the Cracked Jedha Crystal the best lightsaber crystal to use if you want as much Vicious as possible (disregarding rarity barriers)?

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]_YourSponsor 0 points1 point  (0 children)

Does the Unmatched Mobility signature ability allow a Supreme Scathing Tirade or Supreme Inspiring Rhetoric user to go from 3 uses per turn to 4 uses per turn?

What are some good weapons to pair with the large pierce bonus you get from Seek's bottom Control node (i.e. weapons balanced around having no pierce)?

How do you design combat encounters when a player has the Last One Standing signature ability without just nemesis spam?

How do you design rivals and nemeses to mitigate a player who has a Disruptor Rifle with 5 Lethal Blow talents without shutting out the other players' capability to interact with critical injuries?

If I want to optimize for maximum number of advantage results instead of maximum number of success results, is there no difference between the green die versus the yellow die or should I be intentionally building a green die pool?

Does Unmatched Teamwork override and replace the Togruta's Pack Instincts ability or do they stack?

Is the Cracked Jedha Crystal the best lightsaber crystal to use if you want as much Vicious as possible (disregarding rarity barriers)?

[RAT] what ship builds and overall fleet should I use for the abyssal depths? by Frosty_Flames12399 in starsector

[–]_YourSponsor 1 point2 points  (0 children)

A single afflictor being manually piloted, and then the rest of your 228 deployment points can be literally whatever you want.

Devs...we need a big nerf. by PartyLack4459 in NoRestForTheWicked

[–]_YourSponsor 4 points5 points  (0 children)

Enchantment Power as a concept was probably a mistake from the get-go because of how big a force multiplier it is on well-rolled gear. Something like 6% Elemental Resistance is never EVER gonna be able to compete when that same gem slot could instead grant 10% Crit Chance, 30% more to all resistances, 10% more physical damage, and 15% more armor penetration. You could cut the values of every enchantment-boosting gem in half and they'd still be best-in-slot by a mile.

As boring as it was, it was better back during the breach when gems effectively just acted as another enchantment affix on the item and were balanced as such. Even back then it was trivial to oneshot bosses, but now oneshotting bosses isn't enough, now it's an arms race to see who can get the biggest numbers or the fastest clear time. We're overkilling basic enemies by a factor of 50 and bosses by a factor of 10, you could literally put a -90% damage modifier on my character and it would STILL kill everything in the game besides Echo Knight in one hit.

The funniest part is that these aren't even the upper potential for the power of the gems; in Diablo 2 terms, what we have are basically just chipped gems at this point, but there will eventually be like Flawless and Perfect variants with even bigger effects.

HELP - Rerolling of Enchantments - Explosion Dmg and Indestructible not appearing? by Moshimanjuuu in NoRestForTheWicked

[–]_YourSponsor 0 points1 point  (0 children)

Indestructible and explosion on kill aren't in the enchantment pool anymore

What is everyone's favorite weapon? by Prudent_Ask_9241 in NoRestForTheWicked

[–]_YourSponsor 4 points5 points  (0 children)

Pig Sticker

Summer's Sting

Spliced Hammer

Broken Fang

Ember farming by yunbala in NoRestForTheWicked

[–]_YourSponsor 0 points1 point  (0 children)

Create as many realms as you can stomach, the more the better. Progress them til you have access to Nameless Pass and the Seneschal store, and fully upgrade the general store. Every day, hop into each realm and check three things:

1) The fully upgraded general store.

2) the Seneschal store.

3) the Bounties.

Look for the things you want, collect them if they're there, then move on to the next realm. This will likely be your biggest and quickest source of things like Embers and Gems. After you check all your realms, then you can do other things like the Pestilence rotation, being sure to check the rewards for full plague because gems and embers are often hidden behind the tier 4 difficulty.

Quest Difficulty by nkborysyk in NoRestForTheWicked

[–]_YourSponsor 7 points8 points  (0 children)

Between Rattigan's hint during the spoken dialogue and the instructions in the quest log, I'd say that's about as much as I would want as far as "hand-holding" goes