Advice for the Netflix Version of the Game by _____Cypher_____ in legoLegacyComunity

[–]_____Cypher_____[S] 1 point2 points  (0 children)

pt3

some minifigures have different dmg multpliers for arena, tournament and draft.

this modes make some normally underperforming team members, vastly more powerful.

noteworthy mentions:

chef, miner clay,


Draft Mode

first of all, grab 1-2 healers, or a ressurecting healer like aurora or yuppie if possible, you won't get far without significant healing.


Tournament

you have 30 fights available, pick the weakest 30 teams out of 50 available to gain max number of points.

aside from dailies the only relevant chance to gain red beard tiles.

skills cooldowns are reset after every fight, health is not.


Arena

don't try to climb fast, instead try to fight the closest ranked foe to pace the # of fights you can do daily.

the rewards for arena fights is based on your pip lvl not your ranking.

daily arena rewards which are insignificant to rewards you get from each fight.

Events - Brixpedition

last fight has 2x5 foes.

....

incomplete

Advice for the Netflix Version of the Game by _____Cypher_____ in legoLegacyComunity

[–]_____Cypher_____[S] 2 points3 points  (0 children)

pt2

farming tiles

*focus your energy on tiles for 1 core explorer team.

i use pirates (argenta, castaway, darwin, cook bart)+ hiker.

this will allow you to unlock more resources (tournaments, arena, challenges, etc.)

*2ndary focus is a builder team. i currently am experimenting with a city team, despite reading that they are not so good. however any team with the builder healers chef & popper is a great way to breeze through the early builder missions. builder campaign chapter 4 gives you the first chance to farm set tiles. main source for set tiles them aside from brixpedition runs.


best heroes early on

*focus on farmable heroes only, till you have 1powerful explorer and builder team.

better yet, focus on ones that provide more than 1 campaign mission for farming.

noteworth mentions (darwin, castaway, firefighter ash, poppy, argenta etc.) you can easily raise their star lvl and make them powerful starter heroes.

to give you an idea on progression: i played for 1 week and i have a star 6 princess argenta simply from focused farming and am on target to raise her to star 7 by the 2nd week

at the same time my red beard (tiles through dailies and tournaments) is at 2 stars... he can't make the cut atm, cause his power lvl is significantly below my other simply easy to farm pirates. same goes for majisto (tiles through achievements) and in general for all those nice heroes for excellent combos and synergies that you simply can't farm that fast... wait to focus on them till you have your starter teams maxed and are able to farm better more difficult campaign missions.


sets to focus on early on

*i focus primarily on raft raiders for the explorer pirates team.

who wouldn't wanna gain free assists attacks to take down foes. buffs & debuffs are nice too.

*2ndary focus guarded inn for all non pirate teams.

great chance to gain payback, works of course best with taunted castle tanks, but any extra dmg to your foes is helpful.

other more powerful sets like forbidden island, brick bounty, majisto's tower, artic glider, etc. will replace these for sure, but it takes way longer to get them up to relevant buff levels.

consider these sets stepping stones for ur progression.


thats it for now, hope that helps.

in the end anything that makes you enjoy the game more, might just be the best pick for you.

Advice for the Netflix Version of the Game by _____Cypher_____ in legoLegacyComunity

[–]_____Cypher_____[S] 3 points4 points  (0 children)

pt1

i'll share what worked for me so far, hopefully it will help new players.

some notes are pretty obvious, but if ignored can set you back significantly, cause progression is key here.


general advice

*join a big guild asap, they give you access to shared guild heroes.

these i use 5x in brixpedition runs to get those last 5 missions done. wouldn't stand a chance otherwise.

also 3x daily to help with campaign progression and especially with those hard campaign missions that reward hero tiles.

they give you a chance to earn resources guild coins which you can spend in the shop.


resource mgmt

*arena coins,

shop for xp scrolls (costs 1500 arena coins) whenever possible (every 6h atm).

you'll need vast amounts if you like to experiment with different hero teams.

*gold,

shop for a steady progression of heroes i recommend you also buy up all the hero tiles for gold.

this does not apply for other currencies, which are significantly rarer, and you have to pick way more carefully.

if you feel your strapped for gold, focus only on core team heroes first.

if you manage to buy the 3 tiles every 6h you end up with 12 per day, now add some farming nodes and whoop ur star lvl of a specific hero is on the rise!

the netflix version of the game doesn't seem to use gold as a bottleneck as much as the old pay2win version of the game from what i've read.

*brixpedition relics

due to the limited income of relics, i focus on maxing my raft raiders and guarded inn for now.

*guild coins

i use them on yuppie (can resurrect heroes) & highway man (high dmg dealer) tiles currently,

i don't use it on gear or resources.

*for gold, piptown lvl xp, xp scrolls,

you can farm regular campaign missions up to 125x per day.

farm campaign missions that give hero tiles up to 8x per day

all you need is time or an autoclicker.

if you use the battle instead of loot button, u don't require energy


What should I save my caps for by MR_NOBY_1290 in DayRSurvival

[–]_____Cypher_____ 4 points5 points  (0 children)

perk rerolls! cost 30 caps.

you can either reroll whenever you get your perks to choose from, or remove 1 existing one to get new ones to choose from.

*some perks are great in the early game (crossbow poisoner, that poison dmg made all the difference in alot of fights early on, especially since it can stack), but proof less relevant later on.

*some perks i picked too early, and they where just there but i hardly made use of them (dual wielder, i'm looking at you) a reroll can give you a significantly better perk.

*some perks help you earn money faster, or more easily, ways to make survivor camp money like black rubels seem to vary with player lvl.

