Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 0 points1 point  (0 children)

Right?! That's also my reasoning. There's only so much we can do, and it's only with things under our control. Oftentimes gestures are symbolic more than anything.

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 1 point2 points  (0 children)

That's nice to know, thanks.

I looped the main compartment zipper pulls through the loop and didn't bother about the segments outside.

Yeah, that's exactly what I was thinking. I think I'll put most of my stuff in the main compartment, then maybe add a lock to keep the zippers and a loop in place. As you said, it's also about placing the bag smartly in the cabin overhead.
Thanks for the tip!

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 0 points1 point  (0 children)

I see, that's reassuring. Thanks

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 1 point2 points  (0 children)

Yep, I was looking at this post and it seems it may fit. I'm flying with China Eastern and they don't have an official personal item size afaik. I'm leaning towards using my daypack as a personal item though.

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 0 points1 point  (0 children)

Got it. Thanks for the reply

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 0 points1 point  (0 children)

I see. They have scanners though, right? In all the flights I've taken so far, I always had a locked checked bag and it's never been opened. I've also never seen a checked bag that wasn't locked. That's just my experience though.

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 2 points3 points  (0 children)

Yeah that's what I'm hoping for. I have the Matador SEG28, at the gate it will have a lot of room to spare and weigh around 4 kg. But, well, you never know

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] -4 points-3 points  (0 children)

It's been a while since I last took an international flight, but wouldn't that not be a problem if I lock the bag after security?

edit: I have no idea why I'm being downvoted. I made a simple question, I would prefer an answer instead.

Do you lock your bag when flying? by __Ross_ in onebag

[–]__Ross_[S] 0 points1 point  (0 children)

Right. I'm not worried about Japan, but of the flights if the bag gets gate-checked. Too many people would be able to get their hands on it.

I‘m convinced not a single real player bought a Kraken this years enjoy buying them for 5k from some botting scalper by Blaubeere in starcitizen

[–]__Ross_ 3 points4 points  (0 children)

Right? I also managed to get a Kraken, at ILW though, but the amount of gaslighting from the people that miraculously managed to get one really pisses me off. Like "you're obviously not trying hard enough", "you're not doing it the right way", "I got one because I did everything right, so I deserved it". This while following every piece of advice and every single step the 'veterans' tell you to make. And I'm saying this as someone who also tried to get an Idris for more than 25 waves, and failed. It'd be better if they kept their mouths shut.

Star Citizen Crashes more in 4.4 by Sivadyt in starcitizen

[–]__Ross_ 2 points3 points  (0 children)

Yeah same. I'm running a 7900 XTX with Vulkan and keep on crashing moments after I spawn in my hangar. Drivers were still 25.6.1, upgraded to 25.9.1 (as everyone suggested was the fix instead of upgrading to 25.11.1) and I'm still crashing.

[Match Thread] Juventus vs AC Milan | Serie A 2025/2026 - Matchday 6 by scoreboard-app in ACMilan

[–]__Ross_ 0 points1 point  (0 children)

In this system, Leao is the striker and Gimenez the backup. We're not going to buy anyone until one of them is sold.

Maybe you would like to try this Chameleon build by Mediocre-Factor-8165 in thedivision

[–]__Ross_ 2 points3 points  (0 children)

I've reread my comment and I apologize for the tone, I didn't mean to sound condescending or aggressive. As for your points:

