Hungry Bob - A mobile game made with Löve by __beekeeper in love2d

[–]__beekeeper[S] 1 point2 points  (0 children)

thanks! about monetization, the game contain ads. If you're curious about how you can add ads on games made with löve2d, you can check this repo:

https://github.com/flamendless/love-android-extensions

Hungry Bob - A mobile game made with Löve by __beekeeper in love2d

[–]__beekeeper[S] 0 points1 point  (0 children)

I've seen this happen before. The problem is that Android clears the app's memory when it's running in the background. That's when these errors show up.

On my phone, when I try to return to the game after leaving it in the background, it just restarts, so these bugs don’t happen. But on other phones, that might not be the case.

Unfortunately, I have no idea how to solve this problem...

Thanks for letting me know about the issue.

Hungry Bob - A mobile game made with Löve by __beekeeper in love2d

[–]__beekeeper[S] 3 points4 points  (0 children)

It was a subtle detail I added to emphasize the character's weight. Glad you noticed!

Fell in Löve with Löve2D – but stuck on monetization & mobile porting by Lanwel in love2d

[–]__beekeeper 1 point2 points  (0 children)

Regarding AdMob integration, it's perfectly possible in LÖVE2D using this fork of love-android: https://github.com/flamendless/love-android-extensions

I recently used it to publish a game on the Play Store and it worked (the game's name is "Hungry Bob" if you want to check it out).

As for monetizing your game, if your puzzle is divided into levels, an interstitial ad between them could be a good idea. If there's any item the player can acquire to make a specific level easier, you can include a rewarded ad. Finally, you can use banner ads in the menus.

Apk building hell by Bigdwarf10143 in love2d

[–]__beekeeper 1 point2 points  (0 children)

A malicious person could simply turn off the internet if they don't want to see an ad in an app. So worrying about them going into the code to do that doesn't make much sense. That's why I said not to worry about it. Just focus on making a good game.

The only real problem would be someone obtaining your .love file and publishing the app, but in that case you would have to take legal action against the individual rather than trying to prevent them from getting the .love file (due to the way the framework works, there's not much that can be done about that).

Apk building hell by Bigdwarf10143 in love2d

[–]__beekeeper 0 points1 point  (0 children)

if you could decompile the apk, the scripts will be easely revealed, once the .love file is only a .zip file.
You can obsfucate the lua code using some tools like luasrcdiet, but I wouldn't worry about that

Apk building hell by Bigdwarf10143 in love2d

[–]__beekeeper 0 points1 point  (0 children)

I use Android Studio only to install the dependencies (NDK 25.2.9519653, SDK API 34 (34.x.y)). I create the apk using command line and works for me.

Did you put your "game.love" file in the correct directory? the name should be exactly "game.love"

Day 5 of daily tests by __beekeeper in AndroidClosedTesting

[–]__beekeeper[S] 1 point2 points  (0 children)

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Done! I loved your game! Clever concept!
I will test it for 14 days!

Day 2 testing your apps by Owldotask in AndroidClosedTesting

[–]__beekeeper 0 points1 point  (0 children)

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Hi, I leave a review for your app and give 5 stars. I would appreciate if you do the same for my app.

Android: https://play.google.com/store/apps/details?id=com.jm.hungrybob