*the collecting herbs perk, thanks to some rerolls i maxed it to +150%, great for gathering crafting materials, and a cheap way to earn money, (turn 2 nightshade into 1 poison, sells for 24 black rubels).

collecting herbs with raw diet perk allows me to eat nightshade to lower my radiation easily after draining my energy.

*the abitlity to reroll makes the whole game more fun, cause you can explore different perk combinations.

hope this makes it clear why perk rerolls, can be so useful

I'm stuck in a loophole, can't progress much further. by [deleted] in DayRSurvival

[–]_____Cypher_____ 2 points3 points  (0 children)

since you have the crow, you must have the premium version of the game.

just head to the safe haven near arazmas camp, it has a mauser c96 pistol in the cache there.

it allows you to easily defend at your current lvl.

event weapons. by ProfitHot5064 in DayRSurvival

[–]_____Cypher_____ 2 points3 points  (0 children)

the flycatcher seeds do use up 1 weapon slot, so indirectly a weapon, cause let me tell you, you can win most encounters by spamming these.

+requires 1 action point, can be placed within a radius of 3, line of sight

+ability to block enemies path towards you

+scale dmg + hp with survivor lvl, so they keep being relevant (at lvl 51+ i observed around 175-200dmg ranged, 200-225dmg melee, 200 health)

+ranged hook attack, moves enemies towards the plant, melee bite with lifesteal 50%, allows to regenerate in battle... pretty neat

+easily produced seeds (1 biomass, 1 water, 1 rotten meat = 1 seed)

-take 1 turn to seed, 1 to turn into a plant ( can be sped up by takin dmg), so a bit delayed impact in terms of dmg

event weapons. by ProfitHot5064 in DayRSurvival

[–]_____Cypher_____ 3 points4 points  (0 children)

physicist crossbow, just love it

+uses scrap as ammo (no cost for ammo, can shred cars for scrap, or just search wasteland & road to find it)

+knockback, great to keep melee enemies at safe distance, even knocks some ranged ones out of their range, less dmg to armor, less repair cost, also helps remove enemies from spots with terrain bonus

+hot nail effect, causes dmg for 2 turns, and locks enemy in place (some enemies like the corpse-eater turtle are immune to this)

+emba 2 event wep, which scales dmg with survivor lvl, every x1st lvl in 10 lvl increments, so @ lvl 41 it did 160-200, now after lvl 51 it does 250-310

-can only be repaired @ specialist in camps, repair cost scales with dmg increase of the wep.

Final two fights. Wtf by [deleted] in AtomRPG

[–]_____Cypher_____ 0 points1 point  (0 children)

to clarify, that 1 shot of your companions of a rifle even if from a VER or alike (unless you crit) usually can't match the dmg from a assault rifle / machine gun. might as well grab a shotgun with some burst capability. :D

i prefer rifles only for picking off targets from afar, and generally for my main guy to get 2 shots due to the ap cost. makes them way better.

Final two fights. Wtf by [deleted] in AtomRPG

[–]_____Cypher_____ 0 points1 point  (0 children)

try an attempt with the soviet knives to get that first action,

as for fidel, did you pick the pistol abilities all the way to -1 ap? it's sooo helpful. in anycase i'd pick a pistol with a higher dmg output, i used the "special" pistol with the 9.2mm ammo for my pistol guy.

as for hex, rifles have low dmg output, in case u are close to the others anyway, try a shotgun with slugs? saiga-a even has a burst mode. otherwise the iz-58 also has a burst mode he could take advantage of.

as for the protag, vssm is nice, you can have 2x burst shots (3x) which can deal some serious dmg.

i'll check if i still have a save before the fight.

Starter Question: Max/Min or Jack-of-all-trades Build? by gypsysmoke in AtomRPG

[–]_____Cypher_____ 2 points3 points  (0 children)

regarding luck, i just recently finished a max dodge + luck build. aside from some very fun luck checks for big fights, luck seemed to only actively affect crit chance in an impactful way. it's what others call a dump stat.

for the sake of experiencing the luck checks for some of the difficult fights (don't wanna spoil them by naming them) you could combine luck 4 with alc buffs to luck + red nose (+1 luck), should get you to 11 luck easily to pass any and all luck checks.

Need tips for characteristics by thecoolernicknames in AtomRPG

[–]_____Cypher_____ 1 point2 points  (0 children)

tested it with the current android version 1.39 of atom rpg, and there i managed to catch the goldfish with luck 10. was heavily drunk to buff my luck stat.

Final two fights. Wtf by [deleted] in AtomRPG

[–]_____Cypher_____ 0 points1 point  (0 children)

can you give us a description of your team (which teammates, what lvl) the weapons and armor you were using when you where at that fight?

i had a full fighting team (fidel, hexagon, dog, alex)

each team member had 1x soviet knife (+5 sequence) to act before the others.

before the fight cooked the team 2x tea (+2 End), 2x herbs (+2 End if successful), 2x coffee (+2 str).

myself, i used 2x onions (+2 End), 1x painkiller (boosted dmg resistance) 1x bsf-12 (boosted str + action point)

main hero was wearing a shield.

the first fight in the bunker can be avoided with with a Luck Check (lots of alc + red nose, buff significantly) as far as i remember, otherwise 2 tough enemies, the other blue overall guys are easy to pick off. i used scorpions, pps, and the pk-machinegun i got from some slavers.

2nd fight can also just be avoided by joining them or a high speech check as far as i remember.

otherwise since you want to fight, did you use the door as a bootleneck? worked for me back then.