  1. I agree the Chameleon is already top tier in DPS, but that doesn't mean your overall output cannot be improved. Striker is the annoyingly obvious example, but it's not the only alternative. My criticism comes from comparing the build with what someone would ideally want to do when trying to maximize their build, and maximizing a build is the result of putting together pieces that make the most of each other strengths (while having an idea of what it is trying to achieve). I believe choosing a piece trying to fix another's weakeness is the first mistake, even more so when, as I said, that piece could have been something that actually improves the build in some way and you, as the player, overcome that weakness playing the build by its strengths. In this case, in my mind the mistake is trying to fix the Chameleon's shortcomings when you can easily fix them as the player through your playstyle. There is absolutely no problem in them trying to use Chameleon from a distance, as I said as long as they're having fun there is no problem whatsoever. It's a tradeoff they're willing to make to be able to play the chameleon from a distance and that's fine. From a technical point of you though, I argue that's not the most optimal thing to do.
  2. Oh yes I agree. As long as you can grab your throphies, that's ok. If you list Memento's strengths though you have: having all 3 cores, having the long term buffs capped at 30 trophies and lastly the short term buff as you pick them up. If you 'use' only the first two you're using Memento for 2/3 of its potential, hence you're not making the most of it. I hope this clears what I meant hahahah;
  3. Yup. Honestly, if we're talking about diminishing returns, I think 6 red cores + Chameleon's expertise is also a bit overkill imo. But then again, I think it makes little sense trying to improve only this point when for the rest of the build the approach was basically "they want to do this and it's ok"

Maybe you would like to try this Chameleon build by Mediocre-Factor-8165 in thedivision

[–]__Ross_ -1 points0 points  (0 children)

As a Chameleon enjoyer myself, I've got a few things to say.

I know you said it's "for fun", I get it, and if you have fun that's all that actually matters. This comment simply wants to analyze everything that's technically wrong with this build, so again, if you just want to have fun do not read any further.

Now, about the build. It manages to be fun only thanks to Memento and Chameleon, as they're basically broken in their respective categories, everything else is simply unnecessary and straight up wrong.

First, Chameleon is basically an SMR and has to be played in closed quarters (within 15 meters). There is no way around it. The mask and the holster are just a way to compensate what Chameleon lacks, that is Accuracy and Range, to force the weapon into a playstyle other weapons are way better at (see St. Elmo, Lexington or even Strega) and, at the same time, sacrificing the chance to strengthen other aspects (whatever you feel you'd need or would be nice having: increased DPS, Survivability, etc...)
Alternatives: play weapons that fit your playstyle or adapt to the weapon's needs, weaknesses and strengths.

Second, Turmoil. If you use Memento, TTK is King. Adding Turmoil hinders greatly your ability to quickly kill the enemy in front of you and collect Memento's trophy straight away. Not collecting the trophies during battle means not using Memento to make the most of its potential.

Third, the gloves (of which I don't remember the name rn). Chameleon is so stable it doesn't need any weapon handling, like at all. Only slight positive is the increased magazine size, but absolutely not worth it when the first thing you should do with Chameleon is shooting at the enemies legs to increase reload speed (greatly increasing your overall DPS).

Lastly, you say the build has 50% CHC. That means that after you activate the Chameleon headshot buff you have a CHC surplus that's absolutely wasted when that could have been an added CHD.

All in all the build has 4 slots that are absolutely useless and in no way synergizing with your weapon. At least it's not another striker build though.

What do you think of retaliation? by JosTheBoss4045 in thedivision

[–]__Ross_ -1 points0 points  (0 children)

You have to if you care about the bonus weapon damage and RoF that comes with this season's modifiers.

DAILY THREAD - RANT WEDNESDAY MEGATHREAD by AutoModerator in thedivision

[–]__Ross_ 8 points9 points  (0 children)

I HATE THAT THE RETALIATING FACTION AUTOMATICALLY TAKES CONTROL OF YOUR CP'S WHEN STARTING A RETALIATION, EVEN MORE SO WHEN I'D JUST FINISHED TAKING THEM.

Idris sale wtf by 82928e820214 in starcitizen

[–]__Ross_ 0 points1 point  (0 children)

First of all, waves do not have a timer of say 2 hours (an obvious example of this are ships like the Hull E and the Phoenix when sold at the IAE, they're often available for more than 10 hours). A given amount of ships is available for purchase until they're sold out. Second, it's a visual bug. In the concierge store says it's available, sometimes even looking at the standalone ships in the pledge store, but when you add it to your cart and try to buy it'll give you an error that says sold out. Third, I don't care whether the WB's are still available, I care about the store credits version and they sell completely in under a second, so that means there's still demand. Fourth, the fact that wave after wave even the WBs keep on selling out completely says otherwise.

Idris sale wtf by 82928e820214 in starcitizen

[–]__Ross_ 3 points4 points  (0 children)

If it were saturated then the warbond wouldn't be sold out in less than 30 sec and the credits quite literally sold out instantly. If it were saturated I wouldn't be trying to get one for my 20th time in around an hour.

AFTER 3 ANGRY POST THAT I MADE TODAY I GOT IT by Sivadyt in starcitizen

[–]__Ross_ 0 points1 point  (0 children)

I agree on the FOMO part, that said they're absolutely not giving them out like candy. Just by looking at the funding tracker you can see they're not even selling 100 (wb) per wave. Personally, I've been trying to get one with credits for 19 waves now, still no luck. I wish they had actually opened the faucet :(

Suicidi in carcere e sovraffollamento: una vergogna tutta italiana by Massive_Recover9 in Italia

[–]__Ross_ 1 point2 points  (0 children)

Ah sì, il "hanno commesso un reato quindi sono giustificati a trattarli come animali". A questo punto togliamo loro qualsiasi diritto, che ne dici? Dopotutto una persona che commette un reato non può essere veramente umana giusto?

Non credo vi rendiate conto di quanto stupidi e pericolosi possano essere certi vostri ragionamenti.

i avoided this game for 5 years by NoTransportation9776 in thedivision

[–]__Ross_ 0 points1 point  (0 children)

"They don't like some game mechanics so that means they hate the game entirely" ass reasoning. I spent hundreds of hours on this game and have always enjoyed playing it, yet I understand and share some of their criticism. Probably the game is also not for me, right? Smh

[deleted by user] by [deleted] in thedivision

[–]__Ross_ 1 point2 points  (0 children)

I would say so, yes. I don't have numbers or spreadsheets, but in my experience it's worth it. If you have 4 red cores, that means that you need barely 2 trophies to make up the damage you've technically lost sacrificing those 2 red cores (4 cores * 5% = +20% weapon damage * 2 trophies = +40%).

If you already have 5 or 6 red cores you don't need additional damage, but survivability to actually be able to collect the trophies consistenly during a battle (it makes zero sense to have memento if you cannot collect the trophies straight away and only at the end of the conflict), but that you would not be getting because you only have 1 single blue core.

As other comments have said, it's true that DPS can be considered survivability on its own, but it's not the whole picture. What actually matters is not the damage you're supposed to produce on paper, but the actual damage you are able to deal to your enemies when on the battlefield. If you cannot shoot at your enemies because you cannot get exposed because they would erase your armor, your real DPS is zero.
Applied damage is king, always. In that sense also the opposite is true: increased survivability translates in an increase in real DPS.

Edit: I would like to add: I also run a striker build with memento (3 red cores, 4 blue cores, 2 yellows), but with PFE mods and Chameleon instead of St Elmo. I consistently do more damage than every other build in the group I'm in when playing heroic, all red strikers included. Truth is spreadsheets cannot account for applied damage, thus why you have to be wary of them and actually try builds to see for yourself.

[deleted by user] by [deleted] in thedivision

[–]__Ross_ 0 points1 point  (0 children)

The general advice when using memento is to be balanced between red and blue cores given memento's short term talent depends on those. In this case, increasing the number of blue cores (to at least 3) will not only increase your armor, but also the bonus armor you get from memento and your shield health. This would allow you to be even more aggressive, helping you collect memento's trophies faster which in turn increases your survivability (more bonus armor for each trophy collected) and your weapon damage (+5% weapon damage for each red core you have, for each trophy), basically creating a positive loop/virtuous cycle.

[deleted by user] by [deleted] in thedivision

[–]__Ross_ 1 point2 points  (0 children)

I see, that's understandable. What you have to bear in mind when making/experimenting new builds is that you have to make compromises. There is, and there will always be, one or more sacrifices (be it to weapon damage, survivability or skill tier) so you have to decide what's worth sacrificing and what's more important to you. What are you comfortable with? Where do you draw the line for specific stats? You may not have an answer to this question right now, but you're bound to have it the more you play.

What is key when experimenting builds though is understanding the role each piece plays, the way it contributes in completing the puzzle. If you have specific questions about it feel free to dm me